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James Robinson Computer Games and Education

James Robinson Computer Games and Education. How Computer Games can be Used as an Educational Tool. Civilization. History. Civilization Revolution Age of Empires Oregon Trail. Medical Field. Marble Mania Test at Banner Good Samaritan Medical Center in Phoenix

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James Robinson Computer Games and Education

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  1. James RobinsonComputer Games and Education How Computer Games can be Used as an Educational Tool

  2. Civilization

  3. History • Civilization • Revolution • Age of Empires • Oregon Trail

  4. Medical Field • Marble Mania • Test at Banner Good Samaritan Medical Center in Phoenix • After playing, players showed a 48% improvement in surgical simulations to non-players.

  5. Dimention Math Games

  6. Math Games • University of Central Florida study June 2008 • 200 Students played educational math games from Dimention Games, during an 18 week period • The students increased average test scores by 8.07 points (out of 25). • Other students averaged an increase of 3.47

  7. Study • The difference between simulations/games and conventional instruction in student performance • 68 separate studies compiled • 56% found no difference • 32% favored simulations/games • 12% favored conventional instruction • 7 out of 8 showed math games to be superior to conventional instruction

  8. Conclusion • Games give the ability to perform simulations and keep the user engaged and interested • New technology, more possibilities

  9. References • Randel, J.M., Morris, B.A.,Wetzel,C.D.,& Whitehill, B.V. “The Effectiveness of Games for Educational Purposes: A review of Recent Research.” Simulation & Gaming, 1992 • Reilly, Michael. “A Wii warm-up hones surgical Skills.” NewScientist. 19 Jan 2008 • Riedel, Chris. “UCF Study Finds Video Games Increase Student Achievement.” The Journal. June 2008

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