Paul Kim, Ph.D. Stanford University firstname.lastname@example.org. Mobile Learning Research Around the Globe. Migrant indigenous children: Never owned a book, never gone to school Personal real-world wake-up call. PocketSchool , Seeds of Empowerment, 1001 Storytelling workshop, ROSE, MTBL, SMILE….
Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.
Mobile Learning Research Around the Globe
Personal real-world wake-up call
1001 Storytelling workshop,
ROSE, MTBL, SMILE…
Mitigate the digital, education, and economic divide.
2-hour drive from Rajkot, India.
Learned to design mobile learning activity tracking features.
Rwandan village child playing math game
Learned to simply everything
Assessing EF skills
International aids programs
Local capacity development needs
National curriculum issues
Critical thinking, creativity, problem solving
Baja California, Mexico
“I want to study with the
mobile computer, too!”
He inspired me to work for
physically challenged children.
Conceptualized Mobile Exam and Audio
Games for the blind. (Dominican Republic)
From device recognition to problem solving through collaborations.
Response tracking log
Playing critical thinking games
Real science lab
via mobile network
questions on anything and
Share, solve, rate, comment, etc.
Leverage mobile media.
Questions are learning objects,
discussion topics, evaluation vector.
Science - Textbook content remixing
Students generating questions. (Top Left).
Sample student-generated question by remixing own textbook content. (Top right)
Student powering the SMILE network server with car battery (Left).
Math – Extreme seriousness
Question quality / Team Competition
Math – Multi-age/ multi ability group
Questions in Swahili and English.
No textbook. Only the teacher owns textbooks.
Learning English by creating questions with photos. (Bottom)