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HUDDLE We will use a semi-circular huddle with all players standing upright facing in towards the QB, who will ALWAYS be aligned towards our sideline. Huddle Alignments : Center will set the huddle 7 yds from the football.

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slide3

HUDDLE

  • We will use a semi-circular huddle with all players standing upright facing in towards the QB, who will ALWAYS be aligned towards our sideline.
  • Huddle Alignments:
  • Center will set the huddle 7 yds from the football.
  • The Center, Guards, & Tackles will all face away from the line of scrimmage, with their eyes and ears directed at the QB.
  • The QB will ALWAYS align towards our sideline, and the A will ALWAYS align opposite.
  • The X, Z, B, & Y will align directly across from the offensive line, standing tall with their attention directed at the QB.
  • The B will ALWAYS align next to the A (opposite the QB).
  • The Y will ALWAYS align next to the QB.
  • With the different personnel groupings (Ace, Poker, Queens, etc.), the H, K, and W will fill into the B & Y spots accordingly.
  • Huddle Procedure:
  • QB does all the talking.
  • The QB will call the formation, play, & snap-count; the Center will leave the huddle.
  • The QB will repeat the play and snap-count then will say “Ready – Break,” on the command all will clap hands.
  • If anything is missed, say “Check” and the QB will repeat.
  • Run to the line.
  • While in the huddle look sharp and no talking.
  • Huddle discipline is the responsibility of the Center until the QB enters.
slide4

SIDELINE HUDDLE ALIGNMENT

PLAYING FIELD

Q

Y

T

C

T

Y

G

G

A

X

A

B

B

K

Z

W

During a change of possesion we will begin the series with a sideline huddle. The Center will call the huddle and we will align facing the field in the Coaches Box. There will be a total of 16 players in the huddle. The first row will include all five O-Linemen who are in the game and the first two Tight Ends. The second row will consist of 2 A's, 2 B's, and 4 WR's -K, W, X and Z. The QB will face the group.

The Coaching Staff will verbally communicate the personnel set that we will use. It is important for those not in that set to REMAIN IN THE HUDDLE. The QB will get the call and tell the play to the entire huddle. All of the players who are in that personnel group will run onto the field and immediately align in the formation that was called. The players not in that personnel group should remain on the sideline and listen for our normal substitutions beginning with the next play. The ball will be snapped on the count called in the huddle.

slide5

CADENCE

  • Sequence of Cadence:
    • Set
    • Color
    • Two Digit Number – Play (Dummy)
    • Color
    • Two Digit Number – Play (Dummy)
    • Go
  • Quick Count – “Set”
  • Regular Count – This can be on 1, 2, or 3.
  • Example: (On 2) – “Set, Blue 18 Jet, Blue 18 Jet, GO – GO”
  • Stay Call – The QB will not change a particular call during a series. NO CHECKS
  • Audible System
  • Audible System – Live Color will be White
  • We can change the play at the LOS by utilizing a LIVE color
  • Any audible called at the LOS is snapped in our regular cadence
  • Example:
  • Huddle call – “Wk Flow to Pro Right Str, 22 Power on 1.
  • LOS Call – “Set White 14 Zone, White 14 Zone, GO”
  • The play is now 14 Zone
  • NOTE: The live color can change from week to week.
slide6

PERSONNEL DESCRIPTION AND SETS

Personnel Description

We will use letters to describe the positions of our skill players. It is important that everyone understand what positions are represented by each letter so that we can substitute both within and across personnel sets. The following is a description of our positions:

Q – Quarterback

A – Tailback

B – Fullback

Y – Tight End

X – Split End – Usually aligns on the LOS (except in ACE).

Z – Flanker – Usually aligns off of the LOS (except in Double Slot).

T – 2nd TB – Used primarily in our Double Slot package.

F – 2nd FB – Used primarily in short yardage and goal-line situations.

W – 2nd X – Always aligns weakside and on the LOS.

K – 2nd Z – Can align in a variety of places, but will usually be off the LOS.

N – 5th WR – Can align in a variety of places. Always Off of the LOS.

H – 2nd TE – Will usually align weakside.

R – 3rd TE – Used primarily in short yardage and goal line situations.

Personnel Sets

Regular 2 WR (X & Z) – Y – A – B

Ace 2 WR (X & Z) – 2 TE (Y & H) – A

Poker 3 WR (X – Z & K) – Y – A

Spread 3 WR (X – Z & W) – A – B

Queens 4 WR (X – Z – W & K) – A

Flush 5 WR (X – Z – W – K & N)

Flank Z – 2 TE (Y & H) – A – B

Heavy 2 TE (Y & H) – A – B – F

Jumbo 3 TE (Y – H & R) – A – B

Bone X – Y – A – B – F

Royal 4 WR (X – Z – W & K) – Y

Dbl. Slot 3 RB (A, T, B) – 2 WR (X & Z)

We must be perfect in our substitution at all times. It is vital that all personnel have an understanding of game situations so they can be ready. Everyone must pay attention at all times.

slide7

HAND SIGNALS

We will signal in plays from the sideline using hand-signals. We will use a "top down” progression starting with: Shift, Motion, Formation, Direction, Variation, then Wristband #. The only exception will be "GUN," which would be signaled first.

slide9

BASIC SPLITS & HOLE NUMBERING

A. Splits - The line splits shown below are a starting point. Your splits will vary with play, field position, down and distance, and defensive tendency. Be smart and use your splits to your advantage.

Y

T

C

T

Y

G

G

2 ½’ 2’ 2’ 2’ 2’ 2 ½’

B. Hole Numbering - Our hole numbering or play direction consists of numbers 1 through 8 from Right to Left. A directional number will be used on every run play and certain pass plays where the direction will dictate the attackside or the backside.

Y

T

C

T

Y

G

G

8 7 6 5 4 3 2 1

slide10

GAPS & DEFENSIVE ALIGNMENTS

C. Gaps - At times we will talk about responsibilites or alignments in terms of gaps. We will use letters to describe which gap we are talking about. The A Gap is the Center - Guard gap on either side, the B Gap is the Guard - Tackle gap on either side, etc.. The diagram below lists gaps as we will refer to them.

Y

T

C

T

Y

G

G

D C B A A B C D

D. Defensive Alignments - We will talk about defensive alignments in terms of numbers, starting at the Center and working our way out. All Head Up alignments will be an even number. Inside shades will be numbered the same as Head Up alignments, but we will tag them with the letter "i". Outside shades will be one number greater than the Head Up alignment.

9 8 8i 7 6 6i 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 6i 6 7 8i 8 9

Y

T

C

T

Y

G

G

We will refer to LB alignments in a similar way. When referring to a LB we will call the shade as we would above, but we will add a ZERO. For eaxample, a LB on the outside shoulder of a guard would be called a 30; a LB on the inside of a TE would be a 60i.

slide11

CONTROL OF THE CLOCK

  • The fundamental and technical aspects of our two minute offense will be presented as a separate component of the offensive progression. The situation at the end of a half or the end of a game is a critical time for our offense and can have an affect on the outcome of the game.
  • To be an efficient offensive team, we must understand how to use the clock to our advantage. The following information will be important in being able to control the clock.
  • Game situations that stop the clock:
    • Time Out
    • Incomplete Pass
    • Ball Carrier Out of Bounds
    • Official Administration of Penalty
    • Measurements for First Down (Start once the down marker
    • (NOT THE CHAINS) is set
    • Momentarily while down-marker is set
    • After scrimmage kick (punt) or free kick (kick off)
    • When the live ball goes out of bounds
    • At the discretion of the official
    • During Change of possession
  • If we are BEHIND the entire offense must be aware of:
    • Time left in the game
    • Time outs remaining
    • Down and Distance
    • Position of the ball
    • Whether we need a TD or a Field Goal
    • We must execute the offense quickly and efficiently
    • The QB is responsible for field communication
  • If we are AHEAD the entire offense must be aware that we DO NOT want to stop the clock:
    • Latest possible snap. The QB should be aware of the 25 second
    • clock and snap the ball at 3 seconds
    • Ball carriers fight to stay in bounds – DO NOT GO OUT OF BOUNDS
    • No penalties
    • First downs are critical. Get the initial first down
    • No incomplete passes. The QB is better off running
    • 100 % ball security
slide12

OVERTIME

  • When a game ends in a regulation tie, an overtime process will occur. The start of overtime will begin with a coin toss. The team that wins the toss makes the decision. They must decide to either play offense or defense, or they can choose which end of the field will be used for both series of the overtime period. The team that ended the first overtime with the ball will start the second overtime period with the ball.
  • Important factors concerning overtime:
    • The offensive team will begin it’s possession 1st and 10 on the +25 yard line on the hash of it’s choice.
    • Overtime is not related to the game clock and is played until someone wins.
    • The use of the regular 40/25 second clock is the same as regulation.
    • Each team has one timeout per period.
    • All rules concerning turnovers and penalties pertain.
    • Each possession will end with a TD, field goal, or change of possession.
    • Teams have an equal number of possessions.
    • The defense may advance a turnover. If a turnover is committed, we must make sure that we tackle the ball carrier. A turnover that does not score results in a team gaining possession.
    • We will be aggressive and do what it takes to win.
    • Beginning in the 3rd overtime, we must attempt a 2 point conversion after all touchdowns.
slide13

