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1. 2.1 Latches, Flip-Flops, and Registers. Figure 2.1 Latches, flip-flops, and registers. The required stability time for D before the falling edge is known as setup time , while that after the falling edge is hold time.
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2.1 Latches, Flip-Flops, and Registers Figure 2.1 Latches, flip-flops, and registers.
The required stability time for D before the falling edge is known as setup time, while that after the falling edge is hold time. Figure 2.2 Operations of D latch and negative-edge-triggered D flip-flop.
Interconnection of registers and combinational components in synchronous sequential system. Figure 2.3 Register-to-register operation with edge-triggered flip-flops.
FSM: A model of computation consisting of a set of states, input symbols, and a transition function that maps input symbols and current states to a next state. State Table: The state table representation of a sequential circuit consists of three sections labelled present state, next state and output. The present state designates the state of flip-flops before the occurrence of a clock pulse. The next state shows the states of flip-flops after the clock pulse, and the output section lists the value of the output variables during the present state. State Diagram: In addition to graphical symbols, tables or equations, flip-flops can also be represented graphically by a state diagram. In this diagram, a state is represented by a circle, and the transition between states is indicated by directed lines (or arcs) connecting the circles. 2.2 Finite-State Machine (FSM)
State Diagram Illustrates the form and function of a state machine. Usually drawn as a bubble-and-arrow diagram. State A uniquely identifiable set of values measured at various points in a digital system. Next State The state to which the state machine makes the next transition, determined by the inputs present when the device is clocked. Branch A change from present state to next state. Mealy Machine A state machine that determines its outputs from the present state and the inputs. Moore Machine A state machine that determines its outputs from the present state only. State Machines: Definition of Terms
Example 2.1Coin Reception State Machine Figure 2.4 State table and state diagram for a vending machine coin reception unit.
General steps: (sometimes) draw a transition network for the circuit build a transition table use the transition table as the truth table for the "next state" combinatorial circuit convert this table to a circuit if necessary, build an output function truth table and convert it to a circuit example: binary up-counter; binary up-down counter example: "traffic light" circuit from text 2.3 Designing a sequential circuits
Moore Machine: Outputs are derived only based on state variables. Mealy Machine: Outputs depends on both present state and the current inputs. Figure 2.5 Hardware realization of Moore and Mealy sequential machines.
Example 2.2 Building a JK-FF with D-FF Step 1: Derive the state table Step 2: state minimization
Step 3: apply state assignment There are two states. One FF is enough. Here D-FF is chosen. Step 4: Form the excitation table of the circuit. Q: present state, Q+: next state 1x JK=0x 0 1 x0 x1
Step 5: Form the minimized excitation and output functions D JK 00 01 11 10 Q 0 1
Figure 2.6 Hardware realization of a JK flip-flop (Example 2.2).
Example 2.3 Sequential circuit for a coin reception Step 1: Derive the state table (see Example 2.1 on p24) Step 2: state minimization (S25 and S30 are merged into one state S25/S30) Step 3: apply state assignment There are five states, it needs 3 FFs. Here we use D-FFs. Table 2.2 State table for a coin reception unit after the state assignment chosen in Example 2.3.
Q1Q0 qd 00 01 11 10 00 0 0 x 0 00 1 1 x 1 11 0 1 x 1 11 1 1 x 1 01 0 0 x 1 01 1 1 x 1 10 0 0 x 1 10 1 1 x 1 Five-Variable K-Map (Karnaugh-map) D2 Q1Q0 qd 00 01 11 10 Q2 = 0 Q2 = 1
Q1Q0 qd 00 01 11 10 00 0 0 x 1 00 x x x x 11 1 x x x 11 x x x x 01 0 1 x x 01 x x x x 10 1 1 x x 10 x x x x Five-Variable K-Map D1 Q1Q0 qd 00 01 11 10 Q2 = 0 Q2 = 1
Q1Q0 qd 00 01 11 10 00 0 1 x 1 00 x x x x 11 1 x x x 11 x x x x 01 1 0 x x 01 x x x x 10 0 1 x x 10 x x x x Five-Variable K-Map D0 Q1Q0 qd 00 01 11 10 Q2 = 0 Q2 = 1
Step 5: Form the minimized excitation and output functions Figure 2.7 Hardware realization of a coin reception unit (Example 2.3).
2.4 Useful Sequential Parts --- Shift register A register is an array of FFs. Figure 2.8 Register with single-bit left shift and parallel load capabilities. For logical left shift, the serial data in line is connected to 0.
Serial to parallel register • Parallel to serial register
Register file: an array of registers FIFO: Figure 2.9 Register file with random access and FIFO.
SRAM:Single port register file DRAM? Figure 2.10 SRAM memory is simply a large, single-port register file.
Counter: Binary counter, BCD counter, Hexadecimal Counter Figure 2.11 Synchronous binary counter with initialization capability.
PAL, FPGA Figure 2.12 Examples of programmable sequential logic.
2.6 Clocks and Timing of Events Clock: a clock is a circuit that produce a periodic signal, usually at a constant frequency or rate. The clock signal is at 0 or 1 for about half the clock period. Clock period tprop+tcomb+tsetup+tskew
Asynchronous input, synchronozer Figure 2.14 Synchronizers are used to prevent timing problems that might otherwise arise from untimely changes in asynchronous signals.
Two-phase clocking Figure 2.15 Two-phase clocking with nonoverlapping clock signals.