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Explore a unique game concept where players take on the roles of Builder vs. Destroyer using 3D graphics. Builders create while Destroyers destroy, with strategic mechanics and winning conditions. Stay away from humans in this setting and play as Big monster granny vs. Child monster. Developers lead various roles with a detailed schedule for prototypes and gameplay mechanics.
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Twosphear Concept Draft • Mechanics • Setting • Roles • Schedule
Twosphear Concept Draft I. Mechanics
I. Mechanics Basic Mechanics (= PT 1) • One sphere • Two players (Builder vs. Destroyer) • 3D graphics • Builder is faster and can slowly build • Destroyer is slower but can quickly destroy
I. Mechanics Winning conditions • Builder:Place n objects • DestroyerPrevent Builder by destroying the objects
Twosphear Concept Draft II. Setting
II. Setting Principle • Stay away from humans • Limit mesh smooths • No Hair
II. Setting Candidates • Big monster granny vs. child monster
Twosphear Concept Draft III. Roles
III. Roles Overall • Bugtracking Lead • Stefanf • Design Lead • ... • Code Lead • ...
Twosphear Concept Draft IV. Schedule
IV. Schedule Prototype 0: Technology • Sphere • Two controllable characters • Spatial map model • Network connectivity
IV. Schedule Prototype I: Search and Destroy • Builder can place objects • Destroyer can destroy objects
IV. Schedule Prototype II: Map I • Build times differ from area to area
IV. Schedule Prototype III: Skills • The builder can frequently flash the destroyer for a short time • The destroyer can rarely slow down the builder for a longer time