TWO MINUTE OFFENSE

  • The situation at the end of a half or at the end of the game can have a major
  • impact on the outcome. During these times it is important that our offense
  • operates efficiently so that we have the ability to put points on the scoreboard
  • when we have to.
  • Communication of the Two Minute Offense:
  • The coaching staff will determine when to utilize the two minute offense.
  • The QB will command “Bennie-Bennie.” This is the indication we are in 2-MINUTE
  • OFFENSE .
  • After each play, the QB should look to sideline.
  • We will operate primarily out of Queens Personnel in the shotgun. Queens
  • Right/Left will be the base formation with the QB saying Right of Left to get us
  • into formation and protection.
  • The terms right or left will communicate formation and protection. Queens Right
  • will indicate 61 protection and Queens Left will indicate 68 protection. He will repeat the
  • call at least twice.
  • All formations will come from the gun. A “Right” call will put us in Gun Queens
  • Right. The Back will vary alignments. The QB will then call out or signal the play.
  • The following are some route concepts of our two minute offense:
    • Smash = 61/68 Smash
    • Fox = 61/68 Fox
    • Jet = 61/68 Jet (can tag K, X, or Z)
    • Dig = 61/68 Dig
    • Draw (code word = “Tampa” / “Florida”)
  • We have the ability to add or change these routes on a game to game basis.
  • During the communication, the QB must make sure everyone is aligning in the
  • correct formation. He should begin his pre snap read of the defense, being
  • aware of any man to man pressure looks. We will use quick count cadence.
slide14

TWO MINUTE OFFENSE (CONT)

  • Example of the Two Minute Communication:
    • “Bennie-Bennie” = Here we go
    • “Right-Right” = Gun Queens Right (61 protection)
    • Jet K hand signal
    • Set.
  • After a completion, if a WR is between the hash and sideline, he should work to
  • gain as much yardage as possible, but his focus should be to get out of
  • bounds. Any WR, who catches a ball between the hashes, should gain as
  • much yardage as possible.
  • To stop the clock at any time, at the end of a half, or end of a game the QB will
  • use the term “Fire-Fire-Fire”. The entire offense sprints to the LOS and gets
  • set. When a fire call is made all the WR’s will align on the LOS. The A Back
  • will align in his normal alignment. The QB will take the snap from under center.
  • When all are set he will say Set… (Quick Count). The OL will utilize inside gap
  • protection. The QB will THROW THE BALL FORWARD at the ground just off his
  • lead foot.
  • We can use “Fire – Fire – Fire” in any personnel set and in any field zone.
  • We will never use “Fire – Fire – Fire” on 4th down.
  • If we think that the defense is vulnerable to a fade during a “Fire” situation, we
  • can attempt to catch them off guard by calling “Clock-Clock-Clock”. “Clock-Clock-
  • Clock” will have the widest receiver on each side run a fade. The inside receivers
  • will execute “Fire-Fire-Fire”. The line will inside gap protect. Cadence remains
  • on “Set” (Quick Count).
  • The QB is responsible for any and all field communication. Everyone must
  • remain alert to any sideline communication that may affect substitutions and
  • control of the clock.
slide15

NO HUDDLE OFFENSE – “FAST-BREAK”

“Fast-Break” is an up-tempo no-huddle offense where the QB has the flexibility to

change the formations. Similar to our 2-minute offense, the QB will be calling the plays;

however, Fast-Break can be run from Queens personnel or Poker personnel. We will

use a series of code words to communicate the correct play. Fast-Break is NOT a 2-

minute offense (“Benny, Benny”). It can be used in situations where we want to change

the tempo or pace of the game to keep the defense on their heels.

LOS Procedure: QB will make a series of calls using code words followed by a “dummy”

call – the first call is the play we will execute, the second call is the dummy call.

ORDER: LIVE PLAY (“Army”, “Okie”, “Sooner”, etc.)

DUMMY PLAY (“Union”, “Rochester”, “Coast Guard”, etc.)

DIRECTIONS: RIGHT: Colleges (“Iowa”,“Army”,“Navy”,“Air Force”, etc.)

LEFT: Mascots (“Hawkeyes”,“Mule”,“Goat”,“Falcon” , etc.)

PLAYS:

Run - “Iowa/Hawkeyes” = 14/15 Zone

“Okie/Sooner” = 11/18 Option

Pass - “Air Force/Falcon” = 61/68 Fox

“Navy/Goat” = 61/68 Under

“Marines/Bulldog” = 61/68 Jet X (Breaker to the call-side)

“Army/Mule” = Sprint Rt/Lt

Screen - “Duke” = 51 Double Screen Rt

FORMATIONS: Poker: Jacks, Tens, or Joker right or left.

Queens: Right or Left to signify Queens right or left.

Trips Right/Left to signify Queens Trips right or left.

EXAMPLES:

Situation: Poker Personnel – 2nd and 4 yards to go -

Call: “Jacks Left, Jacks Left, Jacks Left”

“Iowa” , “Coast Guard” to the left side

“Iowa” , “Coast Guard” to the right side

“Set-Go”

Play run will be 14 Zone

Situation: Queens Personnel – 2nd and 7 yards to go -

Call: “Trips Left, Trips Left, Trips Left”

“Goat” , “Coast Guard” to the left side

“Goat” , “Coast Guard” to the right side

“Set-Go”

Play run will be 68 Under

Cadence for “Fast-Break” will be: “Set – Go” and the ball is snapped

slide16

NO HUDDLE OFFENSE – “FREEZE”

“Freeze” is a no-huddle offense where the QB will get the plays from the sideline.

Similar to Fast-Break, Freeze can be run from Queens personnel or Poker personnel.

We will use the same code words to communicate the correct play. Freeze is NOT a 2-

minute or hurry-up offense. It can be used in situations where we want to change the

tempo or pace of the game to keep the defense on their heels. It will allow us to get

ourselves in the best possible play based on what the defense is showing us pre-snap.

LOS Procedure: The QB will receive hand signals from the sideline to determine which

play will be run. We will have the ability to use two different cadences within this offense.

The QB will then call a series of three NFL teams to alert the offense as to whether we

are running the play “NOW” or “FREEZE”. He will communicate the play using the

same procedures as Fast-Break. If the cadence is “NOW”, we will run the play called

using the same procedures as FAST-BREAK. If the cadence is “FREEZE”, the QB will

first give a fake cadence to allow the defense to “show their hand”. Based on what the

defense is doing, the coaches on the sideline will either confirm or change the play called

by again using a series of hand signals, which will then be again communicated by the

QB using our code-words.

CADENCE CODE WORDS: ”Giants” or “Jets” = NOW

Any other NFL team = FREEZE (“Vikings”, “Packers”, etc.)

COMMAND / ACTIONHAND SIGNAL

DIRECTIONS:

RIGHT Standard Right Arm Swiping Left Arm

LEFT Standard Right Arm Swiping Right Leg

PLAYS:

“IOWA” = 14 ZONE Both fingers pointing at eyes + RIGHT

“HAWKEYES” = 15 ZONE Both fingers pointing at eyes + LEFT

“OKIE” = 11 OPTION Both hands forming “O” + RIGHT

“SOONER” = 18 OPTION Both hands forming “O” + LEFT

“AIR FORCE” = 61 FOX Both hands pointing to sky + RIGHT

“FALCON” = 68 FOX Both hands pointing to sky + LEFT

“NAVY” = 61 UNDER Both hands making water motion + RIGHT

“GOAT” = 68 UNDER Both hands making water motion + LEFT

“MARINES” = 61 JET X Both hands “walking bulldog” + RIGHT

“BULLDOG” = 68 JET X Both hands “walking bulldog” + LEFT

“ARMY” = SPRINT RT Both hands making “rifle” + RIGHT

“MULE” = SPRINT LT Both hands making “rifle” + LEFT

“DUKE” = DOUBLE SCREEN Both hands “shooting a basketball” + RIGHT

**We will only run Double Screen to the Right w/ a Right-handed QB**

MOTIONS:

Inside WR ZAC to the RIGHT Right Hand “Z” motion w/finger + RIGHT

Inside WR ZAC to the LEFT Right Hand “Z” motion w/finger + LEFT

ACTIONS:

“Thumbs-Up” = Confirm Play Both hands giving “thumbs-up”

“Thumbs-Down” = Change Play Both hands giving “thumbs-down”

“Switch-Hands” = Backside of Route Both hands switching back and forth

“Dummy” = Disregard next signal Pound both fists together

“Now” = Run Play Immediately Point right finger at the ground

slide17

NO HUDDLE OFFENSE – “FREEZE” (CONT)

