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Behavioral Hardware Description Languages

Behavioral Hardware Description Languages. Behavioral Hardware Description Languages. Behavioral vs.. RTL Thinking Gotta have style Structure of Behavioral Code Data Abstraction HDL Parallel Engine Verilog Portability Issues. Behavioral vs.. RTL Thinking. RTL coding has many guidelines.

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Behavioral Hardware Description Languages

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  1. Behavioral Hardware Description Languages

  2. Behavioral Hardware Description Languages • Behavioral vs.. RTL Thinking • Gotta have style • Structure of Behavioral Code • Data Abstraction • HDL Parallel Engine • Verilog Portability Issues

  3. Behavioral vs.. RTL Thinking • RTL coding has many guidelines. • Example RTL Guidelines • To avoid latches, set all outputs of combinatorial blocks to default values at the beginning of the block • To avoid internal buses, do not assign regs from two separate always blocks • To avoid tristate buffers, do not assign the value “Z” (VHDL) or 1’bz (Verilog)

  4. Behavioral vs.. RTL Thinking (continued) • Subset of VHDL or Verilog for RTL coding has been developed based on synthesis tools. • Structured for hardware structures and logical transformations (to match synthesis technology. • This becomes insufficient when writing testbenches. • If this mindset is kept – verification task becomes tedious and complicated.

  5. Behavioral vs.. RTL Example ACK==0 REQ=1 REQ=0 ACK==1 ACK==0 ACK==1

  6. Behavioral vs.. RTL Example (continued) • RTL Thinking Type STATE_TYP is (…, MAKE_REQ, RELEASE, …); Signal STATE, NEXT_STATE: STATE_TYP; … COMB: process (STATE, ACK) Begin NEXT_STATE <= STATE; Case STATE is … When MAKE_REQ => REQ <= ‘1’; If ACK = ‘1’ then NEXT_STATE <= RELEASE; End if; When RELEASE => REQ <= ‘0’; If ACK = ‘0’ then NEXT_STATE <= …; End if; … End case; End process COMB;

  7. Behavioral vs.. RTL Example (continued) • RTL Thinking (Continued) SEQ: process (CLK) Begin If CLK’event and CLK = ‘1’ then If RESET = ‘1’ then STATE <= ….; Else STATE <= NEXT_STATE; End if; End if; End process SEQ;

  8. Behavioral vs.. RTL Example (continued) • Behavioral Thinking Process Begin … Req <= ‘1’; Wait until ACK = ‘1’; REQ <= ‘0’; Wait until ACK = ‘0’; … End process

  9. Gotta Have Style • Synthesizeable subset puts unnecessary constraints. • With the degrees of freedom in behavioral, unmaintainable, fragile, non-portable code is easy to achieve. • Must have discipline – Code will have to be changed • Fix functional bugs • Extend functionality • Adapt to new design

  10. Structure of Behavioral Code • Structure for maintainability • Encapsulation hides implementation details • Structuring is the process of allocating portions of the functionality to different modules or entities. • Structure behavior based on functionality or need.

  11. VHDL vs.. Verilog Structures

  12. Encapsulation Hides Details • Encapsulation is an application of the structuring principle. • Hides the details and decouples the usage of a function from its implementation. • Simplest technique: Keep declarations local. • Encapsulate useful subprograms. • Useful functions and procedures that can be used across an entire project or multiple projects. • Encapsulating Bus-Functional Models • Type of subprogram. Used to apply complex waveforms and protocols to a DUV.

  13. Data Abstraction • Need ability to make testbench easier to understand • Use Data Abstraction • Reals • Records • Multi-dimensional arrays • Lists • Files • Interfacing High-Level Data Types

  14. Data Abstraction - Reals • Synthesizeable models limited • Bits, bit vectors, integers • Behavioral only has language limitations • Work at same level as design • ATM Cell • SONET Frame • PCI Action

  15. Data Abstraction: ‘Real’ Example • DSP design (real numbers) • floating point vs.. fixed point (with bit vectors) • Verifying using fixed point just verifies implementation, not intent • Using floating point is much easier and verifies intent • Example • Yn=a0xn+a1xn-1+a2xn-2+b1yn-1+b2yn-2

  16. Data Abstraction in Verilog : ‘Real’ • Could use “’define” symbols for floating point ‘define a0 0.500000 ‘define a1 1.125987 • Violates data encapsulation principle • Defines are global, thus polluting name space • Using parameters is better approach Parameter a0 = 0.5000000, a1 = 1.125987;

  17. Data Abstraction in Verilog : ‘Real’ (continued) • Implement the filter using a function • Verilog has a limitation: • real numbers: • Can not be passed across interfaces in a function • Can not be passed in tasks • Module ports can not accept them • Use built-in feature $realtobits and $bitstoreal to translate across the interface

  18. Data Abstraction in Verilog : ‘Real’ (continued) • Necessary to take coefficients into DUV • Use conversion function to take floating point into fixed point. • Using these functions now make testbench easier to implement and understand.

