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Hong Kong University of Science and Technology Final Year Project 2003  2004 Presentation StoneAge Adventure Game Presented by Group: HO2 Chan Wing Yuen Lee Ka To Advised by Prof. Andrew Horner Prof. Lydia Ayers Overview Introduction The flow to build the game Results

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Presentation Transcript
slide1

Hong Kong University of Science and Technology

Final Year Project 2003  2004 Presentation

StoneAge

Adventure Game

Presented by

Group: HO2

Chan Wing Yuen

Lee Ka To

Advised by

Prof. Andrew Horner

Prof. Lydia Ayers

overview
Overview
  • Introduction
  • The flow to build the game
  • Results
  • Problems and Solutions
  • Conclusions
  • Q&A
introduction
Introduction
  • Motivation
    • Promoting HKUST in a creative way
  • Objective
    • Develop an adventure game with attractive graphics, settings, and story lines
introduction4
Introduction
  • Game Story
    • In the Stone Age, the world suffered a dark period and was controlled by the dark king.
    • The character needs to save the world from danger.
    • The character gains sufficient experience and fighting skills by killing monsters and completing missions to challenge the dark king.
the flow to build the game

3D Models

Map Files

Microsoft Visual Studio .Net

Genesis3D

Game Engine

Sound Files

2D Graphics and Textures

The flow to build the game
results game interface

A character is speaking to the player

Messages

Skills Learnt

Hit Point

Spirit Point

Level

Experience

Coins Collected

Results– Game Interface
results fighting system
Results– Fighting System
  • Main feature:
    • Decide whether the enemy is hurt or the character is hurt during combat.
  • Implementation:
    • Mainly Controlled by AI() function in each enemy class
results missions
Results– Missions
  • 5 missions
    • The Fire DragonMission
    • The villagerMission
    • Mr. HornerMission
    • The Water ElfMission
    • The old tree manMission

Feature: gain a skill after completing

one mission

results events
Results– Events
  • 4 major events
    • The tutorial elf
    • The replenish well.
    • The HKUST landmarks.
    • The challenge to NPCs.
results skills
Results– Skills
  • 4 combat skills
    • Golden skill
    • Water skill
    • Fire skill
    • Forest skill
  • 1 special ability
    • Eagle eye
results equipment

Arm ring

Leg ring

Armor

Results– Equipment
  • 4 Pieces of Equipment

Helmet

results camera
Results– Camera
  • Normal view
  • Short view
  • Far view
  • Front view
  • Side view
  • Rotating view
results mini game s
Results– Mini Games
  • Two Mini Games
    • Coin Gambling
      • Similar to the “Paper, Scissors, Stone” Game
      • Winner will gain coins; loser will lose coins
    • Skiing
      • Ski down an ice mountain at a high speed to get as many coins as possible.
results stone age environment
Results – Stone Age Environment
  • 14 different locations on HKUST campus simulated in a Stone Age style
results sound background music
Results– Sound/Background music
  • 60 sound files for sound effects and background music
  • A particular sound for each action
  • Different background music for different maps
slide16

Problems Solving– Problem 1

  • Difficulties in generating valid 3D models for the game engine
  • Reason:
    • 3DS MAX Studio 5.0 failed to generate a valid .act file for Genesis 3D
  • Solution:
    • Used another 3D modelingsoftware-- Milkshape3D
problem s solving problem 2
Problems Solving– Problem 2

Very slow frame rate caused by complex 3D models

  • Reason:
    • The area and number of 3D models are too complex to be rendered together.
  • Solution:
    • Divided a large map into a number of small sub-maps
    • Used “way-point” idea to link two maps
problem s solving problem 3
Problems Solving– Problem 3

Unstable speed of the game

  • Reason:
    • 1. Complex view results in low frame rate; different view results in different frame speeds.
    • 2. Fast computer will result in a high frame rate and the action is too fast; different computers result in different frame speeds.
  • Solution:
    • By calculating the time used in each loop, the program adjusts the number of frames per second for the motions of the character.
conclusion
Conclusion
  • Major Achievement
    • Designed and developed a stimulating game which can be used to introduce our campus to visitors and freshmen.
  • Future Extensions
    • Option to choose different characters
    • Riding abilities
slide21
Q&A Session
    • Please feel free to ask questions.