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Architecture of 8086. The architecture of 8086 includes Arithmetic Logic Unit (ALU)FlagsGeneral registersInstruction byte queueSegment registers . EU
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1. Introduction to 8086 Microprocessor Dr.P.Yogesh,
Senior Lecturer,
DCSE, CEG Campus,
Anna University, Chennai-25.
2. Architecture of 8086 The architecture of 8086 includes
Arithmetic Logic Unit (ALU)
Flags
General registers
Instruction byte queue
Segment registers
3. EU & BIU The 8086 CPU logic has been partitioned into two functional units namely Bus Interface Unit (BIU) and Execution Unit (EU)
The major reason for this separation is to increase the processing speed of the processor
The BIU has to interact with memory and input and output devices in fetching the instructions and data required by the EU
EU is responsible for executing the instructions of the programs and to carry out the required processing
4. EU & BIU
5. Architecture Diagram
6. Execution Unit The Execution Unit (EU) has
Control unit
Instruction decoder
Arithmetic and Logical Unit (ALU)
General registers
Flag register
Pointers
Index registers
7. Execution Unit Control unit is responsible for the co-ordination of all other units of the processor
ALU performs various arithmetic and logical operations over the data
The instruction decoder translates the instructions fetched from the memory into a series of actions that are carried out by the EU
8. Execution Unit - Registers General registers are used for temporary storage and manipulation of data and instructions
Accumulator register consists of two 8-bit registers AL and AH, which can be combined together and used as a 16-bit register AX
Accumulator can be used for I/O operations and string manipulation
9. Execution Unit - Registers Base register consists of two 8-bit registers BL and BH, which can be combined together and used as a 16-bit register BX
BX register usually contains a data pointer used for based, based indexed or register indirect addressing
Count register consists of two 8-bit registers CL and CH, which can be combined together and used as a 16-bit register CX
Count register can be used as a counter in string manipulation and shift/rotate instructions
10. Execution Unit - Registers Data register consists of two 8-bit registers DL and DH, which can be combined together and used as a 16-bit register DX
Data register can be used as a port number in I/O operations
In integer 32-bit multiply and divide instruction the DX register contains high-order word of the initial or resulting number
11. Execution Unit - Registers
12. Execution Unit - Flags
13. Execution Unit - Flags Overflow Flag (OF) - set if the result is too large positive number, or is too small negative number to fit into destination operand
Direction Flag (DF) - if set then string manipulation instructions will auto-decrement index registers. If cleared then the index registers will be auto-incremented
Interrupt-enable Flag (IF) - setting this bit enables maskable interrupts
Single-step Flag (TF) - if set then single-step interrupt will occur after the next instruction
14. Execution Unit - Flags Sign Flag (SF) - set if the most significant bit of the result is set.
Zero Flag (ZF) - set if the result is zero.
Auxiliary carry Flag (AF) - set if there was a carry from or borrow to bits 0-3 in the AL register.
Parity Flag (PF) - set if parity (the number of "1" bits) in the low-order byte of the result is even.
Carry Flag (CF) - set if there was a carry from or borrow to the most significant bit during last result calculation
15. Execution Unit - Flags
16. Execution Unit - Pointers Stack Pointer (SP) is a 16-bit register pointing to program stack
Base Pointer (BP) is a 16-bit register pointing to data in stack segment. BP register is usually used for based, based indexed or register indirect addressing.
Source Index (SI) is a 16-bit register. SI is used for indexed, based indexed and register indirect addressing, as well as a source data addresses in string manipulation instructions.
Destination Index (DI) is a 16-bit register. DI is used for indexed, based indexed and register indirect addressing, as well as a destination data addresses in string manipulation instructions.