  19. Data Abstraction in VHDL : ‘Real’ • Use a constant array of reals Type real_array_typ is array(natural range<>) of real; Constant a: real_array_typ(0 to 2) := (0.5, 1.125987); … • Can use for-loop to compute equation • Simple • Efficient • Independent of number of terms in the filter • Function variable are dynamic • Created every time procedure is called thus cannot maintain state of filter as a variable local to function • Can not use globals – VHDL function can not have side effects, procedures can

  20. Data Abstraction: ‘Records’ • Ideal for representing packets or frames where control or signaling information is grouped with user information • Example: ATM cell • 53 byte packet • 48 bytes are payload • VHDL nor Verilog support Variant records

  21. Data Abstraction in VHDL: ‘Records’ Type atm_payload_typ is array(0 to 47) of integer range 0 to 255; Type atm_cell_typ is record Vpi: integer range 0 to 4095; Vci: integer range 0 to 65535; Pt: bit_vector(2 downto 0); Clp; bit; Hec: bit_vector(7 downto 0); Payload: atm_payload_typ; End record

  22. Data Abstraction in Verilog: ‘Records’ • Verilog does not support records directly • Can be faked • Module only contains register declarations • Each register becomes field in record

  23. Data Abstraction in Verilog: ‘Records’ (continued) Module atm_cell_typ; Reg [11:0] vpi; Reg [15:0] vci; Reg [2:0] pt; Reg clp; Reg [7:0] hec; Reg [7:0] payload [0:47]; End module;

  24. Data Abstraction in Verilog: ‘Records’ (continued) Module testcase; Atm_cell_typ cell(); Initial Begin: test_procedure Integer I; Cell.vci = 0; … For (I =0; I < 48; I = I+1) begin Cell.payload[I]=8’hFF; End End End module

  25. Data Abstraction in Verilog: Another method for ‘Records’ (continued) • File atm_cell_typ.vh ‘define ATM_CELL_TYP [53*8:1] ‘define VPI [12:1] ‘define VCI [28:13] ‘define PT [31:29] ‘define CLP [32:32] ‘define HEC [39:33] ‘define PAYLD_0 [37:40] … ‘define PAYLD_47 [423:416]

  26. Data Abstraction in Verilog: Another method for ‘Records’ (continued) • File testcase.v ‘include “atm_cell_typ.vh” Reg ‘ATM_CELL_TYP actual_cell; Reg ‘ATM_CELL_TYP expect_cell; Initial Begin: test_procedure … // Receive the next ATM cell Receive_cell(actual_cell); If (actual_cell != expect_cell)… … End End module

  27. Data Abstraction: ‘Multi-Dimensional Arrays’ • Useful to represent linear information • Single Dimensional • Fixed length data sequences • Lookup tables • Memories • Multi-dimensional • Planar data (representing graphic data) • Application specific

  28. Data Abstraction: ‘Multi-Dimensional’ (continued) • VHDL supports multi-dimensional arrays • Verilog does not naturally • Must reproduce what a compiler does in creating a multi-dimensional arrays • Map a multi-dimensional array into a single array • This creates reusability issues • Must use techniques similar to records

  29. Data Abstraction: ‘Lists’ • Ability to implement “dynamic” arrays • Similar to one-dimensional arrays • Use memory more efficiently than arrays • Must be access sequentially while arrays can be access randomly

  30. Data Abstraction: ‘Lists’ (Continued) • Partially used memory model is called sparse array. • Size of each individual region effects performance of simulation • Smaller size – less memory is used but more regions are looked up • Larger size – more memory used, improved lookup • Sparse memories implemented using lists • List grows as more memory is referenced

