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Information System Design Info-440. Autumn 2002. Agenda. Quick overview of syllabus Greetings Break What’s this course about? Quick overview of assignments Next time. Who?. David Hendry (instructor) Office hours: Mon, 2-3; Wed, 4:30-5:30 By appointment Mary Gates, 330J
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Information System DesignInfo-440 Autumn 2002
Agenda • Quick overview of syllabus • Greetings • Break • What’s this course about? • Quick overview of assignments • Next time
Who? • David Hendry (instructor) • Office hours: Mon, 2-3; Wed, 4:30-5:30 • By appointment • Mary Gates, 330J • Lydia Harris (teaching assistant) • Office hours: Mon, 9-12; Wed 9-12 • Location to be finalized (for now, room #416)
Where? • Class: Mary Gates Hall, 228 • Monday, 12:30 – 1:50 • Wednesday, 12:30 – 1:50 • Lab: Mary Gates Hall, 030 • Wednesday, 3:30 – 4:20
Course aims • Discover how design methods can control complexity and lead to systems that better fulfill human needs • Develop an appreciation for the theory and sensibilities that underlie effective design practice • Improve individual and collaborative skills in design problem solving
Four design exercises 40% Interactive prototyping project 30% Four quizzes 20% Participation 10% *See website for details Assignments*
Course resources • Course website • http://courses.washington.edu/i440a • Discussion board • See contact information (in syllabus)
Course resources • Required text • Nielsen, J. (1994). Usability Engineering. New York: Morgan Kaufmann Publishers • Weekly readings • See schedule (in syllabus) • Suggested texts • See Textbooks & readings (in syllabus)
Three questions • In INFO-440, I want to learn • … • … • My favorite information system is • …
David • Call me • David • Dr. Hendry or Prof. Hendry • New assistant professor • X-functional design • End-user programming • Information system design & evaluation • Previously • Manager of User-Interface Research, Terra Lycos • Research Scientist (software) at WiseWire • PhD in computer science
Information System Design? • Three abstract words • information • system • design • Question? • What does design mean to you?
Design Method • Activity • A procedure that leads toward a final solution • Form • Document, sketch, model, conversation, etc. • Process • The output of a design method becomes the input to the next step
Examples • Brainstorming session • User scenario • Task analysis • Competitive audit • Marketing requirements document • Wireframe sketch • many, many others…
The objective • An information system that fulfils human needs • How do you know? Usability… • ISO Definition The effectiveness, efficiency, and satisfaction with which specified users achieve specified goals in particular environments
Definition of usability • From Nielsen (p. 26) • Learnability • Efficiency • Memorability • Errors • Satisfaction
Many more factors, of course • Usefulness • Versatility • Pleasurability • Values • It makes money…
Designing usable information systems is very hard Case of the Gatorade bottles
Key features • Patented lip cap • Based on an anthropometric study of lip size and shape • Grip zone • Based on hand sizes (5th – 95th percentiles) • Contours • Based on finger sizes • See http://www.metaphase.com/portfolio_04.html
Observations • Details matter • Good designs are ‘transparent’ • To get it right, takes research, trial-and-error, and a lot of work • What about a watch, an encyclopedia, a website, or other information system?
Deliverable guidelines • Standard cover sheet • Standard formatting • Grading guidelines • Late policy • Re-grading policy *See website for details
Assignments • Design exercises (4 assignments) • Studying artifacts • Organize facts and deriving concepts (group) … • Interactive prototype project • Quarter-long, individual work • Four intermediate deliverables • Final deliverable: 13 December
Assignments (cont.) • Weekly quizzes • 20min • Short answers • Participation • Ask questions, give answers • Show work, accept criticism • Develop an on-line journal (more later)
My goals and Expectations • No sleepy-time classes • Everything we do in class has a point • You’ll get actionable, timely feedback • Communicate with me: Too easy/hard, too much reading, etc… • Academic honesty is very important • I expect to learn from you and become a better designer • The syllabus is our roadmap
Next time • Read • Norman, Chapter 1 • Nielsen, Chapter 2 • Syllabus • Design exercise #1 • Sign-up for discussion board • Post questions