Arcadia ::Our Team. Bob. Tom. Arjuna. Eileen. Patrick. Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters. Arcadia ::Our Client. Craig Lipchin and Shawn Walters, co-founders. Arcadia ::Our Mission.
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Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters
Craig Lipchin and Shawn Walters, co-founders
To create a game prototype that allows players to readily download and play their favorite 80’s games.
Isometric camera with zoom and rotate capabilities
“Charlie” pushes the cart around the arcade (simple A.I.) and will have idle animations running until approached.
“Charlie” and his pushcart
Charlie at his pushcart
Based off of store from Zelda
Characteristics of “Charlie”:
Another concept for “Charlie”
Walk character through exit door to quit game
Go talk to “Charlie” and quit from there
Closer isometric view (below)
Upside: Very fun feel, no need to worry about losing people in almost-realism
Downside: Panda does not support cellshading
Cell shading ( lined, unlined )
Upside: can go with either cartoon-style or more realism (also, supported by Panda)
(omni-directional ambient light with some directional lights)
For in-game and startup interfaces
Conclusion: We are going with Panda 3d
Why? It’s all about the scope.
Launching Mame & other emulations
Arcade machine placement (as well as other items)
X-Arcade guy (simple A.I. etc.)
Loading Screen (launch flash?)
Characters, walking avatars
Sounds and music
Environment: decorations, lights, and other objects
Shopping, downloading games
Package code into .exe
Download -> simple X-Arcade Installer
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