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Twosphear: Unconventional Game Concept

Explore a unique game concept where players take on the roles of Builder vs. Destroyer using 3D graphics. Builders create while Destroyers destroy, with strategic mechanics and winning conditions. Stay away from humans in this setting and play as Big monster granny vs. Child monster. Developers lead various roles with a detailed schedule for prototypes and gameplay mechanics.

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Twosphear: Unconventional Game Concept

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  1. Twosphear Concept Draft ...

  2. Twosphear Concept Draft • Mechanics • Setting • Roles • Schedule

  3. Twosphear Concept Draft I. Mechanics

  4. I. Mechanics Basic Mechanics (= PT 1) • One sphere • Two players (Builder vs. Destroyer) • 3D graphics • Builder is faster and can slowly build • Destroyer is slower but can quickly destroy

  5. I. Mechanics Winning conditions • Builder:Place n objects • DestroyerPrevent Builder by destroying the objects

  6. Twosphear Concept Draft II. Setting

  7. II. Setting Principle • Stay away from humans • Limit mesh smooths • No Hair

  8. II. Setting Candidates • Big monster granny vs. child monster

  9. Twosphear Concept Draft III. Roles

  10. III. Roles Overall • Bugtracking Lead • Stefanf • Design Lead • ... • Code Lead • ...

  11. Twosphear Concept Draft IV. Schedule

  12. IV. Schedule Prototype 0: Technology • Sphere • Two controllable characters • Spatial map model • Network connectivity

  13. IV. Schedule Prototype I: Search and Destroy • Builder can place objects • Destroyer can destroy objects

  14. IV. Schedule Prototype II: Map I • Build times differ from area to area

  15. IV. Schedule Prototype III: Skills • The builder can frequently flash the destroyer for a short time • The destroyer can rarely slow down the builder for a longer time

  16. Twosphear Concept Draft

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