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Controlled Assessment

Just think if you ace your Controlled Assessment you will go into your exam already possibly on a ‘C’ any other marks are a bonus!. Controlled Assessment. Your Controlled Assessment makes up 60% of your whole GCSE, so it is really important that you work hard and stay focused.

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Controlled Assessment

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  1. Just think if you ace your Controlled Assessment you will go into your exam already possibly on a ‘C’ any other marks are a bonus! Controlled Assessment Your Controlled Assessment makes up 60% of your whole GCSE, so it is really important that you work hard and stay focused. That focus begins now!!

  2. Your Situation and Design Brief • Situation Our lifestyles are changing rapidly. Our homes contain an ever-increasing range of gadgets and equipment. It is fashionable to have multi-functional living spaces. We need creative, innovative products to help us organize our lives. • Brief A manufacturer of classic games has recognized a gap in the market for a device that allows you to play games and store the parts in the same unit. The device could be used sitting at home, or on the move, e.g. in a car, plane or train. Design and make a playing surface / storage unit for playing games at home or on the move. Consider using CAD/CAM equipment and consider designing the product so that it can be flat-packed. Spend 10 minutes writing an introduction to the project. (in rough) What will you be doing how will you do this? Write this into your introduction. So.....what does this mean?

  3. Controlled Assessment • Investigating the Design Proposal (8marks) • Development of the Design Proposal (32marks) • Making (32marks) • Testing and Evaluation (12marks) • Communication (6marks) • Total 90 marks To get the following grades in your controlled assessment you will need to get roughly the following marks: A – 72 B – 63 C – 54 D – 45

  4. Investigation of the Design Proposal This section is worth 8 marks. In this section you will need to produce: • Introduction, Situation, Design Brief and Task Analysis • User Profile and Interview • Mood Board • Existing Products and Product Analysis • 6R’s, Materials Research and Joints Research • Conclusion

  5. Setting up a Boarder Page for your Project Step 3 – Insert a footer Step 1 – Open Word Step 2 – Insert a page boarder (your choice of design and colour) In your footer you need the following information: Your name (no abbreviations), Candidate number (if you know it), Collingwood College: 64870, Task 12

  6. Your First Page Step 1 – Type up your Introduction under the heading Introduction On this page there needs to be a reasonable gap at the bottom. Step 2 – Copy Situation from the slide and insert below the introduction Step 3 – Copy Design Brief from the slide and insert below the Situation Presentation is IMPORTANT make sure that you use the same font (it needs to be legible) and font size (max 12 pt) throughout your project.

  7. Create a Task Analysis Step 1 – Open BuzansiMindMaps Step 2 – Draw a Mind map using the 8 key words Step 3 – Insert as many words as you can adding as much detail as you can. See the example The more words you add to your task analysis the better. Try to fill your page. Think of it like word association. Use the text book if you need to. 50 words = 2 praise points, 100 = 5 praise points!!!!

  8. Adding your Task Analysis to your First Page Step 1 – Get the whole Task Analysis on screen and press the Print Screen button. Step 2 – Open your word document and press Ctrl + V at the same time Step 3 – Using the Crop tool cut away the outside of the diagram leaving the mind map only. Step 4 – Resize your work so that the Introduction, Situation, Brief and Task Analysis on the same page.

  9. Creating a User Profile Step 1 – Re-read the situation and brief Step 2 – under the heading ‘User Profile’ list 5 groups of people who might buy or use the product The user profile could be about a real person or come from your imagination, but it needs to be REALISTIC!! Try to include, Name, Age, their hobbies, games they like to play, where they shop their likes and dislikes. The more detail the better!! Step 3 – Under the heading ‘The User’ produce a creative writing piece describing one of the people from a group that you have identified.

  10. Creating an Interview Step 1 – Write 5-10 questions you could ask your user to work out what they need/want Step 2 – Interview a client using your questions. Record their responses. Step 4 – Arrange your information neatly on your page Step 3 – Ask and record basic information about your user, including a photo. Step 5 – Write a conclusion to explain the key points you have found out and also how any information may influence your design

  11. Producing a Mood Board Step 3 – Resize your image using the corner spots and rotate using the green spot Step 1 – Go onto Google and search images that relate to your user, save as a jpg Step 2 – Open your word document on the next clear page insert your image Step 5 – to remove the background by selecting recolour, set transparent colour and clicking in the background Step 4 – select text wrapping and through, this will allow you to reposition your image

  12. Producing a Mood Board Continued Step 1 – select about 20 images and arrange over a background Step 2 – write five sentence descriptions to describe why these images are appropriate for your user. Inset these into the mood board In your sentences write explain your users life as best you can taking into consideration other aspects of their life and what it represents. Step 3 – write a conclusion to describe what you have learnt about your user, their tastes and lifestyle