  • EXAMPLES:
  • Situation: Poker Personnel – 2nd and 4 yards to go –
    • Call: “Jacks Left, Jacks Left, Jacks Left”
    • Signal: QB receives signal from sideline – “Both fingers pointing at eyes + Right Arm Swiping Left Arm…NOW”
    • Call: “Giants, Giants, Giants”
    • “Iowa” , “Coast Guard” to the left side
    • “Iowa” , “Coast Guard” to the right side
    • Cadence: “Set – Go”
    • Play run will be 14 Zone
  • Situation: Queens Personnel – 2nd and 7 yards to go -
    • Call: “Trips Left, Trips Left, Trips Left”
    • Signal: QB receives signal from sideline – “Both hands forming a rifle + Right Arm Swiping Right Leg”
    • Call: “Packers, Packers, Packers”
    • “Mule” , “Rochester” to the left side
    • “Mule” , “Rochester” to the right side
    • Cadence: “Set -Go”
    • Signal: QB receives signal from sideline – “Both hands giving a thumbs-up”
    • Call: “Mule” , “Union” to the left side
    • “Mule” , “Union” to the right side
    • Cadence: “Set – Go”
    • Play run will be Sprint Lt Mule
  • Situation: Queens Personnel – 3rd and 7 yards to go -
    • Call: “Trips Right, Trips Right, Trips Right”
    • Signal: QB receives signal from sideline – “Both hands making water motion + Right Arm Swiping Left Arm”
    • Call: “Vikings, Vikings, Vikings”
    • “Navy” , “Coast Guard” to the left side
    • “Navy” , “Coast Guard” to the right side
    • Cadence: “Set – Go”
    • Signal: QB receives signal from sideline – “Both hands switching back and forth + Both hands giving a thumbs-up”
    • Call: “Navy” , “Union” to the left side
    • “Navy” , “Union” to the right side
    • Cadence: “Set – Go”
    • Play run will be 61 Under (QB looking to the backside)
slide18

NO HUDDLE OFFENSE – “FREEZE” (CONT)

  • EXAMPLES:
  • Situation: Queens Personnel – 1st and 10 yards to go –
    • Call: “Left, Left, Left”
    • Signal: QB receives signal from sideline – “Right Hand Z-motion w/finger + Right Arm Swiping Right Leg…Both hands forming a rifle + Right Arm Swiping Left Arm”
    • Motion: WR motions Left & re-sets
    • Call: “Bengals, Bengals, Bengals”
    • “Army” , “Rochester” to the left side
    • “Army” , “Rochester” to the right side
    • Cadence: “Set – Go”
    • Signal: QB receives signal from sideline – “Both hands giving a thumbs-down + Both hands making water motion + Right Arm Swiping Right Leg”
    • Call: “Goat” , “Kean” to the left side
    • “Goat” , “Kean” to the right side
    • Cadence: “Set – Go”
    • Play run will be 68 Under
  • Situation: Queens Personnel – 2nd and 7 yards to go -
    • Call: “Trips Right, Trips Right, Trips Right”
    • Signal: QB receives signal from sideline – “Both hands forming an O + Right Arm Swiping Right Leg”
    • Call: “Seahawks, Seahawks, Seahawks”
    • “Sooner” , “Rochester” to the left side
    • “Sooner” , “Rochester” to the right side
    • Cadence: “Set – Go”
    • Signal: QB receives signal from sideline – “Both hands giving a thumbs-up + Pound both fists together + Squirm”
    • Call: “Sooner” , “Union” to the left side
    • “Sooner” , “Union” to the right side
    • Cadence: “Set – Go”
    • Play run will be 18 Option
  • Situation: Queens Personnel – 2nd and 6 yards to go -
    • Call: “Trips Right, Trips Right, Trips Right”
    • Signal: QB receives signal from sideline – “Right Hand Z-motion w/finger + Right Arm Swiping Right Leg… Both hands “walking bulldog” + LEFT…NOW”
    • Motion: WR motions Left & re-sets
    • Call: “Jets, Jets, Jets”
    • “Bulldog” , “Kean” to the left side
    • “Bulldog” , “Kean” to the right side
    • Cadence: “Set – Go”
    • Play run will be 68 Jet (from Queens, Breaker from the left)
slide19

BACKFIELD SETS

B

A

** We do not tag 1-back sets with a name if the

back is aligned behind the center, if he is offset

we will use the near/far terminology.

I Backs – B should align w/ toes 4 ½ yds from LOS

A should align with toes 7 yds from LOS

B

B

A

A

STRONG – Offset I with B to strength in B gap.

WEAK – Offset I with B to weak side in B gap.

B

B

A

A

NEAR – B in normal I alignment; A to strength in B gap

FAR – B in normal I alignment; A to weak side in B gap

B

A

A

B

SPLIT – B to strength; A to weak side; both in B gap

SPLIT WEAK – A to strength; B to weak side

slide20

BACKFIELD SETS

B

F

A

B

F/T

A

POWER I – (from “Heavy” personnel) – F aligns in a “Strong” alignment.

T – (usually from “Heavy” personnel) – F or T aligns in a “Strong” alignment; A aligns “Weak.”

F/T

B

B

A

A

F/T

BONE – (usually from “Heavy” personnel) – F or T aligns in a “Strong” alignment; A aligns “Weak” at 7 yds.

BROKEN BONE – (usually from “Heavy” personnel) – F or T aligns in a wing position.

A

B

B

A

GUN FAR – B aligns weak; A aligns strong.

GUN – B aligns strong; A aligns weak.

