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Chapter 3: Polygonal Modeling

Chapter 3: Polygonal Modeling. Maya 8 at a Glance. Polygons. Polygonal models are made up of edges, faces, and vertices. 2. Polygon Primitives. Polygon primitives include:. sphere. cube. cylinder. cone. plane. torus. prism. pyramid. pipe. helix. soccer ball. platonic. 3.

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Chapter 3: Polygonal Modeling

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  1. Chapter 3: Polygonal Modeling Maya 8 at a Glance

  2. Polygons Polygonal models are made up of edges, faces, and vertices 2

  3. Polygon Primitives Polygon primitives include: sphere cube cylinder cone plane torus prism pyramid pipe helix soccer ball platonic 3

  4. Polygon Primitives Polygon primitives include: sphere cube cylinder cone plane torus prism pyramid pipe helix soccer ball platonic 4

  5. Modifying Polygonal Surfaces Add Divisions Split Polygon Tool Smooth Average Vertices Triangulate Bevel Chamfer Vertex Cut Faces Poke Face 5

  6. Modifying Polygonal Surfaces Wedge Face Delete Edge/Vertex Merge Fill Hole Make Hole Mirror Cut Mirror Geometry Insert Edge Loop Tool Offset Edge Loop Tool 6

  7. Extrusions Extrude pulls a component outward to add detail to models You can extrude a vertex, edge, or face You can extrude along a curve 7

  8. Subdiv Proxy Simulates many of the same attributes of Subdivision Surfaces Smoothes out a blocky polygon base model Creases can be added to edges using the Crease Proxy Edge Tool 8

  9. Subdivision Surfaces Combines the ease of polygonal modeling with the smoothness of NURBS surfaces Components include faces, edges, and vertices 9

  10. Subdivision Surfaces • 2 Modes: • Polygon mode: Lets you model and manipulate the base level with standard polygon tools • Standard mode: Lets you navigate the hierarchy of the subdivision surface and add detail 10

  11. Subdivision Surfaces SubD’s contain Levels of detail; the higher the level, the more detail you can model SubD’s can be creased to break the smoothness along an edge 11

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