Interfacing Software & Hardware. Haptic Rendering, Collision Detection & Feedback.
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Haptic Rendering, Collision Detection & Feedback
Quest3D: Quest3D is a powerful 3D simulation engine. It’s not open source but the advantage is that it has a lot of ready-to-use channels that have integrated devices such as Wiimote and TrackIR, and it has a special channel for haptic feedback.
P5 Glove has been already integrated into Blender as well as Quest3D. Open source hand models, physical frames & drivers are available online. (E.g. for Blender refer to here)
The Haptic Rendering that will be done in the scope of this project will only include collision detection.
Other Method suggested is using a self-written server software in C++ that uses QT libraries which is platform independent. A python script in Blender sends out strings to the server via UDP and vice versa. The string sent are being parsed.