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Computer animation Hair

Computer animation Hair. “A Survey on Hair Modeling: Styling, Simulation, and Rendering,” K. Ward, F. Bertails, T.-Y. Kim S. Marschner, M.-P. Cani, M. Lin. Shape – handle various hair styles.

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Computer animation Hair

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  1. Computer animation Hair • “A Survey on Hair Modeling: Styling, Simulation, and Rendering,” K. Ward, F. Bertails, T.-Y. Kim S. Marschner, M.-P. Cani, M. Lin

  2. Shape – handle various hair styles Motion – dynamic grouping and splitting of hair clusters, collision of hairs, seconday motion due to head motion User Control – over hair style, properties Properites – coarse v. fine, dry v. wet, stiff v. loose, oily v. clean, hair strand types

  3. Shape – handle various hair styles Distribute strands Create hair styles

  4. Distribute strands

  5. Conform strands to head

  6. Work with clusters of hair strands

  7. Multi-resolution techniques

  8. Use fluid flow to define hair strand ‘paths’

  9. Constraints for complex hair styles Vector field

  10. From photographs Capture local orientations

  11. Comparison of shaping techniques

  12. Procedurally generate style Pseudo-random Semi-automatic

  13. Physically based method Energy minimization Hair dynamics

  14. Allow common hair solon operations Wetting, Blow-drying, etc.

  15. Hair simulation Mechanics: curl, elasticity, cross section

  16. Hair strand chain of rigid links v. spring-dampers

  17. Comparison of simulation techniques

  18. Particle physics Fluid dynamics

  19. Use guide strands for animation Then interpolate for dense hair model

  20. Hair strips to represent hair clusters

  21. Level of detail representation for animation

  22. Adaptive clusters, merge and split

  23. Hair rendering

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