1 / 13

Communicating, Inquiring, Decision Making and Problem Solving

Information and Communication Technology, Kindergarten to Grade 12. Communicating, Inquiring, Decision Making and Problem Solving. Foundational Operations, Knowledge and Concepts. Processes for Productivity. Communicating, Inquiring, Decision Making and Problem Solving.

hartfield
Download Presentation

Communicating, Inquiring, Decision Making and Problem Solving

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Information and Communication Technology, Kindergarten to Grade 12 Communicating, Inquiring, Decision Making and Problem Solving Foundational Operations, Knowledge and Concepts Processes for Productivity

  2. Communicating, Inquiring, Decision Making and Problem Solving C1Students will access, use and communicate information from a variety of technologies. C2 Students will seek alternative viewpoints, using information technologies. C3 Students will critically assess information accessed through the use of a variety of technologies. C4 Students will use organizational processes and tools to manage inquiry. C5 Students will use technology to aid collaboration during inquiry. C6 Students will use technology to investigate and/or solve problems. C7 Students will use electronic research techniques to construct personal knowledge and meaning. C.6 - Students will use technology to investigate and/or solve problems. Specific Outcomes 4.1 investigate and solve problems of prediction, calculation and inference 4.2 investigate and solve problems of organization and manipulation of information 4.3 manipulate data by using charting and graphing technologies in order to test inferences and probabilities 4.4 generate new understandings of problematic situations by using some form of technology to facilitate the process 4.5 evaluate the appropriateness of the technology used to investigate or solve a problem

  3. ICT and Biology Unit B: Ecosystems and Population Change General Outcome 1 Students will explain that the biosphere is composed of ecosystems, each with distinctive biotic and abiotic characteristics. Specific Outcomes for Skills (Nature of Science Emphasis) Initiating and Planning Students will: 20–B1.1s formulate questions about observed relationships; plan investigations of questions, ideas, problems and issues; and define and delimit problems to facilitate investigation • hypothesize the role of biotic and abiotic factors in ecosystems; e.g., competition and chinooks (IP–NS3) [ICT C6–4.1]

  4. Data Collection Probes • Vernier • Pasco

  5. Using Probes • If you have a cup of hot coffee, which of the following will cool the coffee more quickly: adding milk right away or adding milk after three minutes? Design an experiment to help answer this question. • Use the motion detector to match a graph ( use Physics Experiments 1a-1e) • Proscope - look at various objects (e.g.fingernails, hair, leaves) and capture the digital image.

  6. LabQuest Blood Pressure CO2 Gas Sensor Colorimeter Conductivity Dissolved Oxygen EKG Gas Pressure O2 gas sensor Respiration Monitor Salinity Sensor Spirometer Temperature Probes Heart Rate Monitor Probes

  7. What is unique about digital technologies? • Ability to collect and analyze data • Ability to manipulate data to represent knowledge • Increased access to information • Removal of time and geographical barriers • Ability to manipulate variables in a microworld

  8. Simulations/Models • a constrained environment that allows learners to test hypotheses • provides experiential learning • allow the exploration of phenomena • E.g. Gizmos • Class Code AUDNRNKXJD • Other software allows learners to build their own models.

  9. Concept Mapping

  10. Multimedia • Allows students to represent knowledge using a variety of media • Not restricted to a linear representation of knowledge

  11. Electronic Communication • Extends the boundaries of the classroom • Learners can communicate with experts in the field • Learners have time to reflect before responding

  12. Internet Activities • Blogging • Nobel Intent • Podcasts • Current Science and Technology • Virtual Exhibits • Museum of Science - Boston • Digital Archives • CBC News

  13. Resources • LearnAlberta • ID: LPS22 Password: 2026 • Tools for Teachers • Assessment Toolkit • 2Learn

More Related