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Learn how to use computer calculations to simulate real-life and create animations and reactions with force, fabric, wind, and water settings. Explore flag blowing, explosions, game engine, and fluid simulations. Understand keyframes, soft bodies, elasticity, mass, and friction concepts.
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Real-Time Animation and Physics Computer Animation
Definitions: Characteristics: Real-Time and Physics Examples: Non-Examples: Mass Force Friction Elasticity Reactions Using computer calculations to simulate real-life and create animations and reactions. Flag Blowing Explosions Game Engine Fluids Fabric Keyframes to make a ball bounce Using meta shapes to simulate fluid
How do I develop 3D models using force, fabric, wind and water settings? Vocabulary: Soft Bodies- A Blender modifier that allows the mesh to flex and stretch Elasticity- Tendency of a body to return to it’s original shape after being stretched or compressed. Force- A push or pull on an object Mass- Property of volume or magnitude. Friction- Resistance to a force.
How do I apply physics setting to interpolations (animations)? Vocabulary: Actor- An object in Blender that has physics and controllers applied to it. Bake Settings- Saved data in Blender used to calculate physics. Physics-to-IPO Recording- Records actual motion from physics to the IPO curve window for animation.