A

A

** One back GUN – A aligns strong.

** One back GUN FAR – A aligns weak.

slide21

PRO FORMATIONS

PRO LEFT

PRO RIGHT

Y

Y

X

X

Z

Z

B

B

A

A

PRO LEFT STRONG

PRO RIGHT STRONG

Y

Y

X

X

Z

Z

B

B

A

A

PRO LEFT WEAK

PRO RIGHT WEAK

Y

Y

X

X

Z

Z

B

B

A

A

PRO LEFT NEAR

PRO RIGHT NEAR

Y

Y

X

X

Z

Z

B

B

A

A

slide22

PRO FORMATIONS

PRO LEFT FAR

PRO RIGHT FAR

Y

Y

X

X

Z

Z

B

B

A

A

PRO LEFT SPLIT

PRO RIGHT SPLIT

Y

Y

X

X

Z

Z

B

B

A

A

PRO LEFT SPLIT WEAK

PRO RIGHT SPLIT WEAK

Y

Y

X

X

Z

Z

B

B

A

A

slide23

PRO FORMATIONS

PRO LEFT A-TRIPS

PRO RIGHT A-TRIPS

Y

Y

X

X

A

Z

Z

A

B

B

PRO LEFT TRIPS

PRO RIGHT TRIPS

Y

Y

X

X

B

Z

Z

B

A

A

PRO LEFT A-DEUCE

PRO RIGHT A-DEUCE

Y

Y

X

X

A

Z

Z

A

B

B

PRO LEFT DEUCE

PRO RIGHT DEUCE

Y

Y

X

X

B

Z

Z

B

A

A

slide24

PRO FORMATIONS

PRO LEFT WING

PRO RIGHT WING

Y

Y

X

X

Z

B

B

Z

A

A

PRO LEFT SLOT

PRO RIGHT SLOT

Y

Y

X

X

Z

B

B

Z

A

A

PRO LEFT FLEX

PRO RIGHT FLEX

5-7 yds

5-7 yds

Y

Y

X

X

Z

Z

B

B

A

A

slide25

TWINS FORMATIONS

TWINS LEFT

TWINS RIGHT

Y

Y

X

X

Z

Z

B

B

A

A

TWINS LEFT FLIP

TWINS RIGHT FLIP

Z

Z

Y

Y

X

X

B

B

A

A

TWINS LEFT STRONG

TWINS RIGHT STRONG

Y

Y

X

X

Z

Z

B

B

A

A

TWINS LEFT WEAK

TWINS RIGHT WEAK

Y

Y

X

X

Z

Z

B

B

A

A

slide26

TWINS FORMATIONS

TWINS LEFT NEAR

TWINS RIGHT NEAR

Y

Y

X

X

Z

Z

B

A

A

B

TWINS LEFT FAR

TWINS RIGHT FAR

Y

Y

X

X

Z

Z

B

A

A

B

TWINS LEFT SPLIT

TWINS RIGHT SPLIT

Y

Y

X

X

Z

Z

B

A

A

B

TWINS LEFT SPLIT WEAK

TWINS RIGHT SPLIT WEAK

Y

Y

X

X

Z

Z

A

B

B

A

slide27

TWINS FORMATIONS

TWINS LEFT A-TRIPS

TWINS RIGHT A-TRIPS

Y

Y

X

X

A

Z

Z

A

B

B

TWINS LEFT TRIPS

TWINS RIGHT TRIPS

Y

Y

X

X

B

Z

Z

B

A

A

TWINS LEFT A-DEUCE

TWINS RIGHT A-DEUCE

Y

Y

X

X

A

Z

Z

A

B

B

TWINS LEFT DEUCE

TWINS RIGHT DEUCE

Y

Y

X

X

B

Z

Z

B

A

A

slide28

TWINS FORMATIONS

TWINS LEFT WING

TWINS RIGHT WING

Y

Y

X

X

Z

Z

B

B

A

A

TWINS LEFT SLOT

TWINS RIGHT SLOT

Y

Y

X

X

Z

Z

B

B

A

A

TWINS LEFT FLEX

TWINS RIGHT FLEX

5-7 yds

5-7 yds

Y

X

Y

X

Z

Z

B

B

A

A

slide29

SPREAD FORMATIONS

SPREAD LEFT

SPREAD RIGHT

W

W

X

X

Z

Z

B

B

A

A

SPREAD LEFT FLIP

SPREADRIGHT FLIP

Z

Z

W

W

X

X

B

B

A

A

SPREAD LEFT STRONG

SPREAD RIGHT STRONG

W

W

X

X

Z

Z

B

B

A

A

SPREAD LEFT WEAK

SPREAD RIGHT WEAK

W

W

X

X

Z

Z

B

B

A

A

slide30

SPREAD FORMATIONS

SPREAD LEFT NEAR

SPREAD RIGHT NEAR

W

W

X

X

Z

Z

B

A

A

B

SPREAD LEFT FAR

SPREAD RIGHT FAR

W

W

X

X

Z

Z

B

A

A

B

SPREAD LEFT SPLIT

SPREAD RIGHT SPLIT

W

W

X

X

Z

Z

B

A

A

B

SPREAD LEFT SPLIT WEAK

SPREAD RIGHT SPLIT WEAK

W

W

X

X

Z

Z

A

B

B

A

slide31

SPREAD FORMATIONS

SPREAD LEFT TRIPS

SPREAD RIGHT TRIPS

W

W

X

X

B

Z

Z

B

A

A

SPREAD LEFT A-TRIPS

SPREAD RIGHT A-TRIPS

W

W

X

X

A

Z

Z

A

B

B

SPREAD LEFT DEUCE

SPREAD RIGHT DEUCE

W

W

X

X

B

Z

Z

B

A

A

SPREAD LEFT A-DEUCE

SPREAD RIGHT A-DEUCE

W

W

X

X

A

Z

Z

A

B

B

slide32

SPREAD FORMATIONS

SPREAD LEFT SLOT

SPREAD RIGHT SLOT

W

W

X

X

Z

Z

B

B

A

A

SPREAD LEFT SLOT WEAK

SPREAD RIGHT SLOT WEAK

W

W

X

X

Z

Z

B

B

A

A

slide33

ACE FORMATIONS

ACE LEFT

ACE RIGHT

H

Y

Y

H

Z

X

X

Z

A

A

ACE TRIPS LEFT

ACE TRIPS RIGHT

H

Y

Y

H

Z

X

X

Z

A

A

ACE LEFT WING

ACE RIGHT WING

H

Y

Y

H

Z

X

X

Z

A

A

ACE LEFT DOUBLE WING

ACE RIGHT DOUBLE WING

H

Y

Y

H

Z

X

X

Z

A

A

slide34

POKER FORMATIONS

JACKS LEFT

JACKS RIGHT

Y

X

Y

X

K

Z

K

Z

A

A

TENS LEFT

TENS RIGHT

Y

Y

X

X

Z

Z

K

K

A

A

JOKER LEFT

JOKER RIGHT

Y

Y

X

X

Z

Z

K

K

A

A

KINGS LEFT

KINGS RIGHT

Y

X

Y

X

Z

K

Z

K

A

A

slide35

EMPTY RIGHT

EMPTY LEFT

W

W

X

X

A

A

Z

Z

K

K

QUEENS FORMATIONS

QUEENS LEFT

QUEENS RIGHT

X

W

W

X

Z

K

K

Z

A

A

TRIPS LEFT

TRIPS RIGHT

W

X

W

X

Z

K

Z

K

A

A

BUNCH LEFT

BUNCH RIGHT

W

X

W

X

K

Z

K

Z

A

A

slide36

FLUSH FORMATIONS

EMPTY LEFT

EMPTY RIGHT

W

X

W

X

Z

K

Z

K

N

N

QUADS LEFT

QUADS RIGHT

W

X

W

X

N

Z

K

Z

K

N

DIAMOND LEFT

DIAMOND RIGHT

W

X

W

X

K

Z

K

Z

N

N

STACK LEFT

STACK RIGHT

X

X

W

W

Z

Z

K

K

N

N

slide37

ROYAL FORMATIONS

EMPTY LEFT

EMPTY RIGHT

Y

X

Y

X

N

Z

N

Z

K

K

EMPTY TIGHT LEFT

EMPTY TIGHT RIGHT

Y

Y

X

X

Z

Z

K

K

N

N

QUADS TIGHT LEFT

QUADS TIGHT RIGHT

Y

Y

X

X

Z

N

K

N

K

Z

QUADS LEFT

QUADS RIGHT

Y

X

Y

X

N

Z

K

Z

K

N

slide38

FLANK FORMATIONS

FLANK LEFT

FLANK RIGHT

Y

Y

H

H

Z

Z

B

B

A

A

FLANK LEFT STRONG

FLANK RIGHT STRONG

Y

Y

H

H

Z

Z

B

B

A

A

FLANK LEFT WEAK

FLANK RIGHT WEAK

Y

Y

H

H

Z

Z

B

B

A

A

FLANK LEFT NEAR

FLANK RIGHT NEAR

Y

Y

H

H

Z

Z

B

B

A

A

slide39

FLANK FORMATIONS

FLANK LEFT FAR

FLANK RIGHT FAR

Y

Y

H

H

Z

Z

B

B

A

A

FLANK LEFT SPLIT

FLANK RIGHT SPLIT

Y

Y

H

H

Z

Z

B

B

A

A

FLANK LEFT SPLIT WEAK

FLANK RIGHT SPLIT WEAK

Y

Y

H

H

Z

Z

B

B

A

A

FLANK LEFT BUNCH

FLANK RIGHT BUNCH

Y

Y

H

H

Z

B

B

Z

A

A

slide40

FLANK FORMATIONS

FLANK LEFT FLEX BUNCH

FLANK RIGHT FLEX BUNCH

5-7 yds

5-7 yds

Y

Y

H

H

B

Z

B

Z

A

A

FLANK LEFT WING

FLANK RIGHT WING

Y

Y

H

H

B

B

Z

Z

A

A

FLANK LEFT WING WEAK

FLANK RIGHT WING WEAK

Y

Y

H

H

Z

B

B

Z

A

A

VICTORY

** WE WILL USE VICTORY OFFENSE WHEN WE WANT TO TAKE A KNEE AT THE END OF A GAME OR HALF. WE WILL TAKE SHOE-TO-SHOE SPLITS ACROSS THE LOS. A & B WILL ALIGN 1 YARD DEEP IN THE A GAPS IN 3-PT STANCES. Z WILL ALIGN 15 YARDS DEEP BEHIND THE QB & ACT AS A SAFETY. ON THE SNAP, EVERYONE WILL PROTECT THEIR INSIDE GAPS. QB WILL TAKE THE SNAP, STEP STRAIGHT BACK FROM THE LOS & TAKE A KNEE.

Y

H

B

A

Z

slide41

HEAVY FORMATIONS

HEAVY LEFT

HEAVY RIGHT

Y

Y

H

H

B

B

F

F

A

A

HEAVY LEFT WING

HEAVY RIGHT WING

Y

Y

H

H

F

F

B

B

A

A

HEAVY LEFT BUNCH

HEAVY RIGHT BUNCH

Y

Y

H

H

B

B

F

F

A

A

HEAVY LEFT BONE

HEAVY RIGHT BONE

Y

Y

H

H

B

B

A

A

F

F

slide42

JUMBO FORMATIONS

JUMBO LEFT

JUMBO RIGHT

Y

Y

H

H

R

R

B

B

A

A

JUMBO LEFT STRONG

JUMBO RIGHT STRONG

Y

Y

H

H

R

R

B

B

A

A

JUMBO LEFT WEAK

JUMBO RIGHT WEAK

Y

Y

H

H

R

R

B

B

A

A

JUMBO LEFT BUNCH

JUMBO RIGHT BUNCH

Y

Y

H

H

B

B

R

R

A

A

slide43

JUMBO FORMATIONS

JUMBO LEFT SPLIT

JUMBO RIGHT SPLIT

Y

Y

H

H

R

R

A

B

B

A

JUMBO LEFT SPLIT WEAK

JUMBO RIGHT SPLIT WEAK

Y

Y

H

H

R

R

B

A

A

B

JUMBO LEFT WING WEAK

JUMBO RIGHT WING WEAK

Y

Y

H

H

B

R

R

B

A

A

JUMBO LEFT WING

JUMBO RIGHT WING

Y

Y

H

H

B

B

R

R

A

A

slide44

TRADES AND MOTIONS

  • We will use trades and motions along with multiple
  • personnel groups to get our offense in a better
  • match up with Defenses. Trades and Motion will be
  • an integral part of our offense so we can keep
  • defenses off balance.
  • Motions will start with the foot movement of the Quarterback. The QB will “kick” personnel into motion. The timing will vary based on the particular motion, formation, and play.
  • Trades & Troops will commence upon the Quarterback’s command of “TRADE”.
  • GENERAL RULES:
  • Wide Receivers must not cover a Tight End that is going to Trade or move and may shift only after the Tight End has shifted.
  • All personnel must be set for 1 second before the ball can be snapped.
slide45

WR MOTION

ZAC- Extended motion across the formation.

