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OVERVIEW. Unit Lessons. Understand and import graphics Break apart bitmaps and use bitmap fills Trace bitmap graphics Use imported graphics in a movie. INTRODUCTION. Importing and Modifying Graphics. Import vector and bitmap graphics Break apart bitmap images

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Unit lessons l.jpg

OVERVIEW

Unit Lessons

  • Understand and import graphics

  • Break apart bitmaps and use bitmap fills

  • Trace bitmap graphics

  • Use imported graphics in a movie

Importing and Modifying Graphics


Importing and modifying graphics l.jpg

INTRODUCTION

Importing and Modifying Graphics

  • Import vector and bitmap graphics

  • Break apart bitmap images

  • Manipulate bitmap fill images

  • Trace bitmap graphics to create vectors

  • Animate imported graphics

Importing and Modifying Graphics


Understand and import graphics l.jpg

LESSON 1

Understand and Import Graphics

  • Import graphics from several different drawing and image-editing programs:

    • Macromedia Fireworks

    • Macromedia Freehand

    • Adobe Illustrator

    • Adobe Photoshop

    • Adobe ImageReady

Importing and Modifying Graphics


Understanding the formats l.jpg

LESSON 1

Understanding the Formats

  • Vector-based application – an application in whichall images and motion within the application are calculated according to mathematical formulas

  • Bitmapimage – an imagebased on pixels, not on a mathematical formula

Importing and Modifying Graphics


Bitmap and vector based formats l.jpg

LESSON 1

Bitmap and Vector-based Formats

  • Vector-based applicationresults in smaller file size and a robust ability to resize movies

  • Importing bitmaps increases the file size of your movie and decreases flexibility in terms of resizing the movie

Importing and Modifying Graphics


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LESSON 1

Importing Different Graphic Formats

  • Click the Import command on the File menu and select the option in the Import dialog box

Importing and Modifying Graphics


Using macromedia fireworks png files l.jpg

Import PNG files

As flattened images (bitmap format) or

As editable objects (vector format)

LESSON 1

Using Macromedia Fireworks PNG Files

Importing and Modifying Graphics


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LESSON 1

Importing Macromedia Freehand Files

  • Import both CMYK and Grayscale Macromedia Freehand images as (RGB) files

  • Support only up to eight colors in a gradient fill

  • Import blends in separate paths

  • Preserve layers, text blocks, symbols, and pages

Importing and Modifying Graphics


Importing adobe illustrator files l.jpg

Ungroup any grouped elements before importing

Select importing options in the Import dialog box:

LESSON 1

Importing Adobe Illustrator Files

Importing and Modifying Graphics


Importing bitmaps from adobe photoshop adobe imageready l.jpg

Install QuickTime 4.0

Compress the bitmap before importing

Control the size, compression, and anti-aliasing of an imported bitmap

LESSON 1

Importing Bitmaps from Adobe Photoshop/Adobe ImageReady

Importing and Modifying Graphics


Break apart bitmaps and use bitmap fills l.jpg

LESSON 2

Break Apart Bitmaps and Use Bitmap Fills

  • Breaking apart an image makes each area of color a discrete element that you can manipulate separately from the rest of the image

  • You can apply different bitmap fill effects

Importing and Modifying Graphics


Breaking apart bitmaps l.jpg

LESSON 2

Breaking Apart Bitmaps

  • You manipulate an image that you break apart the same as you would a stage-level object

  • A stage-level object is a vector object that you draw directly on the stage

Importing and Modifying Graphics


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LESSON 2

Different Bitmap Fills Effects

Bitmap fill with the paintbrush

Bitmap fill in a circle

Bitmap fill in text

Importing and Modifying Graphics


Using bitmap fills l.jpg

LESSON 2

Using Bitmap Fills

  • Use the Fill Transform Tool to change position of the original image:

    • size

    • shape

    • rotation

    • skew

Importing and Modifying Graphics


Using bitmap fills16 l.jpg

LESSON 2

Using Bitmap Fills

  • Apply your images as a fill by using the Paintbrush Tool:

    • break apart the image

    • select it with the Eyedropper Tool

    • choose a paintbrush and brush size

Importing and Modifying Graphics


Selecting a bitmap fill with the color mixer panel l.jpg

Use the Color Mixer to select the bitmap of your choice:

LESSON 2

Selecting a Bitmap Fill with the Color Mixer Panel

Importing and Modifying Graphics


Trace bitmap graphics l.jpg

LESSON 3

Trace Bitmap Graphics

  • If you need to convert a bitmap image into a vector image for animation purposes, use tracing

  • Convert a pure bitmap into vector paths and fills with varying degrees of detail

Importing and Modifying Graphics


Tracing examples l.jpg

LESSON 2

Tracing Examples

After

Before

Before

Importing and Modifying Graphics


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LESSON 3

Using the Trace Settings

  • There are four options that affect how detailed the trace will appear:

    • Color Threshold

    • Minimum Area

    • Curve Fit

    • Corner Threshold

Importing and Modifying Graphics


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LESSON 3

Trace Bitmap Dialog Box

Importing and Modifying Graphics


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LESSON 3

Different Trace Effects

  • You can to trace an image using very detailed or less detailed settings

Importing and Modifying Graphics


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LESSON 4

Use Imported Graphics in a Movie

  • Optimize Library of imported graphics

  • Manipulate instances of symbols on the stage

Importing and Modifying Graphics


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LESSON 4

Mixing Graphic Formats

  • You can combine importing graphics

  • Use filling with bitmaps

  • Trace bitmaps

  • Manipulate imported images

Importing and Modifying Graphics


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LESSON 4

Optimizing Your Library

  • A well-optimized movie is a movie in which you are not using any symbols gratuitously and all symbols have been optimized

  • Group your symbols into folders in the Library panel or by the piece of the movie with which a symbol is associated

Importing and Modifying Graphics


Example of well organized library l.jpg

LESSON 4

Example of Well-organized Library

Importing and Modifying Graphics


Importing idiosyncrasies l.jpg

LESSON 4

Importing Idiosyncrasies

  • You can import files from the following programs:

    • Macromedia Fireworks

    • AutoCAD

    • MacPaint

    • Silicon Graphics Image

    • QuickTime

  • Install QuickTime 5 for support

Importing and Modifying Graphics


Animating imported graphics l.jpg

LESSON 4

Animating Imported Graphics

  • Animate any type of imported graphics

  • Use Library elements

  • Use tweening animation

  • Utilize any animation techniques

Importing and Modifying Graphics


Animating imported library elements l.jpg

LESSON 4

Animating Imported Library Elements

Tree leaves split into layers and animated based on color

Importing and Modifying Graphics


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SUMMARY

Unit G Tasks

  • Understand the formats

  • Import bitmaps and vector images

  • Break apart bitmaps

  • Manipulate bitmap fill images

  • Trace bitmaps

  • Optimize a library

  • Animate imported graphics

Importing and Modifying Graphics