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OVERVIEW. Unit Lessons. Understand and import graphics Break apart bitmaps and use bitmap fills Trace bitmap graphics Use imported graphics in a movie. INTRODUCTION. Importing and Modifying Graphics. Import vector and bitmap graphics Break apart bitmap images

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unit lessons

OVERVIEW

Unit Lessons
  • Understand and import graphics
  • Break apart bitmaps and use bitmap fills
  • Trace bitmap graphics
  • Use imported graphics in a movie

Importing and Modifying Graphics

importing and modifying graphics

INTRODUCTION

Importing and Modifying Graphics
  • Import vector and bitmap graphics
  • Break apart bitmap images
  • Manipulate bitmap fill images
  • Trace bitmap graphics to create vectors
  • Animate imported graphics

Importing and Modifying Graphics

understand and import graphics

LESSON 1

Understand and Import Graphics
  • Import graphics from several different drawing and image-editing programs:
    • Macromedia Fireworks
    • Macromedia Freehand
    • Adobe Illustrator
    • Adobe Photoshop
    • Adobe ImageReady

Importing and Modifying Graphics

understanding the formats

LESSON 1

Understanding the Formats
  • Vector-based application – an application in whichall images and motion within the application are calculated according to mathematical formulas
  • Bitmapimage – an imagebased on pixels, not on a mathematical formula

Importing and Modifying Graphics

bitmap and vector based formats

LESSON 1

Bitmap and Vector-based Formats
  • Vector-based applicationresults in smaller file size and a robust ability to resize movies
  • Importing bitmaps increases the file size of your movie and decreases flexibility in terms of resizing the movie

Importing and Modifying Graphics

importing different graphic formats

LESSON 1

Importing Different Graphic Formats
  • Click the Import command on the File menu and select the option in the Import dialog box

Importing and Modifying Graphics

using macromedia fireworks png files
Import PNG files

As flattened images (bitmap format) or

As editable objects (vector format)

LESSON 1

Using Macromedia Fireworks PNG Files

Importing and Modifying Graphics

importing macromedia freehand files

LESSON 1

Importing Macromedia Freehand Files
  • Import both CMYK and Grayscale Macromedia Freehand images as (RGB) files
  • Support only up to eight colors in a gradient fill
  • Import blends in separate paths
  • Preserve layers, text blocks, symbols, and pages

Importing and Modifying Graphics

importing adobe illustrator files
Ungroup any grouped elements before importing

Select importing options in the Import dialog box:

LESSON 1

Importing Adobe Illustrator Files

Importing and Modifying Graphics

importing bitmaps from adobe photoshop adobe imageready
Install QuickTime 4.0

Compress the bitmap before importing

Control the size, compression, and anti-aliasing of an imported bitmap

LESSON 1

Importing Bitmaps from Adobe Photoshop/Adobe ImageReady

Importing and Modifying Graphics

break apart bitmaps and use bitmap fills

LESSON 2

Break Apart Bitmaps and Use Bitmap Fills
  • Breaking apart an image makes each area of color a discrete element that you can manipulate separately from the rest of the image
  • You can apply different bitmap fill effects

Importing and Modifying Graphics

breaking apart bitmaps

LESSON 2

Breaking Apart Bitmaps
  • You manipulate an image that you break apart the same as you would a stage-level object
  • A stage-level object is a vector object that you draw directly on the stage

Importing and Modifying Graphics

different bitmap fills effects

LESSON 2

Different Bitmap Fills Effects

Bitmap fill with the paintbrush

Bitmap fill in a circle

Bitmap fill in text

Importing and Modifying Graphics

using bitmap fills

LESSON 2

Using Bitmap Fills
  • Use the Fill Transform Tool to change position of the original image:
    • size
    • shape
    • rotation
    • skew

Importing and Modifying Graphics

using bitmap fills16

LESSON 2

Using Bitmap Fills
  • Apply your images as a fill by using the Paintbrush Tool:
    • break apart the image
    • select it with the Eyedropper Tool
    • choose a paintbrush and brush size

Importing and Modifying Graphics

trace bitmap graphics

LESSON 3

Trace Bitmap Graphics
  • If you need to convert a bitmap image into a vector image for animation purposes, use tracing
  • Convert a pure bitmap into vector paths and fills with varying degrees of detail

Importing and Modifying Graphics

tracing examples

LESSON 2

Tracing Examples

After

Before

Before

Importing and Modifying Graphics

using the trace settings

LESSON 3

Using the Trace Settings
  • There are four options that affect how detailed the trace will appear:
    • Color Threshold
    • Minimum Area
    • Curve Fit
    • Corner Threshold

Importing and Modifying Graphics

trace bitmap dialog box

LESSON 3

Trace Bitmap Dialog Box

Importing and Modifying Graphics

different trace effects

LESSON 3

Different Trace Effects
  • You can to trace an image using very detailed or less detailed settings

Importing and Modifying Graphics

use imported graphics in a movie

LESSON 4

Use Imported Graphics in a Movie
  • Optimize Library of imported graphics
  • Manipulate instances of symbols on the stage

Importing and Modifying Graphics

mixing graphic formats

LESSON 4

Mixing Graphic Formats
  • You can combine importing graphics
  • Use filling with bitmaps
  • Trace bitmaps
  • Manipulate imported images

Importing and Modifying Graphics

optimizing your library

LESSON 4

Optimizing Your Library
  • A well-optimized movie is a movie in which you are not using any symbols gratuitously and all symbols have been optimized
  • Group your symbols into folders in the Library panel or by the piece of the movie with which a symbol is associated

Importing and Modifying Graphics

example of well organized library

LESSON 4

Example of Well-organized Library

Importing and Modifying Graphics

importing idiosyncrasies

LESSON 4

Importing Idiosyncrasies
  • You can import files from the following programs:
    • Macromedia Fireworks
    • AutoCAD
    • MacPaint
    • Silicon Graphics Image
    • QuickTime
  • Install QuickTime 5 for support

Importing and Modifying Graphics

animating imported graphics

LESSON 4

Animating Imported Graphics
  • Animate any type of imported graphics
  • Use Library elements
  • Use tweening animation
  • Utilize any animation techniques

Importing and Modifying Graphics

animating imported library elements

LESSON 4

Animating Imported Library Elements

Tree leaves split into layers and animated based on color

Importing and Modifying Graphics

unit g tasks

SUMMARY

Unit G Tasks
  • Understand the formats
  • Import bitmaps and vector images
  • Break apart bitmaps
  • Manipulate bitmap fill images
  • Trace bitmaps
  • Optimize a library
  • Animate imported graphics

Importing and Modifying Graphics