This motion will always be by Z unless it is tagged with a letter.

Example - Zac to Twins Lt Wk 22 Power

Z would motion.

Example - K-Zac to Joker Rt 14 Zone

K would motion.

This motion should take place on "Set"

ZAC TO TWINS LT WK

K-ZAC TO JOKER RT

ZIN- Short motion toward the formation. This motion will always be by Z unless it is tagged with a letter.

Example - Zin to Pro Rt Str P24 Bk Cross

Z would motion.

Example - K-Zin to Trips Rt 61 Jet X

K would motion.

This motion should take place on "Set"

ZIN TO PRO RT STR

K-ZIN TO TRIPS RT

ZOOM - Reverse motion into the formation and back. This motion will always be by Z unless tagged with a letter.

Example - Zoom to Pro Rt 14 Zone

Z would motion.

Example - K-Zoom to Trips Rt 14 Zone

K would motion.

This motion should take place on "Set"

ZOOM TO PRO RT

K-ZOOM TO TRIPS RT

slide46

FB MOTION

FLO - Motion of B or H across the formation or from the I. Motion should begin after the first color command in the cadence. If B is in an offset position, he should gain ground toward the LOS motioning.

This motion will be tagged to indicate where the motion player will initially line up. If not tagged, the motion player will align in the ‘I”.

Example - Str Flo to Pro Rt Wk 14 Zone

Example - Flo to Pro Rt Wing 11 Boss

STR FLO TO PRO RT WK

FLO TO PRO RT WING

FLOP - Return motion by B or H. This motion should begin after first color command.

This motion will be tagged to indicate where the motion player will initially line up.

Example - Wing Flop to Pro Rt Wing

11 Boss

Example - Wing Flop to Twins Rt Wk

27 Power

WING FLOP TO PRO RT WING

WING FLOP TO TWINS RT WK

SQUIRM - Motion by B. This motion gives the FB the flexibility to start off ANYWHERE, and end up in the alignment needed to effectively run the play that is called. This motion can cross the Center, or not. The only rule is that the FB CANNOT be moving towards the LOS when the ball is snapped.

Example - Squirm to Pro Rt 22 Power

Example - Squirm to Twins Rt 18 Boss

SQUIRM TO PRO RT 22 POWER

SQUIRM TO TWINS RT 18 BOSS

slide47

RB MOTION

SAIL - Is motion by A from his called

alignment to a Wide receiver position on the strong side of the formation.

Example - Sail to Pro Rt A-Trips 34 Give

Example - Sail to Twins Rt A-Trips 61 Under

SAIL TO PRO RT A-TRIPS

SAIL TO TWINS RT A-TRIPS

WHIP - Is motion by A from his called alignment to a Wide receiver position on the weak side of the formation.

Example - Whip to Pro Rt A-Deuce 34 Give

Example - Whip to Twins Rt A-Deuce

61 Smash-Big

WHIP TO PRO RT A-DEUCE

WHIP TO TWINS RT A-DEUCE

SQUIRM - Motion by A (1-BACK ONLY). This motion gives the RB the flexibility to start off ANYWHERE, and end up in the alignment needed to effectively run the play that is called. The only rule is that the RB CANNOT be moving towards the LOS when the ball is snapped.

Example – Gun Squirm to Queens Rt

14 Zone

Example – Gun Squirm to Empty Rt

51 Smash

GUN SQUIRM TO QUEENS RT 14 ZONE

GUN SQUIRM TO EMPTY RT 51 SMASH

slide48

HIGH MOTION

HIGH - Is usually done from a wing or slot position. Motion back from LOS to backfield. Gain depth to 7 yds, then work flat.

High motion will be tagged after the formation in the huddle. The motion man has to know where to end up based the play called.

Example – Pro Rt Slot B-High 15 Zone

B would motion.

This motion should take place on the 2nd "color" in the cadence.

PRO RT SLOT B-HIGH

Example – Queens Rt K-High 23 Veer Opt

K would motion.

This motion should take place on the 2nd "color" in the cadence.

QUEENS RT K-HIGH

Example – Spread Rt A-Trips A-High

35 Give Opt

A would motion.

This motion should take place on the 2nd "color" in the cadence.

SPREAD RT A-TRIPS A-HIGH

slide49

TE MOTION

FLO - Motion of Y or H across the formation or from a TE alignment. Motion should begin with a “shift” call by the QB. TE must make sure that the WR is on the LOS before beginning his motion.

TE motion will be tagged after the formation in the huddle. The TE has to know where to end up based which play is called.

Example – Pro Rt Wk Y-Flo 18 Boss

Example – Ace Rt H-Flow 22 Power

PRO RT WK Y-FLO

ACE RT H-FLO

FLOP - Return motion by Y or H from a TE alignment. Motion should begin with a “shift” call by the QB. TE must make sure that the WR is on the LOS before beginning his motion.

TE motion will be tagged after the formation in the huddle. The TE has to know where to end up based which play is called.

Example – Pro Rt Str Y-Flop 11 Boss

Example – Ace Rt Y-Flop 14 Zone Lead

PRO RT STR Y-FLOP

ACE RT Y-FLOP

slide50

TRADE/TROOP

TRADE - Call that tells Y to align opposite of the huddle call. At the LOS the QB will make a "trade" call and the Y will change sides so that he is aligned in the formation called in the huddle.

Example – Trade Pro Lt Str 27 Power

TRADE PRO LT STR

PRO LT STR

TROOP - Call that tells Y and H/B to align opposite of the huddle call. At the LOS the QB will make a "trade" call and the Y and H/B will change sides so that they are aligned in the formation called in the huddle.

Troop is used almost exclusiveley with a

TE/Wing formation.

Example - Troop Pro Lt Wing 11 BOSS

TROOP PRO LT WING

PRO LT WING

slide51

BASE ALIGNMENT

WIDE RECEIVERS – OUR BASE ALIGNMENT WILL BE BASED ON THE POSITION OF THE BALL

- WE WILL USE FIELD MARKERS AS OUR LANDMARKS (HASH & NUMBERS)

- “ON” WRs WILL VERTICALLY ALIGN TOE TO TOE WITH THE CENTER

- “OFF” WRs WILL ALIGN WITH THEIR TOES ON THE HEELS OF THE END

MAN ON THE LINE OF SCRIMMAGE (H, Y, OR OT)

- WE CAN ADJUST OUR ALIGNMENTS ACCORDING TO THE CALLED ROUTE

BALL IN THE MIDDLE OF THE FIELD:

Outside WR (#1) – Align 2yds outside the bottom of the numbers

Inside WR (#2) – Split the difference between #1 and the hash

Inside WR (#3) – Split the difference between #2 and the EMOL (OT or TE)

PRO RIGHT

TWINS RIGHT

TRIPS RIGHT

slide52

BALL ON THE HASH:

Outside WR to the Field (#1) – Align at the top of the numbers

Outside WR to the Boundary (#1) - Align 2yds outside the bottom of the numbers

Inside WR to the Field (#2) – Align 2yds outside the hash

Inside WR to the Boundary (#2) – Split the difference between #1 and EMOL (OT)

Inside WR (#3) – Split the difference between #2 and the EMOL (OT or TE)

PRO RIGHT

TWINS RIGHT

QUEENS RIGHT

TRIPS RIGHT

slide54

“ALERT”

We can tag specific run plays (usually 14/15 Zone) with “Alert”. This tag will alert the WRs, RBs, and

QB that we will be looking for uncovered or “soft” covered WRs and have the option to throw a quick

hitch-screen to any side with 2 or more detached WRs. The offensive line will not know whether the

ball is being thrown or not, and will simply block the run play that is called.

Example:

TWINS RT 15 ZONE-ALERT

** Pre-snap read by the QB.

** QB must signal the RBs by tapping his right hip, the B-back would have to alter his path to not collide with the QB.

With any two-WR side, the outside WR runs the hitch-screen and the inside WR blocks the corner.

X

Z

B

A

Example:

GUN QUEENS RT 15 ZONE-ALERT

** If the QB likes the look to the left, it is a pre-snap read, and there is no need to signal.

** If the QB likes the look to the right, it is a post-snap read, where the QB has the option to give the ball to the RB or pull it and throw the hitch-screen.

With any two-WR side, the outside WR runs the hitch-screen and the inside WR blocks the corner.

W

X

K

Z

A

Example:

GUN SPREAD RT TRIPS 14 ZONE-ALERT

** Pre-snap read by the QB, and there is no need to signal.

With any three-WR side, the outside WR runs the hitch-screen, the #2 WR blocks the overhang defender (OSLB or SS), and the #3 WR blocks the corner.

X

W

B

Z

A

slide56

11/18 BOSS

$

F

$

F

BLACK (4-3)

UNDER (4-3)

#0

C

C

C

M

W

S

M

W

#0

C

E

T

T

E

S

E

T

T

E

“FORCE”

“SCOOP”

“BASE”

PRO RT 11 BOSS

PRO LT STR 18 BOSS

11/18 Boss is an under-blocked outside stretch play run to a TE from multiple sets. We will utilize both Zone and Man blocking schemes based on the front.

