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Multimedia in the Classroom Computers in Education Week 8, 2006 What is Multimedia Multimedia uses more than one mode of communication. Uses a variety of media Text, visuals, sound, animation, video. A video clip is a good example of multimedia

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multimedia in the classroom

Multimedia in the Classroom

Computers in Education

Week 8, 2006

what is multimedia
What is Multimedia
  • Multimedia uses more than one mode of communication.
  • Uses a variety of media
    • Text, visuals, sound, animation, video.
  • A video clip is a good example of multimedia
  • Information is presented in multi-modular, often exciting, motivating interactive way.
definitions

Multimedia

Use of many formats for the presentation of information

Hypermedia

Interactive linking of video,

animation, text, graphics

Hypertext

Nonlinear text

Definitions
  • Tolhurst,D. (1995)
multimedia
Multimedia?
  • Is an old term which has become very much part of the Information Technology vocabulary
  • For educators it has become a major consideration for curriculum planning and learning outcomes in the area of Information Technology.
  • Software that allows playing media formats on the web
what is hypermedia
What is Hypermedia?
  • Linked media allows the user to interact with the software by “clicking” on graphics, icons etc which will then “LINK” to media such as information, sound or pictures.
  • “Iconic linking” allows users to browse material to aid the reading process
  • Excellent example of hypermedia is the Web
what is hypertext
What is Hypertext?
  • Linked text allows the user to interact with the web page by “clicking” on highlighted text, which will then “LINK” to other information.
  • Interactivity (computer programs) rather than passivity (Television or film)
historical perspective
Historical Perspective
  • Accessing Information has developed many formats over the years.
  • Storytelling & Hieroglyphics
  • Writing & Printing
  • Photography & Film
  • Sound & Video
  • Multimedia combines all these types of these media
formats of multimedia
Formats of Multimedia
  • CD-ROM
  • DVD
  • Digital video
  • Streaming video
  • Podcasting
magic school bus cd rom
Magic School Bus CD-Rom
  • Interactive Science Adventure
  • Junior Primary level
  • Foster Enquiring Minds?
integrating multimedia resources into the curriculum
Integrating Multimedia Resources into the curriculum
  • An example: MSEncarta 2005

Accessing Information

Retrieving Information

Presenting Information

See Roblyer (2004) Chapter 7

See Grabe and Grabe (2004) Chapter 7

multimedia learning tools for students
Multimedia Learning Tools for Students
  • Bananas in Pyjamas (Educational Games)
  • Dangerous Creatures, Encarta,
  • Explorer & Nature (Encyclopedias)
  • Grandma and Me (Electronic Books)
  • Working for the Right Balance: Mines and Energy (Curriculum/Subject Focused)
teaching with multimedia
Teaching with Multimedia
  • Textbook
  • Grabe, M. and Grabe, C. 2004 Intregrating Technology For Meaningful Learning Houghton Mifflin
uses of multimedia
Uses of Multimedia
  • Presentation media
      • PowerPoint
      • KidPix
      • Hyper Studio
  • Videoconferencing
  • Web pages
  • Accessing information
web page multi media
Web page multi media
  • Stand-ins
  • Make your web page talk
  • Design your own multi- media

http://www.lifefx.com/faceoftheinternet/main.html

disadvantages of multimedia
Disadvantages of Multimedia
  • Hardware intensive
  • Lack of teacher training
  • Students require skills & access to equipment
  • Costly
  • Time intensive
  • Confusion when users can get lost in poorly designed programs
advantages of multimedia
Advantages of Multimedia
  • Uses a number of senses
  • Helps cater for the differing learning styles
  • Captures student interest
  • Motivational
  • Encourages creativity & higher order thinking
types of multimedia packages
Types of Multimedia Packages
  • Publishing Tools

Students:

Hyperstudio

Kidpix

Microworlds

Web Publishing

Tools (Dreamweaver)

multimedia and the curriculum
Multimedia and the Curriculum
  • Multimedia in the classroom can assist students developing their own skills as:

Communicators

Creators

Problem Solvers

Presenters

Researchers

Motivated, successful learners

multimedia in the curriculum
Multimedia in the Curriculum
  • Resource for curriculum planning in the Information Technology Strand (SACSA)

Accessing Information

Retrieving Information

Analyzing/Critiquing Information

Presenting Information

multimedia in the curriculum20
Multimedia in the Curriculum

The Constructivist approach of authoring multimedia leads to :-

  • less “lecture - recitation -seat-work”
  • more “student/teacher co-operation
  • and joint investigation
  • more peer tutoring
  • addresses varied learning styles
  • See Roblyer (2004) Ch.7
  • See Grabe and Grabe (2004) Ch.7
impact on students learning outcomes
Impact on Students’ Learning Outcomes
  • Educational Interactive Multimedia offers:

Success orientated activities

Exciting, motivating learning activities

Visualisation in a variety of formats

Faster access to information

Independent users of technology

Efficient users of technology

Collaborative learners

summary multimedia
Summary: Multimedia
  • Encourages and supports creativity
  • Encourages active engagement
  • Increase confidence with technologies
  • Cater for various learning styles
  • Makes learning exciting
  • Children have their own expectations about new media.
references
References
  • Grabe, M and Grabe, C. (2004). Integrating Technology for Meaningful Learning (4th ed.). Boston: Houghton Mifflin.
  • Maddux, C.D., Johnson, D.L., & Willis, J.W.(2001). Multimedia and hypermedia in education. In C.D. Maddux, D.L. Johnson, & J.W. Willis, Educational Computing: Learning with tomorrow’s technologies (3rd ed.). (pp 251-280). Boston: Allyn & Bacon.
  • Microsoft Encarta 2000.
  • Robyler, M.D. (2004) Integrating Educational Technology into Teaching (3rd ed.). Columbo, Ohio: Merill, Prentice Hall.
  • Tannenbaum, R. (1998) Theoretical Foundations of Multimedia, W.H.Freeman &Co. Australia
  • Tolhurst, D. (1995) Hypertext, hypermedia, multimedia, Educational Technology,35 (2) 21-26.
  • Prensky, M. (1998) Twitch speed. Keeping up with Young Workers. Available at http://www.twitchspeed.com/site/article.html [Acessed May 2003]
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