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Join the Virtual Forest Project Team in an immersive game where you can explore a village, chat, enter temples, and navigate mystical forests. Choose your Spirit Animal - Cellular, Arthropod, or Vertebrate - each offering unique gameplay experiences based on chemical processes, social interactions, and conservation biology. Learn and utilize animal properties to solve riddles, go on missions, and achieve goals. Dive deep into a world where these three realms interconnect and rely on each other's existence. Unleash your creativity with tools like 3D Studio Max, Adobe Suite, and Virtual Worlds' SDK. Discover future puzzle ideas like saving trees at molecular levels, understanding salamander reproduction, and surviving as an arthropod. Explore avatars, object rendering, world layout, and gameplay administration for an enriching experience. Engage in an interactive journey through diverse realms of nature and unlock the secrets of the Virtual Forest Project.
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Virtual Forest Project Team: Irina Gendelman consultant Tres Godfrey conceptual design Jeff Jacobson 3D modeler Garann Rose Means coder Catherine Engelman artist, herpetologist Trong Phung coder
Login Choose (Human) character • Cellular • Arthropod • Vertebrate Progression of Gameplay : Begin game Explore Village / Chat Enter Temple Explore forests Choose Spirit Animal Cellular - chemical processes Arthropod - social interactions Vertebrate - conservation biology Learn properties of animal Use properties of animal to achieve goals, perform tasks, go on missions, solve riddles, etc. Learn how Cellular, Arthropod, and Vertebrate worlds rely on each other
Tools and resources: - 3D Studio Max v 2.5 - Virtual Worlds SDK and server - Micrografx Picture Publisher 8 - Plugins from Virtual Worlds newsgroup - Adobe Premiere, Photoshop, AfterEffects
Future puzzle ideas : - Save a tree at the molecular level - Learn how a salamander reproduces - Learn how different arthropds interact - Learn about a bug’s life by attempting to stay alive and reproduce
Questions... Avatars: animation, file formats, switching Objects: cloning, rendering from data Layout : better to use different rooms or different worlds? Administration : shared login, administrator access from multiple machines Playability : decreasing bandwidth, maximizing interactive potential