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FLIPPED CLASSROOM ACTIVITY CONSTRUCTOR – USING EXISTING CONTENT

This activity helps 2nd year UG students in IT understand computer organization and the fetch-execute cycle using existing videos. It includes out-of-class and in-class activities with alignment to learning objectives and assessment strategies.

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FLIPPED CLASSROOM ACTIVITY CONSTRUCTOR – USING EXISTING CONTENT

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  1. FLIPPED CLASSROOM ACTIVITY CONSTRUCTOR – USING EXISTING CONTENT

  2. About you I B.Pranalini, Assistant Professor, Department of Information Technology, GayatriVidyaParishad College of Engineering (Autonomous).

  3. BADISA PRANALINI FETCH-EXECUTE-CYCLES COMPUTER ORGANIZATION COMPUTERS 2ND YEAR UG STUDENTS IN INFORMATION TECHNOLOGY GVP COLLEGE OF ENGINEERING (A), VISAKHAPATNAM (A)

  4. Out-of-class Activity Design -1 Learning Objective(s) of Out-of-Class Activity • At the end of watching the videos student should be able to • Understand what a Computer is and different components of computer (Understand Level) • Know the process taking place of a Fetch-Execute cycles(Understand Level) • Knowledge applied with an example(Apply level) Key Concept(s) to be covered Introduction and Components of Computer Process of Fetch-Execute cycles in Computer Example of Fetch-Execute cycle

  5. Out-of-class Activity Design - 2 https://www.youtube.com Main Video Source URL CC-BY-SA (reuse allowed) License of Video Mapping Concept to Video Source 21.93 min TOTAL DURATION

  6. Out-of-class Activity Design - 3 Aligning Assessment with Learning Objective

  7. Out-of-class Activity Design - 3 Aligning Assessment with Learning Objective

  8. Out-of-class Activity Design - 3 Aligning Assessment with Learning Objective • Total activity duration 30 minutes

  9. In-class Activity Design -1 Learning Objective(s) of In - Class Activity At the end of the class student will able to know the concept of Fetch-Decode-Execute cycle with the help of Arithmetic operations. Key Concept(s) to be covered Implementation using real life Search Engines.

  10. In-class Activity Design -2 Active Learning activity(ies) that you plan to do • Real world problem solving using. • Think-Pair-Share • Concept clarification using. • Peer Instruction

  11. Peer Instruction Strategy – What Teacher Does Pose five multiple questions at the start of the class and provide summary of the introduction to Fetch-Decode-Execute cycle. Q.1. Control unit timed sequence that fetches instructions from computer main store is classified as • fetch execute cycle • timed cycle • sequenced cycle • execution cycle In-class Activity Design -2

  12. Q.2. An instruction is guided by_____ to perform work according •  PC •  ALU •  Both a and b •  CPU Q.3. Each operation has its _____ opcode: • Unique • Two • Three • Four In-class Activity Design -2

  13. In-class Activity Design -2 • Peer Instruction Strategy – What Student Does • For each question they will first vote individually. • Then they will discuss with peers and come to consensus. • Listen to instructors explanation.

  14. In-class Activity Design -2 • TPS Strategy-1 – What Instructor does • Shows video 1 and pause it at 4.14 minute and ask the students to answer different types of components. • THINK (~2 minutes)- Instructor ask the students to think for two minutes individually and find the solution. • PAIR (~4 minutes)- Instructor ask to pair up with neighbour and compare with answers and agree for one answer after discussion among them selves • While students are pairing and discussing, instructor goes to 2~3 sections to see • what they are doing. • Share (~6 minutes)- Instructor asks a group to share their answer with class and see whether there are different answers. After sharing is done, instructor gives feedback on the correct solution with explanation.

  15. In-class Activity Design -2 • TPS Strategy -2– What Instructor does • Shows video 2 and pause it at 8.00 minute and ask the students to answer what they understand by Fetch-Execute Cycle? • THINK (~2 minutes)- Instructor ask the students to think for two minutes individually and find the solution. • PAIR (~4 minutes)- Instructor ask to pair up with neighbour and compare with answers and agree for one answer after discussion among them selves • While students are pairing and discussing, instructor goes to 2~3 sections to see • what they are doing. • Share (~6 minutes)- Instructor asks a group to share their answer with class and see whether there are different answers. After sharing is done, instructor gives feedback on the correct solution with explanation.

  16. In-class Activity Design -2 • TPS Strategy -3– What Instructor does • Shows video 3 and pause it at 7.43 minute and ask the students to answer the steps involved in fetch phase? • THINK (~2 minutes)- Instructor ask the students to think for two minutes individually and find the solution. • PAIR (~4 minutes)- Instructor ask to pair up with neighbour and compare with answers and agree for one answer after discussion among them selves • While students are pairing and discussing, instructor goes to 2~3 sections to see • what they are doing. • Share (~6 minutes)- Instructor asks a group to share their answer with class and see whether there are different answers. After sharing is done, instructor gives feedback on the correct solution with explanation.

  17. In-class Activity Design -2 The above activity is an active learning strategy. Justification- In both the above activities, students really involved physically and mentally by thinking deeply about the content. They are also be familiarised in out-of-class. Feedback- Feedback from students are collected through peer discussion and got a excellent results in comparison with teacher centric education.

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