NOTES:

slide57

18 BOSS 11 BOSS

OKIE

OKIE

$

F

$

F

C

C

M

D

C

D

M

C

#0

#0

W

W

T

N

S

T

T

N

T

S

“SCOOP”

“ZORRO”

BLACK (4-3)

BLACK (4-3)

$

F

$

F

#0

#0

C

C

C

M

W

S

C

M

S

W

T

E

T

E

E

T

T

E

“FORCE”

“FORCE”

“CHIP”

“BASE”

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

M

S

D

M

D

S

#0

W

$

$

#0

W

T

N

T

T

N

T

“SCOOP”

“TEX”

BRONCO (4-4)

BRONCO (4-4)

F

F

C

C

C

C

#0

#0

S

M

M

S

$

W

$

W

E

T

T

E

T

T

E

E

“FORCE”

“FORCE”

“CHIP”

“BASE”

slide58

11/18 BOB

$

F

$

F

BLACK (4-3)

UNDER (4-3)

#0

C

C

M

C

W

S

M

W

C

S

#0

T

T

E

E

E

T

T

E

“FORCE”

“SCOOP”

PRO LT 11 BOB

SPREAD LT STR 18 BOB

NOTES:

11/18 Bob is an under-blocked outside stretch play run to an open-side (no TE) from multiple sets. We will utilize both Zone and Man blocking schemes based on the front.

slide59

18 BOB 11 BOB

OKIE

OKIE

$

$

F

F

C

C

C

C

D

M

M

D

#0

#0

W

W

N

T

T

N

S

S

T

T

“SCOOP”

“SCOOP”

BLACK (4-3)

BLACK (4-3)

$

$

F

F

C

C

C

C

#0

#0

M

M

W

S

S

W

E

E

T

E

E

T

T

T

“ZORRO”

“FORCE”

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

M

D

D

M

S

S

$

$

#0

#0

W

W

T

N

N

T

T

T

“SCOOP”

“SCOOP”

BRONCO (4-4)

BRONCO (4-4)

F

W

F

C

C

C

C

#0

#0

M

M

S

S

$

$

W

E

T

T

E

E

T

T

E

“FORCE”

slide60

$

F

$

F

BLACK (4-3)

UNDER (4-3)

#0

C

C

C

M

W

S

M

W

#0

C

E

T

T

E

S

E

T

T

E

PRO LT 15 ZONE

PRO RT 14 ZONE

14/15 Zone is an over-blocked inside zone play that can be run from many 1-back or 2-back sets. 14/15 Zone may be choiced to a specific side or packaged with another play. VARIATION: Zone Lead (FB lead)

NOTES:

14/15 ZONE

slide61

$

$

F

F

BLACK (4-3)

UNDER (4-3)

#0

#0

C

C

M

C

W

S

M

W

C

E

T

T

S

E

E

T

T

E

PRO RT 15 ZONE LEAD

PRO LT 14 ZONE LEAD

14/15 Zone is an over-blocked inside zone play that can be run from 2-back sets. 14/15 Zone-Lead may be choiced to a specific side or packaged with another play. Primarily a split-end play.

NOTES:

14/15 ZONE LEAD

slide62

15 ZONE 14 ZONE

OKIE

OKIE

$

F

$

F

C

C

M

D

C

D

M

C

S

#0

#0

W

T

N

S

T

T

N

W

T

BLACK (4-3)

BLACK (4-3)

$

F

$

F

#0

#0

C

C

C

M

W

S

C

M

S

W

E

T

T

E

E

T

T

E

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

M

S

D

M

D

S

#0

W

$

$

#0

W

T

N

T

T

N

T

BRONCO (4-4)

BRONCO (4-4)

F

F

W

C

C

C

C

$

S

M

M

S

$

W

#0

#0

E

T

T

E

T

T

E

E

slide63

$

F

$

F

BLACK (4-3)

UNDER (4-3)

#0

C

C

C

M

W

S

M

W

#0

C

E

T

T

E

S

E

T

T

E

PRO LT 35 GIVE

PRO RT 34 GIVE

34/35 Give is an over-blocked inside zone play run to the FB in 2-back sets. 34/35 Give may be choiced to a specific side or packaged with another play. The blocking assignments are the same as 14/15 Zone.

NOTES:

34/35 GIVE

slide65

22/27 POWER

BLACK (4-3)

UNDER (4-3)

$

F

$

F

#2

#1

#2

C

C

M

C

W

S

M

W

#1

C

E

T

T

E

S

E

T

T

E

PRO LT 27 POWER

PRO RT 22 POWER

NOTES:

22/27 Power is a GAP scheme with a double team at the point of attack to move the line of scrimmage. Power can be run to either the TE side or split end side of the formation.

slide66

27 POWER 22 POWER

OKIE

OKIE

$

F

$

F

C

#2

#2

D

M

C

C

M

D

C

#1

#1

W

W

T

N

T

S

T

N

S

T

BLACK (4-3)

BLACK (4-3)

$

F

$

F

#2

#2

#1

C

C

C

M

W

S

C

M

S

W

#1

E

T

T

E

E

T

T

E

** TE DOWN - POSSIBLE

GAMEPLAN ADJUSTMENT

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

#2

#2

M

S

D

M

D

S

#1

#1

$

W

$

W

T

N

T

N

T

T

BRONCO (4-4)

BRONCO (4-4)

F

F

C

C

C

C

#2

#2

#1

M

S

S

M

$

W

$

W

#1

E

E

T

T

E

T

T

E

** TE ARC - POSSIBLE

GAMEPLAN ADJUSTMENT

slide67

22/27 TREY

BLACK (4-3)

UNDER (4-3)

$

F

$

F

#2

#1

#2

C

C

M

C

W

S

M

W

#1

C

E

T

T

E

S

E

T

T

E

PRO LT 27 TREY

ACE RT 22 TREY

22/27 Trey is a counter action GAP scheme with a double team at the point of attack to move the line of scrimmage. Trey can be run to either the TE side or split end side of the formation.

NOTES:

slide68

27 TREY 22 TREY

OKIE

OKIE

$

F

$

F

C

#2

#2

D

M

C

C

M

D

C

#1

#1

W

W

T

N

T

S

T

N

S

T

BLACK (4-3)

BLACK (4-3)

$

F

$

F

#2

#2

#1

C

C

C

M

W

S

C

M

S

W

#1

E

T

T

E

E

T

T

E

** TE DOWN - POSSIBLE

GAMEPLAN ADJUSTMENT

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

#2

#2

M

S

D

M

D

S

#1

#1

$

$

W

W

T

N

T

N

T

T

BRONCO (4-4)

BRONCO (4-4)

F

F

C

C

C

C

#2

#2

#1

M

S

S

M

$

W

$

W

#1

E

E

T

T

E

T

T

E

** TE ARC - POSSIBLE

GAMEPLAN ADJUSTMENT

slide70

24/25 ISO

$

F

$

F

BLACK (4-3)

UNDER (4-3)

#0

C

C

C

M

W

S

M

W

#0

C

E

T

T

E

S

E

T

T

E

PRO LT 25 ISO

PRO RT 24 ISO

24/25 Iso is an under-blocked inside isolation play that utilizes a man blocking scheme that will always employ a double-team and a “fan”. 24/25 Iso is run from 2-Back sets. We will double team the A-gap player in the front. The FB leads through on the frontside LB. 24/25 Iso may be choiced or packaged.

NOTES:

slide71

25 ISO 24 ISO

OKIE

OKIE

$

$

F

F

C

C

M

M

C

C

D

D

#0

#0

W

W

T

T

N

N

S

S

T

T

BLACK (4-3)

BLACK (4-3)

$

$

F

F

#0

#0

C

C

C

C

M

M

S

S

W

W

E

E

T

T

T

T

E

E

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

#0

#0

M

M

D

D

S

S

$

$

W

W

T

T

N

N

T

T

BRONCO (4-4)

BRONCO (4-4)

F

F

C

C

C

C

M

M

S

S

$

$

W

W

#0

#0

E

E

T

T

T

T

E

E

slide72

24/25 TED

$

F

$

F

BLACK (4-3)

UNDER (4-3)

#0

C

C

C

M

W

S

M

W

#0

C

E

T

T

E

S

E

T

T

E

PRO LT 25 TED

PRO RT 24 TED

24/25 Ted is an under-blocked inside isolation play with misdirection backfield action. It can be run from both 2-Back or 1-Back sets, and utilizes a man blocking scheme that is identical to 24/25 Iso on the frontside. The BST leads through on the frontside LB. 24/25 Ted may be choiced or packaged.

