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ENGINEERING AND DESIGN – CONCEPTUALIZING THE FUTURE

ENGINEERING AND DESIGN – CONCEPTUALIZING THE FUTURE. Presented by: Jean Gaudreau. 1. OBJECTIVES. Define Product Design & AM and its importance Describe High school pathway & program elements Explain Grants and partnerships Inform Program requirements Inspire

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ENGINEERING AND DESIGN – CONCEPTUALIZING THE FUTURE

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  1. ENGINEERING AND DESIGN – CONCEPTUALIZING THE FUTURE • Presented by: • Jean Gaudreau 1

  2. OBJECTIVES • Define • Product Design & AM and its importance • Describe • High school pathway & program elements • Explain • Grants and partnerships • Inform • Program requirements • Inspire • Student outcomes and potential 2

  3. THE IMPORTANCE OF DESIGN “… Mastery of Design … is now the main way for individuals and firms to stand out in a crowded marketplace”Daniel Pink

  4. REPORT TO THE PRESIDENT “PREPARE AND INSPIRE: K‐12 EDUCATION IN STEM FOR AMERICA’S FUTURE” Executive Office of the President’s Council of Advisors on Science and Technology 2010 RECOMMENDATION: • “Provide programs and facilities that let students DESIGN and CREATE their own devices and machines such as through access to sophisticated fabrication capabilities.”

  5. DESIGN • Sketching • Teamwork • Engineering • CAD • Infusion of STEAM • Additive Manufacturing (AM)

  6. SOLIDWORKS • SolidWorks Certification - CSWA: • Teachers • Students • Google Sketch-Up as an option

  7. ADDITIVE MANUFACTURING- AM • Process of making objects from 3D model data • Build parts layer upon layer • Opposite of subtractive manufacturing • methodologies

  8. 3D PRINTERS

  9. Product Design Studio II Computer Aided Drafting / 3D Drafting & Design Advanced Technologies Internship Product Design Studio I Engineering & Design-UC Production Design Robotics I Robotics II PATHWAY 9

  10. PRODUCT DESIGN STUDIO-I Fall 2010 • Course Format • 180 hrs • STEAM-Standards based • Project-based • Studio projects in multiple materials/process • Rooted in the Design Process 10

  11. PRODUCT DESIGN STUDIO-II Fall 2011 • Design Teams • Advanced real-world design briefs: • Green design • Universal design • Advanced Skills: • Sketching/Rendering/Rapid Visualization • Prototype Building • Presentation & Critiques • CAD • AM • Joint projects with colleges and industry 11

  12. DESIGN PROJECT - CAR CONSOLE • What should be considered when designing a console? • List 3 – 5 design considerations at top of paper. • Create a quick sketch of a console that meet your needs.

  13. PATHWAY FEATURES • Collaboration with industry and post-secondary • Expertise in new technology and software • Gender equity • Success for all students 13

  14. Robotics II Product Design Studio II Computer Aided Drafting / 3D Drafting & Design Advanced Technologies Internship Product Design Studio I Engineering & Design-UC Production Design Robotics I NEW COURSES 14

  15. SB70 COMMUNITY COLLABORATIVE WIP GRANTS • Rancho Santiago Community College District – partner • Provide teacher training, instruction, support • Purchase materials and equipment • Create marketing materials • Develop course content • Modules & New Courses • Current: • Design & AM modules in existing courses • Product Design Studio I course • Product Design Studio II • Future: • Advanced Technologies Internship 15

  16. INDUSTRY & AM • Trek Bicycles: “Trek used Solidworks software to reinvent the bicycle design process, enabling designers to work smarter and faster and design a better product.” • Burton Snowboards: “Brings the best designs to market with the help of 3D printing.” • Economist Magazine: “ A technological change so profound will reset the economics of manufacturing…revolution may not be too strong a word.”

  17. ADDITIVE MANUFACTURING • Through additive manufacturing, it will become technically feasible, economically viable, and commercially beneficial to locally produce goods that are person-specific, location specific, and/or event-specific. • A new, thriving type of digitally-enabled physical-product entrepreneurship (digiproneurship) will emerge. Brent Stucker, Assoc. Professor, Utah State University

  18. AM IN HIGH SCHOOL COURSES Other Courses with AM: • Video Game Design • Graphic Design • Engineering (PLTW) • Intro to 3D Rapid Prototyping • Advanced 3D Rapid Prototyping

  19. Job Titles

  20. RAPIDTECHHS • Partner with RapidTech to create “Model Programs” • National Center for Rapid Technologies • www.rapidtech.org • Provides AM: • Industry leadership • Workforce education • Educator professional development

  21. RAPIDTECHHS • Infuse AM technology into courses • Curriculum alignment and articulation • Certifications • Mentoring • Marketing • Experiences outside of the classroom • Joint competitions with colleges

  22. RapidTech Industry Partnerships

  23. INDUSTRY & AM “I encourage high school administrators and principals to: stop-look-listen, and consider the Additive Manufacturing (AM) revolution as a unit of study or better yet, an exciting career choice for students. Consider jumping on-board!“ Orval M. "Jack" Nobles Principal Investigator Boeing Research & Technology

  24. OUTCOMES FOR STUDENTS • Holistic Training • Multiple exit points for certificates and degrees • High Wage - High Demand Careers • UCI- Irvine Engineering Admissions Project 24

  25. “College and Career Ready” 25

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