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1 9 .02.2005 affective : the impact... how things are characterized by emotions...

1 9 .02.2005 affective : the impact... how things are characterized by emotions... is it the ligth that is brigth or; is it the idea?. 1 9 .02.2005 effective : having an efect; able to bring about the result intended. 1 9 .02.2005 efficient : maximum output to input ...

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1 9 .02.2005 affective : the impact... how things are characterized by emotions...

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  1. 19.02.2005 affective: the impact... how things are characterized by emotions... is it the ligth that is brigth or; is it the idea?

  2. 19.02.2005 effective: having an efect; able to bring about the result intended...

  3. 19.02.2005 efficient: maximum output to input... no waste, no haste... easy and to the point...

  4. 21.02.2005 convergence: it is the way you change it, anything... the way you feel about it... like the sunset by the sea; sun gives the light, sea changes it... it is still the light that water reflects...

  5. 22.02.2005 conveyance: it is the book you read... the information given... just a one way road...

  6. 19.02.2005 ambient: medium... that surrounds, envelopes, encircles... makes one feel inside... internet; travelling without moving... can see people, communicate with them; see, learn new things...

  7. 22.02.2005 appliance: quick and easy way to have it done... on... job done... off... that easy...

  8. 19.02.2005 wearable: that enbodies with the user... suitable to wear... if the computer fits... wear it...

  9. 18.02.2005 portable: computer anywhere... somewhere... everywhere... first they occupied a complete room, they got smaller and there was space for people  after a while we were able to have them on our desks... now we can have them everywhere...

  10. 21.02.2005 shared: open resource... to participate in, use, enjoy, experience... jointly or in turns...

  11. 21.02.2005 surface: the outer boundary of anything... the external geometry... yet it is what you make of it...

  12. 21.02.2005 access: ability or the right to; approach... enter... exit... make use of...

  13. 21.02.2005 service: The easiestway of having things done... being served... it can either be a work done by one or a group; if it benefits other... it is service...

  14. 21.02.2005 actual: time... actual; even if it’s virtual... seconds vs. beats...

  15. 21.02.2005 smart: a given capability of doing something... no improvement... no inference... no logic...

  16. 21.02.2005 intelligent: having the power of reasoning; inference; the ability to cope with new problems...

  17. 05.03.2005 nanotechnology: as a collective term refers to technological developments on the nanometer scale, usually 0.1-100nm. (one nanometer equals one thousandth of a micrometer or one millionth of a millimeter.) the term sometimes applies to any microscopic technology. due to the small size at which nanotechnology operates, physical phenomena not observed at the macroscopic scale dominate. these nanoscale phenomena include quantum size effects and short range forces such as van der Waals forces. furthermore the vastly increased ratio of surface area to volume promotes surface phenomena. since the complexity of computers is growing exponentially it is believed that it will develop into nanotechnology, i.e. molecular electronics, in the near future if Moore's law is to be upheld.

  18. 21.02.2005 haptics: pertaining to the technology of touch. It is an emerging technology that promises to have wide reaching implications. sight and sound are two channels for communicating between computers and users; touch is a third channel. “touching" a desktop object with a traditional mouse pointer is unlike touching a physical object with a hand in an important way: the pointer provides visual feedback but no tactile sensation. people distinguish a remarkable range of sensations with their hands. a touch-enabled device such as a mouse, joystick, game pad, or other computer peripheral provides a variety of information through different tactile sensations and variations of intensity.

  19. 21.02.2005 workstation: all in one concept... it is a computer/data processor itself... huge screens; one forms the desk surface, and other one forms the partition. both have sensors to keep track of the workstation ambiance, comfort level and etc. desk surface is touch-sense, force feedback... adding feeling to virtual workspace...

  20. 21.02.2005 e-wallet: works as an identity card; logs in when placed on desk... logs out when removed... synchronize it all... phonebook – contacts calendar – to do – reminder messages – notes it is the bag to carry around... it stores data; uploads data as it logs in, they appear as icons on the desk.

  21. 21.02.2005 sharing/meeting: attending a meeting... workstation logs on to the meeting... each attendant appears on the screen, as if they are sitting on the same table; and meeting overrides the personal settings of workstation. perception will be more realistic, everyone will be on display according to their positioning. people will not be staring at you from divided screens, but sitting on the same table with you. file exchange will be performed with actions. a written document will be handed out, user will receive it on the desk, turn pages to read. sharing the same desk, users will feel actions going on the table...

  22. 03.03.2005 map: geometry of the city... where it all takes place... study, imagine, communicate, observe, find out, read, draw, try, think, study, write, compare, look around, understand, sketch, render, etc... not much done tough...

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