NOTES:

slide73

25 TED 24 TED

OKIE

OKIE

$

$

F

F

C

M

C

C

M

C

D

D

#0

#0

W

W

N

T

S

T

T

N

S

T

BLACK (4-3)

BLACK (4-3)

$

$

F

F

#0

#0

C

C

M

C

S

W

C

M

S

W

T

T

E

E

E

T

T

E

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

#0

#0

$

D

M

S

M

D

S

$

W

W

N

T

T

N

T

T

BRONCO (4-4)

BRONCO (4-4)

F

F

C

C

C

C

M

S

M

S

$

$

W

W

#0

#0

T

T

E

E

E

T

T

E

slide74

DRAW

BLACK (4-3)

OKIE

$

$

F

F

C

C

C

M

S

W

C

M

D

S

W

E

T

T

E

T

N

T

“ROGER”

“ROGER”

GUN QUEENS LT FAR DRAW

GUN QUEENS LT DRAW

NOTES:

Draw is a 5-man in the box draw play that is primarily utilized in our 2-Minute package. It is strictly done from Queens personnel. It is a man blocking scheme that uses draw-action in the backfield. One Guard will pull to lead through to the 2nd level based on the leverage of the front the defense presents. There is no “front-side” or number associated with the play.

slide75

DRAW

OKIE

OKIE

$

$

F

F

C

C

C

M

D

D

M

C

S

S

W

W

T

N

N

T

T

T

“ROGER”

“LARRY”

“LARRY”

“ROGER”

“ROGER”

“LARRY”

BLACK (4-3)

BLACK (4-3)

$

$

F

F

C

C

C

M

M

C

S

W

S

W

E

T

T

T

T

E

E

E

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

$

M

D

$

D

M

S

S

W

W

T

N

N

T

T

T

“ROGER”

“LARRY”

BRONCO (4-4)

BRONCO (4-4)

F

F

W

C

C

C

C

M

M

$

S

S

$

W

E

T

T

T

T

E

E

E

slide76

$

F

$

F

BLACK (4-3)

OKIE (3-4)

C

C

C

C

M

W

S

M

D

S

W

E

T

T

E

T

N

T

GUN SPREAD LT

68 LEAD DRAW LT

GUN SPREAD RT

61 LEAD DRAW RT

Lead Draw is a 2-Back draw play off of our 61/68 Protection. This play will primarily be run from Spread

NOTES:

LEAD DRAW

slide77

68 LD DRAW LT 61 LD DRAW RT

OKIE

OKIE

$

$

F

F

C

C

C

C

M

M

D

D

S

S

W

W

T

N

N

T

T

T

BLACK (4-3)

BLACK (4-3)

$

F

F

C

$

C

C

M

S

M

C

W

!

S

W

E

T

T

T

T

E

E

E

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

M

D

$

S

D

M

S

$

!

!

T

N

W

N

T

T

W

T

BRONCO (4-4)

BRONCO (4-4)

F

F

C

C

C

C

M

M

S

S

$

$

!

!

W

W

E

T

T

T

T

E

E

E

slide79

11/18 OPTION

$

F

BLACK (4-3)

UNDER (4-3)

$

F

#0

C

M

W

C

M

W

#0

S

C

E

T

T

C

E

E

T

T

E

S

“FORCE”

“SCOOP”

GUN JOKER LT FAR

11 OPTION

PRO LT STR 18 OPTION

11/18 Option is an under-blocked zone play to attack the edge. It can be run from the gun or under center, to a TE or an open side (split-end), & can be run from 1-Back or 2-Back sets. Option may be choiced or packaged. We will option EMOL (End Man On the Line) unless the play is tagged (11/18 Option-LB).

NOTES:

slide80

18 OPTION 11 OPTION

OKIE

OKIE

$

F

F

$

C

M

D

C

C

C

D

M

#0

S

W

T

N

S

T

#0

N

T

T

W

“SCOOP”

** Identify T as EMOL

BLACK (4-3)

BLACK (4-3)

$

F

$

F

#0

#0

C

C

M

S

C

W

W

C

M

S

E

T

T

E

E

T

T

E

“FORCE”

“FORCE”

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

#0

#0

M

D

S

M

S

D

$

$

W

W

T

N

T

T

N

T

“SCOOP”

“SCOOP”

** Identify Will as EMOL

BRONCO (4-4)

BRONCO (4-4)

W

F

F

C

C

C

C

#0

#0

M

S

S

M

$

W

$

E

T

T

T

T

E

E

E

“FORCE”

“FORCE”

slide81

$

F

$

F

BLACK (4-3)

UNDER (4-3)

#0

C

C

C

M

W

S

M

W

#0

C

E

T

T

E

S

E

T

T

E

PRO LT 35 GIVE OPTION

PRO RT 34 GIVE OPTION

NOTES:

34/35 GIVE OPTION

34/35 Give Option is an over-blocked zone play to attack the edge. It is run off of 34/35 Give . 34/35 Give Option may be choiced to a specific side or packaged with another play. We are optioning the EMOL.

slide82

35 GIVE OPTION 34 GIVE OPTION

OKIE

OKIE

$

F

$

F

C

C

M

D

C

M

D

C

#0

#0

W

T

N

S

T

T

N

S

T

W

BLACK (4-3)

BLACK (4-3)

$

F

$

F

#0

#0

C

C

C

M

W

S

C

M

S

W

E

T

T

E

E

T

T

E

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

#0

#0

M

S

D

M

D

S

W

$

$

W

T

N

T

T

N

T

BRONCO (4-4)

BRONCO (4-4)

F

F

W

C

C

C

C

$

S

M

M

S

$

W

#0

#0

E

T

T

E

T

T

E

E

slide83

23/26 VEER OPTION

$

F

$

F

BLACK (4-3)

UNDER (4-3)

#2

C

#3

C

C

M

W

S

M

W

#1

#1

#2

C

#3

E

T

T

E

S

E

T

T

E

PRO LT 26 VEER OPTION

PRO RT 23 VEER OPTION

23/26 Veer Option is a triple-option play that uses a man blocking scheme. 23/26 Veer Option may be choiced to a specific side or packaged with another play. We will utilize a count system to identify who the option keys are.

NOTES:

slide84

26 VEER OPTION 23 VEER OPTION

OKIE

OKIE

$

F

F

$

#3

#3

C

M

D

C

C

D

M

C

#1

#1

#2

#2

S

W

W

T

N

N

T

S

T

T

BLACK (4-3)

BLACK (4-3)

$

F

F

$

#1

#1

#3

C

C

M

M

W

W

C

C

S

S

#2

#2

#3

T

T

T

T

E

E

E

E

BULLDOG (3-3)

BULLDOG (3-3)

** ID FS - POSSIBLE

GAMEPLAN ADJUSTMENT

F

F

C

C

C

C

#1

#3

#3

#1

D

M

$

S

M

D

S

$

#2

W

#2

W

N

T

T

N

T

T

BRONCO (4-4)

BRONCO (4-4)

** ID FS - POSSIBLE

GAMEPLAN ADJUSTMENT

F

F

C

C

C

C

#2

#1

#3

M

M

S

S

$

$

W

W

#2

#1

#3

E

T

T

T

T

E

E

E

slide86

DOUBLE SLOT PACKAGE

  • We will use our Double Slot package as a change-up to our normal offense. We can utilize it in two
  • different ways, either by substituting Double Slot personnel into the game or by going to it on the fly
  • with Regular or Queens personnel, etc. High motion by one of the two slot-backs will be incorporated
  • into every play.
  • We will run a limited menu of plays from this package, most of which we have in our “normal” offense.
  • We will run 5 plays:
    • 34/35 GIVE
    • 34/35 GIVE OPTION
    • 23/26 VEER OPTION
    • 23/26 CUT
    • 461/568 CLEAR (Play-Action Pass)

Example:

DOUBLE SLOT RT T-HIGH 34 GIVE

OKIE

$

F

C

M

D

S

#0

C

T

N

T

W

Z

X

A

T

B

Example:

DOUBLE SLOT LT A-HIGH 34 GIVE OPTION

OKIE

$

F

C

M

D

S

#0

C

T

N

T

W

X

Z

A

T

B

Example:

DOUBLE SLOT LT A-HIGH 23 VEER OPTION

OKIE

$

F

#3

C

M

D

S

#1

#2

C

T

N

T

W

X

Z

A

T

B

slide87

$

F

OKIE

C

M

D

S

#0

C

T

N

T

W

DOUBLE SLOT LT A-HIGH 26 CUT

23/26 CUT

$

F

UNDER (4-3)

C

M

W

S

#0

C

T

T

E

E

DOUBLE SLOT LT T-HIGH 23 CUT

23/26 Cut is a misdirection play that will exclusively be run from our Double Slot package. The blocking assignments on the front-side of the play are the same as 14/15 Zone.

NOTES:

slide90

40 (RIP/LIZ)

$

F

$

F

BLACK (4-3)

UNDER (4-3)

C

C

C

C

M

W

S

M

W

E

T

T

E

S

E

T

T

E

“RIP”

“LIZ”

PRO LT 41

PRO RT STR 49

3-Step drop-back protection. The QB will determine the callside of the protection based on his pre-snap best option, and will make a “Rip” or “Liz” call. The line will aggressively gap protect in the direction of the call. The RBs will secure the backside edge.

NOTES:

slide91

61/68

$

$

F

F

BLACK (4-3)

BLACK (4-3)

#0

#0

C

C

C

C

S

S

M

M

W

W

E

T

T

E

T

T

E

E

“50”

“40”

JACKS LT 68 SMASH-BIG

TENS RT 61 SMASH-BIG

5-step drop-back protection. 61/68 is a 6-man protection usually from 1-Back sets. If 61/68 is called from a 2-Back set, either the FB or RB is free releasing into the route. The frontside of the protection is called in the huddle by the “1” and the “8”.

