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Modular Architecture for Computer Game Design

Teddy McNeill TJHSST Computer Systems Lab 2006-2007. Modular Architecture for Computer Game Design. Abstract. Current architecture limitations System-of-Systems architecture Implementation and results. Background. Inflexible architectures Complete game rewrites Limited middleware.

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Modular Architecture for Computer Game Design

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  1. Teddy McNeill TJHSST Computer Systems Lab 2006-2007 Modular Architecture for Computer Game Design

  2. Abstract • Current architecture limitations • System-of-Systems architecture • Implementation and results

  3. Background • Inflexible architectures • Complete game rewrites • Limited middleware

  4. Larger Purpose • Use in Games • Use in other software • Expansion of middleware

  5. Research • “A Flexible and Expandable Architecture for Computer Games” by Jeff Plummer • System-of-Systems approach • COTS approach

  6. System-of-Systems Physics Graphics Data Input Sound AI

  7. Project Scope • Independent systems • Fully functional game • Simple systems

  8. Development • C++ • OpenGL • Scrum Model • System-by-system

  9. 1st Quarter • Prototyping • OpenGL • Necessary Algorithms

  10. 2nd & 3rd Quarters • Design • Restructuring • Graphics • Physics • Input • Etc...

  11. 4th Quarter • “Completed” game • Enemy & AI system • Verification & Evaluation

  12. Current Results • Data, Physics, & Game class implementations • Floor friction & “skating” • Wall Cling's and jumps

  13. Current Results

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