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Chapter 6.9 Audio Design and Production. Overview. Game audio has evolved Started out as simple bleeps & bloops Game audio now often on par with film soundtracks Unlike film, not constrained to a postproduction afterthought Audio hardware varies widely! Starting with the human ear.

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Presentation Transcript
overview
Overview

Game audio has evolved

Started out as simple bleeps & bloops

Game audio now often on par with film soundtracks

Unlike film, not constrained to a postproduction afterthought

Audio hardware varies widely!

Starting with the human ear

audio team
Audio Team

In the old days, all audio was done by one person

Today’s team$ consist of dedicated Professionals for sound design, music & dialog elements

Specialized talent spread across more titles

audio design fundamentals
Audio Design Fundamentals

Audio makes 1/3rd of the entire game experience (LOL)

visuals+”design”+audio

more like 60/30/10 budget split

Two key points

Creativity

Integration

audio implementation
Audio Implementation

Creating great sound & music is only half of the work

Getting it into the game at the right spots, without audible bugs, is tricky

Current generation of audio design tools have made it easier

sound design
Sound Design

Sound design

Interactive; dozens of effects

Triggers/rules for mixing/switching

Sound libraries

Essential tools for building soundscapes

For each in-game sound, 6-20+ samples to avoid repetitive feel

music
Music

Music provides emotional context for the game experience

Music can be linear or non-linear (i.e. interactive)

Both styles have advantages & disadvantages

voice over production
Voice Over Production

Becoming more common in game production

Budget for professional talent or the finished product may suffer

spatialized audio
Spatialized Audio

Includes 3D audio & surround sound technologies

Sounds should be mono in order to allow placement

Adds a sense of space & realism to the soundscape

OpenAL

studio savvy
Studio Savvy

An understanding of audio theory & recording techniques is necessary to create great game audio

Having the best gear available allows for the best output

references
References

www.audiogang.com - Game Audio Network Guild

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