17. Execution Unit - Pointers
18. Bus Interface Unit The BIU has
Instruction stream byte queue
A set of segment registers
Instruction pointer
19. BIU – Instruction Byte Queue 8086 instructions vary from 1 to 6 bytes
Therefore fetch and execution are taking place concurrently in order to improve the performance of the microprocessor
The BIU feeds the instruction stream to the execution unit through a 6 byte prefetch queue
This prefetch queue can be considered as a form of loosely coupled pipelining
20. BIU – Instruction Byte Queue Execution and decoding of certain instructions do not require the use of buses
While such instructions are executed, the BIU fetches up to six instruction bytes for the following instructions (the subsequent instructions)
The BIU store these prefetched bytes in a first-in-first out register by name instruction byte queue
When the EU is ready for its next instruction, it simply reads the instruction byte(s) for the instruction from the queue in BIU
21. Segment: Offset Notation The total addressable memory size is 1MB
Most of the processor instructions use 16-bit pointers the processor can effectively address only 64 KB of memory
To access memory outside of 64 KB the CPU uses special segment registers to specify where the code, stack and data 64 KB segments are positioned within 1 MB of memory
22. Segment: Offset Notation A simple scheme would be to order the bytes in a serial fashion and number them from 0 (or 1) to the end of memory
The scheme used in the 8086 is called segmentation
Every address has two parts, a SEGMENT and an OFFSET (Segmnet:Offset )
The segment indicates the starting of a 64 kilobyte portion of memory, in multiples of 16
The offset indicates the position within the 64k portion
Absolute address = (segment * 16) + offset
23. Segment Registers The memory of 8086 is divided into 4 segments namely
Code segment (program memory)
Data segment (data memory)
Stack memory (stack segment)
Extra memory (extra segment)
24. Different Areas in Memory Program memory – Program can be located anywhere in memory
Data memory – The processor can access data in any one out of 4 available segments
Stack memory – A stack is a section of the memory set aside to store addresses and data while a subprogram executes
Extra segment – This segment is also similar to data memory where additional data may be stored and maintained
25. Segment Registers Code Segment (CS) register is a 16-bit register containing address of 64 KB segment with processor instructions
The processor uses CS segment for all accesses to instructions referenced by instruction pointer (IP) register
Stack Segment (SS) register is a 16-bit register containing address of 64KB segment with program stack
By default, the processor assumes that all data referenced by the stack pointer (SP) and base pointer (BP) registers is located in the stack segment
26. Segment Registers Data Segment (DS) register is a 16-bit register containing address of 64KB segment with program data
By default, the processor assumes that all data referenced by general registers (AX, BX, CX, DX) and index register (SI, DI) is located in the data segment
Extra Segment (ES) register is a 16-bit register containing address of 64KB segment, usually with program data
By default, the processor assumes that the DI register references the ES segment in string manipulation instructions
27. Segment Registers
28. Pin Diagram
29. Addressing Modes Implied Addressing – The data value/data address is implicitly associated with the instruction
Register Addressing – The data is specified by referring the register or the register pair in which the data is present
Immediate Addressing – The data itself is provided in the instruction
Direct Addressing – The instruction operand specifies the memory address where data is located
30. Addressing Modes Register indirect addressing – The instruction specifies a register containing an address, where data is located
Based - 8-bit or 16-bit instruction operand is added to the contents of a base register (BX or BP), the resulting value is a pointer to location where data resides
Indexed - 8-bit or 16-bit instruction operand is added to the contents of an index register (SI or DI), the resulting value is a pointer to location where data resides
31. Addressing Modes Based Indexed - the contents of a base register (BX or BP) is added to the contents of an index register (SI or DI), the resulting value is a pointer to location where data resides
Based Indexed with displacement - 8-bit or 16-bit instruction operand is added to the contents of a base register (BX or BP) and index register (SI or DI), the resulting value is a pointer to location where data resides
32. Data Transfer Instructions
33. Data Transfer Instructions
34. Arithmetic Instructions
35. Arithmetic Instructions
36. Number Representation
37. Logical Instructions
38. String Instructions
39. Program Transfer Instructions
40. Program Transfer Instructions
41. Processor Control Instructions
42. Assembler Directives Assembler directives give instruction to the assembler where as other instructions discussed in the above section give instruction to the 8086 microprocessor
Assembler directives are specific for a particular assembler
However all the popular assemblers like the Intel 8086 macro assembler, the turbo assembler and the IBM macro assembler use common assembler directives
43. Important Directives The ASSUME directive tell the assembler the name of the logical segment it should use for a specified segment
The DB directive is used to declare a byte-type variable or to set aside one or more storage locations of type byte in memory (Define Byte)
The DD directive is used to declare a variable of type doubleword or to reserve memory locations which can be accessed as type doubleword (Define Doubleword)
The DQ directive is used to tell the assembler to declare a variable 4 words in length or to reverse 4 words of storage in memory (Define Quadword)
44. Important Directives The ENDS directive is used with the name of a segment to indicate the end of that logical segment
The EQU is used to give a name to some value or symbol
45. Assembly Language Program Writing assembly language programs for 8086 is slightly different from that of writing assembly language programs for 8085
In addition to the instructions that are meant for solving the problem, some additional instructions are required to complete the programs
The purpose of these additional programs is to initialize various parts of the system, such as segment registers, flags and programmable port devices
Some of the instructions are to handle the stack of the 8086 based system
46. Assembly Language Program Another purpose of these additional instructions is to handle the programmable peripheral devices such as ports, timers and controllers
The programmable peripheral interfaces should be assigned suitable control words to make them to function in the way as we expect
The best way to approach the initialization task is to make a checklist of all the registers, programmable devices and flags in the system we are working on
47. Assembly Language Program An 8086 assembly language program has five columns namely
Address
Data or code
Labels
Mmnemonics
Operands
Comments
48. Assembly Language Program The address column is used for the address or the offset of a code byte or a data byte
The actual code bytes or data bytes are put in the data or code column
A label is a name which represents an address referred to in a jump or call instruction
Labels are put in the labels column
49. Assembly Language Program The operands column contains the registers, memory locations or data acted upon by the instructions
A comments column gives space to describe the function of the instruction for future reference