1 / 15

Jin Kim Ren é Vidal David Shim Omid Shakernia Shankar Sastry UC Berkeley

A Hierarchical Approach to Probabilistic Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles. Jin Kim Ren é Vidal David Shim Omid Shakernia Shankar Sastry UC Berkeley. Outline. Pursuit Evasion Game Scenario Previous Work Hierarchical Control Architecture

demetriusc
Download Presentation

Jin Kim Ren é Vidal David Shim Omid Shakernia Shankar Sastry UC Berkeley

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. A Hierarchical Approach to Probabilistic Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles Jin Kim René Vidal David Shim Omid Shakernia Shankar Sastry UC Berkeley

  2. Outline • Pursuit Evasion Game Scenario • Previous Work • Hierarchical Control Architecture • Implementation on Ground/Air Vehicles • Experiment/Simulation Platform • Evaluation of Game Strategies • Speed, Sensing, Intelligence • Experimental & Simulation Results • Conclusions and Current Research

  3. Scenario Evade!

  4. Probabilistic Map Building Measurements Step sensor model Prediction step: evader motion model Hespanha, et. al. [CDC ’99, CDC ‘00] • Optimal pursuit policies computationally infeasible • Greedy Pursuit / random evader

  5. PEG on UAVs and UGVs • Vidal et. al. [ICRA ‘01] • Hierarchical architecture • Implement regulation layer control • Kim et. al. [CDC ’01] • Implement high level strategies • Global-max pursuit • Intelligent evader • Evaluate Pursuit Policy

  6. strategy planner map builder • position of evader(s) • position of obstacles • position of pursuers communications network obstacles detected Desired pursuers positions pursuers positions evaders detected tactical planner vehicle-level sensor fusion obstacles detected tactical planner & regulation trajectory planner state of helicopter & height over terrain regulation control signals [4n] actuator positions [4n] • obstacles detected • evaders detected lin. accel. & ang. vel. [6n] inertial positions [3n] height over terrain [n] Exogenous disturbances vision actuator encoders INS GPS ultrasonic altimeter agent dynamics terrain evader Hierarchical Architecture

  7. UAV UGV Vision, Communication, Path Planning MATLAB/ Simulink Real-time Control Experiment/Simulation Platform Tactical Planner Navigation Computer Strategic Planner Map Builder Tactical Planner Robot Controller

  8. UAV model UGV model MATLAB/ Simulink Experiment/Simulation Platform System ID model, Camera model, INS/GPS model UAV Simulator Strategic Planner Map Builder Robot model, Camera model, Dead reckoning Pioneer Simulator

  9. PEG Experiment • PEG with four UGVs • Global-Max pursuit policy • Simulated camera view • (radius 7.5m with 50o FOV) • Pursuer=0.3m/s Evader=0.1m/s

  10. Pursuit Policy: Sensing, Intelligence, Speed • Pursuit Policy • Greedy • Global-max • Visibility Region • Forward View • Omni-directional View • Evasion Policy • Random • Global-min • Evader speed

  11. Pursuit Policy vs. Vision System

  12. Evader Speed vs. Policy

  13. PEG: 4 UGVs and 1 UAV

  14. Conclusions • Conclusions • Hierarchical architecture applied to control multiple agents for pursuit evasion scenario • Evaluated strategies vs. speed, sensing and intelligence • Global-max outperforms greedy in a real scenario • Forward view outperforms Omni-view Vision • Agrees with biological predator/prey vision systems • Current Research • Multi-Body Structure from Motion for Pursuit-Evasion Games [submitted IFAC ’02] • Collision Avoidance and UAV Path Planning • Monte Carlo based learning of Pursuit Policies

  15. THE END

More Related