  13. Producing a Existing Products Table Step 2 – Find 3 different existing designs for a games compendium and paste them into the box marked picture Step 1 – Copy the table in the example, delete all of the information (except the headings) and paste it into your document REMEMBER the more detail, the more marks!! Step 3 – fill in simple detail, like where is can be bought, the price and materials it is made from Step 5 – Write a conclusion to explain the key points you have found out and also how any information may influence your design Step 4 – fill in the rest of the table in detail (sentences where possible)

  14. Producing a Products Analysis Step 1 – Paste an image similar to the sort of product you think you may make Step 2 – Draw at least 7arrows to key points on the product Step 3 – Add a text box next to the arrows and write a sentence to explain what they key elements of the design are Step 4 – Write a conclusion to explain the key points you have found out and also how any information may influence your design You should end up with a page that looks like this, only with more points.

  15. Producing the 6R’s Table Step 1 – copy and paste the table from the example word document Step 2 – In the first column explain what these words mean, if you can give an example Moral social and environmental factors feature heavily in the mark scheme!! Step 4 – Write a conclusion to explain the key points you have found out and also how any information may influence your design Step 3 – In the second column explain how this particular factor could affect your design of a games compendium.

  16. Producing a Materials Analysis Step 1 – copy and paste the table from the example word document Step 2 – Fill in the information about 2 softwoods and 2 hardwoods, ensuring one is pine Wood: Pine Type of wood: Softwood Colour: Light brown/Cream Key Properties: easy to work with, fast growing................... Step 5 – write a conclusion about what you have learnt. Make sure you include which material you think you might use and why Plastic: Type of Plastic: Key Properties: Step 3 – Add a box to the top right corner, and in this box inset a coloured sample of the wood Step 4 – follow steps 1-3 talking about 2 different plastics using the plastics information box Wood: Pine Type of wood: Softwood Colour: Light brown/Cream Key Properties: easy to work with, fast growing...................

  17. Producing an Overall Conclusion Step 1 – Re-read all of your research Step 2 – Make a note of all of the key points you have made. Step 3 – Write a conclusion that informs the reader of all of the key points you have found out through your research stage. Try to write at least one sentence for each area of research you have completed. If you could write 2 or 3 sentences about each area (more detail) I can give you more marks

  18. Presentation Presentation is IMPORTANT, so too is spelling, grammar!! Please check you have: • Correct spellings • Accurate grammar • Correct terminology • The same font throughout • The same size font throughout • An appropriate colour scheme • A sensible (plain) page boarder • Headings for each piece of work • Pictures that are not squashed • It looks professional

  19. Development of the Design Proposal This section is worth 32 marks. In this section you will need to produce: • Initial Ideas • Developed Ideas • Modelling (in card and CAD) • Final Design • Cutting List • Production Plan • Evidence of Making

  20. Writing a Specification Step 2 – any words you are not sure of the meaning, use the glossary at the back of the AQA RM book Step 1 – fill in the 2 questions at the top of the sheet To get a ‘C’ you will need at least one justification per category and to have used full sentences throughout Step 4 – Explain why you have made this point in the ‘Why’ column using a full sentence Step 3 – Answer each question using a full sentence

  21. Writing a Specification Continued Step 1 – look at your marked sheet. Are there any corrections you need to make? Step 2 – Type all of the names of the categories under the heading ‘Specification’ Step 3 – Under each heading write out in full sentences the answers to your question followed by the justification 1 2 3 4 5 6 Follow the pattern coping your sentences one after the other

  22. Initial Doodles Step 1 – In a black/blue biro doodle on a portrait sheet of plain paper. No letters/words or anything offensive Step 2 – Using a ruler draw 6 or 7 lines randomly splitting up your sheet Step 3 – Select 10 segments and render the shapes, make sure none of the rendered areas are touching RENDERING – adding colour and tone at the same time

  23. Creating Interesting Shapes Step 1 – Split the page into 10 equal sections Step 2 – In pencil draw in the shapes you have coloured from you doodle page RENDERING – adding colour and tone at the same time Step 3 – RENDER the shapes in coloured pencil and outline with a fineliner

  24. Creating Initial Ideas Step 1 – Create some interesting shapes. Step 2 – Draw in any detail, like drawers. Step 4 – Annotate your work, make sure you identify specific materials and any social, moral or environmental factors. Step 3 – RENDER your images RENDERING – adding colour and tone at the same time Step 5 – Repeat this so you have 2 pages.

  25. Creating Sketch Models Step 1 – gather card, masking tape and scissors. Step 2 – Cut out sections and tape together. Step 3 – Draw/stick on any details such as drawers, hinges REMEMBER – these do not need to be perfect

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