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Program Design for Middle & High Programs

Program Design for Middle & High Programs. Tyler Richendollar, Program Specialist Annual DHS-OST Conference 2013. Intro Activity. Write your program’s content areas on different circles. Overlap the circles to show content connections and time committed. Hold in place using paper clips.

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Program Design for Middle & High Programs

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  1. Program Design for Middle & High Programs Tyler Richendollar, Program Specialist Annual DHS-OST Conference 2013

  2. Intro Activity Write your program’s content areas on different circles. Overlap the circles to show content connections and time committed. Hold in place using paper clips. Present to group.

  3. Program Design • Question of the Day: • What is your program’s DNA?

  4. Program Design • Agenda • Planning Time • Wrap-up/Review • Check Research • Case Studies • Program DNA Activity

  5. Program Design Research Says…

  6. Program Design Follow the 6 R’s • Relationships • Relevant • Real Life • Reinforcement • Rigorous • Responsibility

  7. Program Design Relationships • Staff Training • Credibility & Accountability • Engaging Adults & Peers • Identity

  8. Program Design Relevant • Program Knowledge • Current Issues/Needs • Practical

  9. Program Design Real Life • PBL, Service Learning, Hands-On • Concrete & Abstract Thinking • Rooted in Present & Future

  10. Program Design Reinforcement • “Guide by Their Side” • Life Skills Building • Recognition

  11. Program Design Reinforcement • “Guide by Their Side” • Life Skills Building • Recognition

  12. Program Design Rigorous • High Expectations • Challenges • Skill Mastery

  13. Program Design Responsibility • “Youth Are Creators of Their Programs” • Leadership • Dependability • Goal Setting / Resiliency

  14. Program Design Rank the R’s

  15. Program Design Video My Town http://youtu.be/JlRVfceEGC0

  16. Program Design Discussion – My Town • What did you see that you liked? • What were the youth doing? • What skills did they develop? • How did this apply to their lives?

  17. Program Design Case Studies • University Model • Entrepreneur Model • Media/Arts Model • College Prep • Service Learning • Enrichment Clubs

  18. Program Design University Model • Major/Minor classes • Leverage staff abilities/interests • Youth select from course catalog • Schedule arranged like college

  19. Program Design Entrepreneur Model • Youth-developed business(es) • Youth are business leaders (CFO, CEO) • You develop products & services • Budgeting, project management

  20. Program Design Media/Arts Model • Video/Music Recording & Production, Dance, Formal arts instruction • Supportive courses required • Youth provide services to other groups (paid or unpaid)

  21. Program Design College Prep • Focus on HS/college selection academics • Partnership with academic mentors • Literacy and writing incorporated often • Extended learning through critical thinking projects + intensive games

  22. Program Design Service Learning • Staff/Youth ID community needs • Develop plans to address needs • Work with local officials, businesses, community groups to enact plans • Youth work in/with the community

  23. Program Design Enrichment Clubs • Youth indicate clubs of interest • Staff work with youth to develop specific clubs and outline/plan • Youth complete projects in clubs • Clubs change periodically

  24. Program Design Activity – Program DNA • Directions: • Build a molecular model of your program based on its defining activities (e.g. music, arts, digital, academics. Not homework, snack)

  25. Program Design Planning Time • Step 1 - Room Rearrangement • Select program design model • Sit with providers with like model • Optional: Sit by Middle/High program

  26. Program Design Planning Time • Step 2 – Build Gum Drop Model • Decide main components (arts, technology, STEM, leadership, etc.) • Connect them with toothpicks

  27. Program Design Planning Time • Step 2 – Build Gum Drop Model • Decide main components (arts, technology, STEM, leadership, etc.) • Connect them with toothpicks

  28. Program Design Planning Time Examples

  29. Program Design Planning Time Examples Job/HS/College Application College & Career Prep Fine Arts Programming

  30. Program Design Planning Time Examples- Gumdrops Applications Sculpting Professional Visits School Visits Drama Voice Dance

  31. Program Design Planning Time Examples- Toothpicks Staff Support College, HS, & Business Partners Arts-trained Staff

  32. Program Design Activity – Program DNA • Refining Questions • Are all your program offerings supported? • Do all the connections build skills or fulfill your mission?

  33. Program Design Planning Time • Things to consider… • Resources • Potential Projects • Mission/Vision

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