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Particle Flow Using TEXT

Particle Flow Using TEXT. Start new project with text. Select Create, Shapes, Text. Make two different text groups remember you have to select text between words or letters.(first letter). Click on background in view port For text to appear. Second letter.

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Particle Flow Using TEXT

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  1. Particle Flow Using TEXT

  2. Start new project with text. Select Create, Shapes, Text

  3. Make two different text groupsremember you have to select text between words or letters.(first letter) Click on background in view port For text to appear

  4. Second letter

  5. We need to add thickness and segments. Select both letters by drawing a box around both letters using the select tool

  6. Select modify and from the modifiers dropdown list select extrude.

  7. Select extrude

  8. Set Amount = 6Set segments =12

  9. Time to build Particle FlowPress the number six on your keyboard and the box below will appear

  10. In the box below we will assemble the flow Flow diagram Properties Building Blocks for the diagram

  11. Starting out we will need an empty flow. Drag from the bottom and place in the top

  12. Click on PF Source. In the properties box scroll up until you see viewport. Change to 100

  13. Add a birth by dragging it up form the bottom

  14. Link the two boxes. Drag from the blue dot down to the circle

  15. Click on birth. In the properties box change emit stop to 0 and amount to 2000

  16. Add Position object. Drag from the bottom. When the bottom of the box turns blue release the mouse button

  17. Position Object is now attached.

  18. We are going to turn the A into a B

  19. Select position object. In the properties box select add then click on the B in the view port. It should look like it is covered with particles

  20. Add Script Operator just like you added the Position Object

  21. Select Script Operator. In the properties box select edit script

  22. Start below on Channels Used pCont do and highlight to (Next slide)

  23. on Release pCont do. Then delete.

  24. You should end up with this.

  25. Between on ChannelsUsedpCont do and on Release pCont do add the following line of code. Remember this is coding and has to be typed exactly as it is here go to next side for code

  26. Code ( pCont.useVector = true pCont.usePosition = true ) on InitpCont do ( ) on Proceed pCont do ( count = pCont.NumParticles() for i in 1 to count do ( pCont.particleIndex = i pcont.particleVector = pCont.particlePosition ) )

  27. You should end up with this

  28. Click on the upper right hand corner to close script editor. If you get and error something is worn with your code check it again

  29. Add Send Out. Drag from the bottom

  30. Add a display. Right click on the gray background select New, Misc. Event, Display.

  31. You should end up with this.

  32. Link event 001 to event 002 by dragging from the blue dot to the circle

  33. Add Position Object and Find Target by dragging from the bottom

  34. Select Position Object. In the properties box select add and click on the A

  35. Select find target. In the properties box select Mesh Objects and then select add. Click on the B

  36. Move your time bar and watch the particles move from A toward B

  37. Add Speed. Right click in the grey area. Select New, Operator Event, Speed.

  38. You should end up with this.

  39. Connect Event 002 to Event 003 by dragging from the blue dot to the circle

  40. Select Speed. Set speed to 0

  41. It should work

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