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Battle ‘Bot Rules & Strategies. Mr. Zushma Livingston High School Technology & Design for Science & Engineering. RULES. The contestants may NOT damage or destroy the power/control wires connected to the robot. Other Rules. Robot must be less than 24oz – 36oz for heavyweight.
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Battle ‘BotRules & Strategies Mr. Zushma Livingston High School Technology & Design for Science & Engineering
The contestants may NOT damage or destroy the power/control wires connected to the robot.
Other Rules • Robot must be less than 24oz – 36oz for heavyweight. • Matches last 2 minutes each. • A match will end in the event that a robot travels out of bounds or is declared immobile. • Contestants have 2 minutes to connect their robots and be sure they are mobile. • Delay of match may result in point deductions and/or disqualification.
Ping-Pong Balls • 10 balls on table – 1 point each • Last robot to touch the ping-pong ball receives the points.
Muscle • Push opponent out of bounds – 10 points (8 points for heavyweight) • Robot is “out of bounds” when any part of the robot TOUCHES the red boundary line. • Once a robot goes out of bounds the contest is over.
Immobility / Knock Out • Robot is declared immobile by the judge after 10 Seconds of non-movement. – 15 points (when caused by opponent) • Competitors may declare their own robot immobile at any time during the event. – NO POINTS for either team • Once a robot is declared “immobile”, it may not re-enter the match. • When immobility is declared on or by a contestant, the controls must be placed on the table and no longer touched. • The opposing robot has 30 seconds from the time immobility is declared to complete whatever action it feels is necessary. • Remove ping-pong balls • Push opponent out of ring • Destroy opponent
The winning ‘bots have one thing in common….They can move forward and backward consistently.