  31. Data Abstraction in VHDL: ‘Lists’ (Continued) • Memory regions are records Process Subtype byte is std_logic_vector(7 downto 0); Type region_typ is array(0 to 31) of byte; Type list_el_typ; Type list_el_ptr is access list_el_typ; Type list_el_typ is record Base_addr : natural; Region : region_typ; Next_region : list_el_ptr; End record Variable head: list_el_ptr; …

  32. Data Abstraction in Verilog: ‘Lists’ • Can’t! • Write the lists using ‘C’ or ‘C++’ • Must use a PLI (Programming Language Interface) to interface the ‘C’ model to the simulator • PLI’s are simulator dependent, so now reducing portability

  33. Data Abstraction: ‘Files’ • Another way of getting input or capturing output • Creates complex configuration management • Don’t recommend using them • If you do, must have good use practiced established • Can be used to help eliminate recompilation • Can be used to program bus functional models • Refer to book for some examples for Verilog/VHDL

  34. Data Abstraction: ‘Interfacing to High-Level Data Types‘ • Typically this is not done since the design only understands “wires” • Use Bus Functional Models where models understand the “high-level data types” and stimulates the wires based on certain conditions.

  35. HDL Parallel Engine • 3 necessary components for modeling hardware • Connectivity – ability of describing a design using simpler blocks then connecting them together • Time – ability to represent how the internal state of a design evolves • Concurrency – ability to describe actions that occur at the same time, independent of one another • ‘C’ lacks all three components – could create them, but time it takes to do this is great. Use a language that supports it by default. • VHDL and Verilog handle them different

  36. HDL Parallel Engine • Time is unit less relative values in Verilog, but in VHDL time is absolute • Connectivity implemented by instantiating modules within modules and connecting the pins to wires or registers in Verilog, but in VHDL connectivity is done by entities, architectures, components, and configurations. • Concurrency – one must understand details

  37. HDL Parallel Engine: Concurrency • 2 problems • Describing concurrency • Executing concurrency

  38. HDL Parallel Engine: Describing Concurrency • Describing concurrency • In VHDL concurrent processes are described sequentially • In Verilog concurrent processes are the always, initial blocks, and continuous signal assignments. The exact behavior of each instance is described sequentially like in VHDL

  39. HDL Parallel Engine: Executing Concurrency • Executing concurrency • How do you execute concurrently on a machine that is sequential? • Must emulate parallelism – similar to a multi-tasking operating system – via time sharing • One caveat though – no restriction on how long a process can control the processor. Assumes the designer has taken care of that. • Ensuring that parallel constructs properly cooperate in the simulations is crucial

  40. HDL Parallel Engine: The Simulation Cycle • For a given time step: • Simulation engine executes each of the parallel tasks • During execution, these tasks may perform assignments of future values. • Once all processes are executed – they are all waiting for something, zero-delay values are then scheduled for the current time step • Processes that are effected by the new values are then re-executed • This continues until there is nothing left to do for the current time step

  41. HDL Parallel Engine: The Simulation Cycle (continued) • When the current time step is done, either: • Process is waiting for specific amount of time • Future value to be assigned after a non-zero delay • In the above situations, the simulator advances time to the next time period where there is useful work • If Neither of the above in which case the simulator stops on its own • The zero-delay cycles within a time step are called delta cycles. • Simulation progresses along 2 axis: zero-time and simulation time • VHDL simulators assign new values before executing processes, while Verilog does the opposite

  42. HDL Parallel Engine: The Simulation Cycle (continued)

  43. HDL Parallel Engine: The Simulation Cycle (continued)

  44. HDL Parallel Engine: Parallel vs.. Sequential • Use sequential descriptions when possible for behavioral modeling • Misuse of concurrency in Verilog Reg clk; Initial clk = 1’b0; Always #50 clk = ~clk; • Better code: Reg clk; Initial Begin Clk = 1’b0; Forever #50 clk = ~clk; End

  45. HDL Parallel Engine: Parallel vs.. Sequential (continued)

  46. HDL Parallel Engine: Parallel vs.. Sequential (continued)

  47. HDL Parallel Engine: Driving vs.. Assigning • Driving is used to describe the output on a wire. To model properly, a device must be continuously driving its value onto that wire. • VHDL - signal • Verilog – type of wire (wire, wor, wand, trireg) • Assigning is used to describe the saving of something into memory • VHDL – variable • Verilog - reg

  48. HDL Parallel Engine: Driving vs.. Assigning (continued)

  49. Verilog Portability Issues • Left as an exercise for student to explore and read about

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