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3D Modelling Tools. Week 9 File formats and exporting models. Last week - materials. Materials Shaders Rendering Colours Shininess Self-illumination Not textures, or bitmaps or maps. This week. File formats and exporting models 3DS Max 7 Bible Chapter 3 Files types
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3D Modelling Tools Week 9 File formats and exporting models
Last week - materials • Materials • Shaders • Rendering • Colours • Shininess • Self-illumination • Not textures, or bitmaps or maps 3D Modelling Tools
This week • File formats and exporting models • 3DS Max 7 Bible • Chapter 3 • Files types • Collecting resources • Saving your work • Exporting • XRefs • Other ways of viewing files 3D Modelling Tools
File types • 3ds Max has its own proprietary format • .max • But it does not save any extra files that you may have used • Archiving a Max scene makes sure that it includes all necessary files • Important for handing in your project work! • It will zip up your work and all associated files Murdock K.L., (2005) 3D Modelling Tools
Resource Collector Utility • The Resource Collector gathers the resource files used by a scene into a single directory • Bitmaps • Photometric distribution files (IES) • The scene itself, optional This is important for handing in your work 3ds max v7 3D Modelling Tools
Lost work • Do not work over a network at Hope • Copy all work down onto a local drive • Lost or corrupted work is not a reason for an extension of time • Save your work regularly • Use a folder to organise it • An option with Max is to set Increment on Save option in the Preferences • May not work for you in the labs • May fill up your disc quickly 3D Modelling Tools
Exporting • There are many export file types, but we will discuss • 3D Studio (3DS) • Shockwave 3D • VRML97 (WRL) • M3G • TurnTool • Not a standard 3ds max export 3D Modelling Tools
Export to 3DS • The following information is exported: • Position, Rotation and Scale animation • Basic material color/parameters from the Standard material • Single maps with their amount, offsets, scales, etc. • Auto-cubics and Mirrors • Target cameras, target spotlights and omni lights. • Most "static" parameters for cameras and lights, and animation tracks for Roll, Falloff, Hotspot, and FOV • The following is not exported: • Composite and procedural maps • Grouped object transformations. There's no concept of group hierarchy in the 3D Editor • Global shadow parameters 3ds max v7 3D Modelling Tools
Director • Export 3D scenes and animations in Shockwave 3D (W3D) format for use in interactive presentations in Macromedia Director • Bones require special consideration when being exported to Shockwave 3D format. • Hidden objects are not exported • The exporter supports specular lighting for light sources with Specular turned on in the General Parameters rollout > Affect Surfaces group • Some types of mapping distort or disappear on export 3ds max v7 3D Modelling Tools
VRML • Virtual Reality Modelling Language • VRML is a scene description language • Simple ascii text files which can be parsed by a VRML interpreter • VRML browsers • Cosmo • Cortona • Flux • Exported from 3ds max .wrl extension • Being replaced with a new standard, X3D 3D Modelling Tools
Mobile • M3g files is native support for developing mobile games using the JSR-184 format • JSR-184 is a Java standard used to create 3D applications for mobile phones • Once you have exported your scene to JSR-184 format, you can preview the animation using the JSR–184 Standalone Player 3ds max v7 3D Modelling Tools
Referencing external objects • You can also share scenes and objects with others working on the same project using XRef functionality. • The software allows you to use two kinds of externally referenced files (XRefs) • XRef Objects • XRef Scenes • Options for updating and protecting external files 3ds max v7 3D Modelling Tools
XRef scenes • Use referenced scenes to bring in a file that cannot be selected or inadvertently changed. • An animator can bring in the environment or set as a referenced scene and won’t have to worry about mistakenly selecting walls and floors while trying to animate legs and arms • The file renders as part of the animation, but will not hinder the workflow • Referenced scenes can be bound to an object in the scene so you can scale, rotate, or reposition the scene if necessary 3ds max v7 3D Modelling Tools
XRef objects • Referenced objects appear in the scene and can be animated • You may be able to edit the object’s modifier stack • You can add modifiers or transform animation to the referenced objects, but you cannot inadvertently change the model’s structure. • Referenced objects allow for the substitution of a proxy object, so you can animate a low-polygon version of a complex model and then render the polygon-intensive version 3ds max v7 3D Modelling Tools
Turntool • A plugin to 3ds Max • Based on a game engine • Free, but with a logo • Pay for no logo • Requires a plugin to Internet Explorer • http://www.turntool.co.uk/ 3D Modelling Tools
Activity • Export a model as • Max file with all the resouces • 3DS file • VRML and view • TurnTool model and view 3D Modelling Tools
Questions • What do you have to do to your files to hand in your work? • Describe how a team of modellers can work on a large project • Describe how you prepare a model for use in an OpenGL project • Or • Describe how you prepare a model for use in a Director project • Or • Describe how you prepare a model for display over the web 3D Modelling Tools
Impendent study • Directed reading 3DS Max 7 Bible • Cameras Chapter 26 • Work on model A 3D Modelling Tools
References • 3ds max v7, (2005) User Reference and Tutorials • Murdock K.L., (2005) 3DS Max 7 Bible, John Wiley & Sons Inc, ISBN: 0764579711 3D Modelling Tools