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Project Management & Team Building for Botball Botball 2003 A project is a problem scheduled for a solution. - Dr. J.M. Juran Project Management Process Build the Team Define the Problem & Generate Options Plan Implement Monitor and Control Progress Close & Evaluate Build the Team

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botball 2003
Project Management & Team Building

for Botball

Botball 2003

© KISS Institute for Practical Robotics 2003

slide2
A project is a problem

scheduled for a solution.

- Dr. J.M. Juran

© KISS Institute for Practical Robotics 2003

project management process
Project Management Process
  • Build the Team
  • Define the Problem & Generate Options
  • Plan
  • Implement
  • Monitor and Control Progress
  • Close & Evaluate

© KISS Institute for Practical Robotics 2003

build the team
Build the Team

Group Development

  • Forming
    • Create Ground Rules/ Key Result Statement
    • Gain Buy-in on Code of Conduct
    • Discuss Roles
  • Storming
    • Establish Trust
    • Manage Conflict
  • Norming
    • Solve Problems
    • Make Decisions
  • Performing

© KISS Institute for Practical Robotics 2003

team building
Team Building

Synergy Exercise

© KISS Institute for Practical Robotics 2003

team building6
Team Building
  • Process Oriented Roles
    • Leader/ Discussion Manager
    • Documentarian
    • Gatekeeper
    • Harmonizer / Motivator
    • Summarizer
    • Facts Relater
    • Initiator
    • Rat Hole Watcher

Consider Rotating Roles among Team Members

© KISS Institute for Practical Robotics 2003

team building7
Team Building
  • Task Oriented Roles for Botball
    • Programming
    • Building
    • Documentarian
    • Webmaster
    • Game board engineers
    • RCX Team
    • Handy Board Team
    • Integrator/Project Manager
    • Tester
    • Materials Manager

© KISS Institute for Practical Robotics 2003

resources
Resources
  • Personality Inventories
    • Kiersey-Bates (www.advisorteam.com)
    • Learning Styles Inventory
    • Whole Brain Learning
  • Multi-Voting
  • De Bono Hats
  • Activities
    • Games Trainers Play
    • www.thiagi.com

© KISS Institute for Practical Robotics 2003

define problem generate options
Define Problem/ Generate Options
  • Define the Problem
    • Ensure the team understands the problem
      • Consider quizzing them on the rules
    • Consider resources and constraints
  • Generate Options
    • Brainstorming
      • Record ALL ideas
      • Establish evaluation criteria
      • Evaluate

© KISS Institute for Practical Robotics 2003

plan the project
Plan the Project
  • WHAT will we accomplish?
  • HOW will we accomplish it?
  • WHO will complete the tasks?
  • WHEN will tasks be completed?
  • WHAT resources are needed?

© KISS Institute for Practical Robotics 2003

plan the project11
Plan the Project

WHAT will we accomplish?

  • Mission/ Key Result Statement
    • Write down what your robot will do (Important for documentation!)
    • Example

D Our mission is to Win!

C Our mission is to build a robot that will score points by moving all black ping pong balls into the gutter and placing the orange foam ball in the basket.

© KISS Institute for Practical Robotics 2003

plan the project12
Plan the Project

HOW will we accomplish our mission?

  • Strategy Statement
    • Write down how your robot will perform the task (Important for documentation!)
    • Example

D Our strategy is to Win!

C Our strategy is to use one robot that will scoop up the black ping pong balls and lower them into the gutter. Our other robot will use a arm to grab the orange ball then search for the basket’s post and place the orange ball in the basket.

© KISS Institute for Practical Robotics 2003

plan the project13
Plan the Project
  • HOW will we accomplish it?
    • Strategy Statement
    • Task list
  • WHO will complete the tasks?
    • Assign Responsibility
  • WHEN will tasks be completed?
    • Establish Milestones

© KISS Institute for Practical Robotics 2003

plan the project14
Plan the Project

Monday

Tuesday

Wednesday

Saturday

© KISS Institute for Practical Robotics 2003

plan the project15
Plan the Project
  • WHAT resources are needed?
    • Determine time, people, equipment needed
    • Consider all factors
      • Plan for changes

© KISS Institute for Practical Robotics 2003

implement the plan
Implement the Plan

© KISS Institute for Practical Robotics 2003

monitor control progress
Monitor/Control Progress
  • Assign a Project Manager
  • Communication Ideas
    • Regular team meetings
      • Begin with Status Reports
    • Binder or post-it notes for changes
    • Email/ Online Chat
    • Website

© KISS Institute for Practical Robotics 2003

close evaluate
Close/Evaluate
  • Refer back to Key Result, Strategy and Plan.
  • Schedule post-tournament de-brief
  • Record Lessons Learned
    • Make back up copies!
  • Update your Documentation Site

© KISS Institute for Practical Robotics 2003

project activity
Project Activity

Key Result:

Develop a complete network chart for the Botball project. Include tasks, responsible person and milestones.

© KISS Institute for Practical Robotics 2003

suggested milestones
Suggested Milestones
  • Week 2
    • Demonstrate robot’s capabilities,
    • Provide a game board
    • Provide a vehicle that moves in response to the starting light & turns off/stops after 30 seconds.

© KISS Institute for Practical Robotics 2003

suggested milestones21
Suggested Milestones
  • Week 4
    • Provide full-featured robot(s) to debug and test

(against other less complex bots if available)

  • Week 6 -
    • Provide robot(s) tested against a simulated game (against other bots if available)
  • Record progress on your Documentation Website throughout Botball

© KISS Institute for Practical Robotics 2003

documentation site
Documentation Site

Document your Botball robots’

  • Game strategy Key Result/ Strategy
  • Mechanical Design Strategy
  • Software Code Tasks
  • Testing procedures Tasks
  • Team assignments Assignments

© KISS Institute for Practical Robotics 2003

documentation site23
Documentation Site

Document your Botball robots’

6. Schedule Milestones

7. Weekly status report Implement/Monitor Process

8. Knowledge base for next year Evaluation

9. Robot Names

  • Easy to use links/site map

© KISS Institute for Practical Robotics 2003

references
References
  • Donna Shirley, Managing Creativity (2001)
  • James Lewis, Fundamentals of Project Management (1997)
  • Performance Solutions, Team Dynamics Seminar (2000)

© KISS Institute for Practical Robotics 2003