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Hong Kong University of Science and Technology Final Year Project 2003 2004 Presentation StoneAge Adventure Game Presented by Group: HO2 Chan Wing Yuen Lee Ka To Advised by Prof. Andrew Horner Prof. Lydia Ayers
Overview • Introduction • The flow to build the game • Results • Problems and Solutions • Conclusions • Q&A
Introduction • Motivation • Promoting HKUST in a creative way • Objective • Develop an adventure game with attractive graphics, settings, and story lines
Introduction • Game Story • In the Stone Age, the world suffered a dark period and was controlled by the dark king. • The character needs to save the world from danger. • The character gains sufficient experience and fighting skills by killing monsters and completing missions to challenge the dark king.
3D Models Map Files Microsoft Visual Studio .Net Genesis3D Game Engine Sound Files 2D Graphics and Textures The flow to build the game
A character is speaking to the player Messages Skills Learnt Hit Point Spirit Point Level Experience Coins Collected Results– Game Interface
Results– Fighting System • Main feature: • Decide whether the enemy is hurt or the character is hurt during combat. • Implementation: • Mainly Controlled by AI() function in each enemy class
Results– Missions • 5 missions • The Fire DragonMission • The villagerMission • Mr. HornerMission • The Water ElfMission • The old tree manMission Feature: gain a skill after completing one mission
Results– Events • 4 major events • The tutorial elf • The replenish well. • The HKUST landmarks. • The challenge to NPCs.
Results– Skills • 4 combat skills • Golden skill • Water skill • Fire skill • Forest skill • 1 special ability • Eagle eye
Arm ring Leg ring Armor Results– Equipment • 4 Pieces of Equipment Helmet
Results– Camera • Normal view • Short view • Far view • Front view • Side view • Rotating view
Results– Mini Games • Two Mini Games • Coin Gambling • Similar to the “Paper, Scissors, Stone” Game • Winner will gain coins; loser will lose coins • Skiing • Ski down an ice mountain at a high speed to get as many coins as possible.
Results – Stone Age Environment • 14 different locations on HKUST campus simulated in a Stone Age style
Results– Sound/Background music • 60 sound files for sound effects and background music • A particular sound for each action • Different background music for different maps
Problems Solving– Problem 1 • Difficulties in generating valid 3D models for the game engine • Reason: • 3DS MAX Studio 5.0 failed to generate a valid .act file for Genesis 3D • Solution: • Used another 3D modelingsoftware-- Milkshape3D
Problems Solving– Problem 2 Very slow frame rate caused by complex 3D models • Reason: • The area and number of 3D models are too complex to be rendered together. • Solution: • Divided a large map into a number of small sub-maps • Used “way-point” idea to link two maps
Problems Solving– Problem 3 Unstable speed of the game • Reason: • 1. Complex view results in low frame rate; different view results in different frame speeds. • 2. Fast computer will result in a high frame rate and the action is too fast; different computers result in different frame speeds. • Solution: • By calculating the time used in each loop, the program adjusts the number of frames per second for the motions of the character.
Conclusion • Major Achievement • Designed and developed a stimulating game which can be used to introduce our campus to visitors and freshmen. • Future Extensions • Option to choose different characters • Riding abilities
Q&A Session • Please feel free to ask questions.