For Inspiration and Recognition of Science and Technology - PowerPoint PPT Presentation

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For Inspiration and Recognition of Science and Technology

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  1. For Inspiration and Recognition of Science and Technology FIRST Overview

  2. Agenda I. Vision II. Organization & Programs III. Impact IV. Sponsor Investment V. Media VI. Your Help

  3. I. Vision “…to create a world where science and technology are celebrated… …where young people dream of becoming science and technology heroes…” Dean Kamen Founder

  4. I. Vision “The American education system… just is not stimulating enough young people to want to go into science, math, and engineering.” (page 270) “…we have done a very poor job of conveying to kids the value of science and technology as a career choice…” “…we should be embarking on an all-hands-on-deck, no-holds-barred, no-budget-too-large, crash program for science and engineering education immediately.” (page 275)

  5. Organization & • Programs FIRST • 501 (c) (3) not-for-profit public charity • Founded 1989, by inventor Dean Kamen • Headquarters in Manchester, NH • Board Chairman John Abele, Founder Chairman of Boston Scientific • $20 million operating budget • 2,000 corporate sponsors • 60,000 volunteers

  6. Organization & • Programs “Major League” FIRST Robotics Competition “Sports Model” “Intermediate Program” “Little League” “T-Ball” Jr. FIRST LEGO League FIRST LEGO League FIRST Tech Challenge K 1 2 3 4 5 6 7 8 9 10 11 12 Grade Level

  7. II. Organization & Programs • “Sport for the mind,” combining the excitement of sport with science and technology • Problem solving and creativity with new challenges every year • Teams of young people with mentors • A tight timeline to learn efficiency and effectiveness • A value system based on “Gracious Professionalism,” “Teamwork,” and “Co-opetition”

  8. II. Organization & Programs • Mission is to INSPIRE, not EDUCATE • BUT look atwhat is involved: • Math (algebra, geometry, trig, calculus) • Science (physics, chemistry, experimentation) • Language arts (writing, public speaking) • Business (marketing, PR, fundraising) • Finance (accounting) • Computer Science (programming, 3D animation) • Fabrication (woodworking, metalworking) • Mentorship: Working side-by-side with professionals • Teamwork

  9. Organization & • Programs Growth FRC: FIRST Robotics Competition: How It Works • Combines the excitement of sport with science and technology • Creates a unique varsity sport for the mind • High-school students discover the value of education and careers in science, technology, and engineering • New game each year • Common kit of parts • 6-week build period

  10. 1,307 teams Over 32,500 high-school-aged students Average 25 students per team 37 regional competitions 340 teams advance to FIRST Championship • Organization & • Programs FIRST Robotics Competition: 2007 “Rack ‘N’ Roll” season FIRST Robotics Competition Team Growth

  11. Organization & • Programs Growth FLL FIRST LEGO League: How It Works Problem Solving and Creativity • Present kids with a real-world problem • Unleash thinking, energy, and fun • 2007 Challenge: “Power Puzzle” Teams of Kids and Mentors • Work as a team • Learn with adults and mentors Do It All In 8 Weeks • A timeline to learn efficiency and effectiveness • Compete with peers in tournament

  12. 8,847 teams 88,470 middle-school-age students 37 countries 360+ qualifying events 88 Championship tournaments Junior FLL pilot for 6 to 9 year-olds OUTSIDE US and CANADA US and CANADA • Organization & • Programs FIRST LEGO League: 2006 “Nano Quest” season Growth FIRST LEGO League Team Growth 8,847 7,501 5,859 4,331 3,001 1,902 1,540 960 200

  13. Organization & • Programs Growth FRC: FIRST Tech Challenge: How It Works • New program designed to extend reach of FIRST • More accessible, affordable FIRST experience • Lower cost per team • No machine shop required • Commercially available robotics kit • Roll-out in 2007 • Local leagues • Regional tournaments • FIRST Championship

  14. III. Impact FIRST Robotics Competition: 2005 Study • Conducted by Brandeis University • FRC alumni from mainly low-income, urban schools • Comparison group: students with similar backgrounds in high school math and science

  15. III. Impact Education in Science & Technology • FIRST Students vs. Comparison Group • Seek Education in Science &Technology • Twice as likely to major in science or engineering • More than three times as likely to major specifically in engineering Source: Brandeis University, Center for Youth and Communities, Heller School for Social Policy and Management

  16. III. Impact Careers in Science & Technology • FIRST Students vs. Comparison Group • Earn Career Opportunities: • Almost ten times more likely to have internship • Expect to Pursue Science & Technology Careers: • More than twice as likely to pursue S&T career • Nearly four times as likely to pursue career specifically in engineering Source: Brandeis University, Center for Youth and Communities, Heller School for Social Policy and Management

  17. IV. Sponsor Investment Growth Over 2,000 leading corporations, foundations, agencies, including:

  18. IV. Sponsor Investment Growth Recent investments from key corporations and foundations include:

  19. IV. Sponsor Investment Over 70 universities provide $8 million in scholarship opportunities and host events, including:

  20. V. Media: National Print

  21. V. Media: National Broadcast FIRST FIRST Championship, Georgia Dome, Atlanta

  22. V. Media: Regional Print

  23. VI. Your Help

  24. Questions FIRST