NOTES:

slide92

68 61

OKIE

OKIE

$

$

F

F

C

C

#0

#0

C

M

D

D

M

C

S

S

W

W

T

N

N

T

T

T

“50”

“50”

BLACK (4-3)

BLACK (4-3)

$

F

F

C

C

#0

#0

C

$

M

C

M

S

S

W

W

E

T

T

E

T

T

E

E

“40”

“40”

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

#0

#0

$

$

M

D

D

M

S

S

W

W

T

N

N

T

T

T

“50”

“50”

BRONCO (4-4)

BRONCO (4-4)

W

F

F

C

C

C

C

#0

#0

M

M

S

$

S

$

W

T

T

E

E

T

T

E

E

“40”

“40”

slide93

61/68 FROM 2-BACK SETS

We can use 61/68 Protection from any of our 2-back sets (Spread, Pro, Twins) where the extra back in

the backfield will become part of the route combination. With 61/68 protection, either the fullback or the

running-back will release into the route. The protection will be used primarily with two man route

combinations.

Example:

PRO RT STR 61 CURL

B

A

Example:

GUN SPREAD RT 61 DIG

B

A

Example:

GUN SPREAD RT FAR 61 SMASH-BIG

A

B

slide94

51/58

$

$

F

F

BLACK (4-3)

BLACK (4-3)

#0

#0

C

C

C

C

S

S

M

M

W

W

E

T

T

E

T

T

E

E

“50”

“40”

“SIFT”

JACKS LT 58 SMASH A-CLEAR

TENS RT 51 JET-K A-SWING

5-step drop-back protection. 51/58 is a 5-man protection usually from 1-Back sets. There are no backs involved in the protection, they are free releasing into the route. The frontside of the protection is called in the huddle by the “1” and the “8”.

NOTES:

slide95

58 51

OKIE

OKIE

$

$

F

F

C

C

#0

#0

C

M

D

D

M

C

S

S

W

W

T

N

N

T

T

T

“50”

“50”

BLACK (4-3)

BLACK (4-3)

$

F

F

C

C

#0

#0

C

$

M

C

M

S

S

W

W

E

T

T

E

T

T

E

E

“40”

“40”

“SIFT”

“SIFT”

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

#0

#0

$

$

M

D

D

M

S

S

W

W

T

N

N

T

T

T

“50”

“50”

BRONCO (4-4)

BRONCO (4-4)

W

F

F

C

C

C

C

#0

#0

M

M

S

$

S

$

W

T

T

E

E

T

T

E

E

“40”

“40”

“SIFT”

“SIFT”

slide96

71/78

$

$

F

F

BLACK (4-3)

BLACK (4-3)

#0

#0

C

C

C

C

S

S

M

M

W

W

E

T

T

E

T

T

E

E

“50”

“40”

SPREAD LT 78 FOX

SPREAD LT 71 BACK-POST

5-step drop-back protection. 71/78 is a 7-man protection from 2-Back sets. The frontside of the protection is called in the huddle by the “1” and the “8”.

NOTES:

slide97

71 78

OKIE

OKIE

$

$

F

F

C

C

#0

#0

C

M

D

D

M

C

S

S

W

W

T

N

N

T

T

T

“50”

“50”

BLACK (4-3)

BLACK (4-3)

$

F

F

C

C

#0

#0

C

$

M

C

M

S

S

W

W

E

T

T

E

T

T

E

E

“40”

“40”

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

#0

#0

$

$

M

D

D

M

S

S

W

W

T

N

N

T

T

T

“50”

“50”

BRONCO (4-4)

BRONCO (4-4)

W

F

F

C

C

C

C

#0

#0

M

M

S

$

S

$

W

T

T

E

E

T

T

E

E

“40”

“40”

slide98

80

UNDER (4-3)

BLACK (4-3)

4

$

F

$

F

3

#0

2

3

2

C

#0

C

S

M

M

W

W

4

3

1

1

2

1

C

3

1

2

C

E

T

T

E

T

T

E

E

S

PRO LT 87

ACE LT 88

5-step drop-back protection. 80 protection is an 8-man protection from REGULAR or ACE sets. It is a MAN-based protection based on 14/15 Zone rules that utilizes both backs and the TE. Similar to the 40s series, the second number in the call indicates the route.

NOTES:

slide99

80 PROTECTION

OKIE

OKIE

$

$

F

F

C

C

C

M

D

C

M

D

#0

#0

T

N

T

N

S

S

T

W

T

W

BLACK (4-3)

BLACK (4-3)

F

F

$

$

#0

#0

C

C

C

M

C

M

S

S

W

W

E

T

T

E

T

T

E

E

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

M

D

M

D

S

S

#0

#0

$

$

W

W

T

N

T

N

T

T

BRONCO (4-4)

BRONCO (4-4)

F

F

C

C

C

C

M

M

S

S

#0

#0

$

$

W

W

E

T

T

E

T

T

E

E

slide101

P24/P25

$

$

F

F

BLACK (4-3)

BLACK (4-3)

#0

#0

C

C

C

C

S

S

M

M

W

W

E

T

T

E

T

T

E

E

“40”

“50”

SPREAD LT P25 BACK DIG

SPREAD LT P24 BACK-POST

5-step play-action protection. P24/P25 is a 7-man protection from 2-Back sets off of 24/25 Iso based on 61/68 protection. The frontside of the protection is called in the huddle by the “4” and the “5”.

NOTES:

slide102

P25 P24

OKIE

OKIE

$

$

F

F

C

C

#0

#0

C

M

D

D

M

C

S

S

W

W

T

N

N

T

T

T

“50”

“50”

BLACK (4-3)

BLACK (4-3)

$

F

F

C

C

#0

#0

C

$

M

C

M

S

S

W

W

E

T

T

E

T

T

E

E

“40”

“40”

BULLDOG (3-3)

BULLDOG (3-3)

F

F

C

C

C

C

#0

#0

$

$

M

D

D

M

S

S

W

W

T

N

N

T

T

T

“50”

“50”

BRONCO (4-4)

BRONCO (4-4)

W

F

F

C

C

C

C

#0

#0

M

M

S

$

S

$

W

T

T

E

E

T

T

E

E

“40”

“40”

slide103

461/568

$

$

F

F

BLACK (4-3)

BLACK (4-3)

#0

#0

C

C

C

C

S

S

M

M

W

W

E

T

T

E

T

T

E

E

“50”

“40”

JACKS LT 568 SMASH-BIG

TENS RT 461 SMASH-BIG

5-step play-action protection. 461/568 is a 6-man protection usually from 1-Back sets off of 14/15 Zone based on 61/68 protection. 4+61 = 14 Zone + 61 protection. 5+68 = 15 Zone + 68 protection.

NOTES:

slide104

461/568 FROM 2-BACK SETS

We can use 461/568 Protection from any of our 2-back sets where the extra back in the backfield will

become part of the route combination. With 461/568 Protection the fullback will ALWAYS be releasing

into the route, and the running back will ALWAYS be involved in the play-action fake and protection.

We can use 461/568 with any of our three man route combinations, as well as with some routes that

will solely be used with play-action.

Example:

PRO RT STR 461 BICEP

B

A

Example:

GUN SPREAD RT 461 SPOT

B

A

Example:

TWINS RT 568 FLAG

B

A

slide105

NAKED

$

F

$

F

BLACK (4-3)

UNDER (4-3)

C

C

C

M

C

W

S

M

W

T

T

E

E

S

T

T

E

E

PRO RT 14 NAKED 8

PRO RT WK 15 NAKED 1

Naked bootleg action off of 14/15 Zone. The first number in the huddle indicates which Zone play to run off of (i.e. “14 Naked 8 = 14 Zone).

NOTES:

slide106

P22/P27

$

F

$

F

BLACK (4-3)

UNDER (4-3)

C

C

C

C

M

W

S

M

W

E

T

T

E

S

E

T

T

E

PRO RT STR P22

POWER PASS

PRO LT P27 POWER PASS

5-step aggressive play action protection based off of 22/27 Power. This is a very aggressive, full gap protection where the front-side of the protection should look just like 22/27 Power.

NOTES:

slide108

WAGGLE

F

F

BRONCO (4-4)

BRONCO (4-4)

C

C

C

C

D

D

M

M

W

W

S

S

T

T

E

E

T

T

E

E

TWINS LT

22 WAGGLE 8 - OUT

ACE TRIPS RT

27 WAGGLE 1 - SMASH

Waggle action off of 22/27 Trey. The first number in the huddle indicates which Trey play to run off of (i.e. “22 Waggle 8” = 22 Trey).

NOTES:

slide110

SPRINT

$

F

BLACK (4-3)

BLACK (4-3)

F

C

C

$

C

C

S

S

M

M

W

W

E

T

T

T

T

E

E

E

“50”

“40”

TWINS LT STR

SPRINT LT SMASH

GUN JOKER RT

SPRINT RT CURL

Sprint allows us to attack the defense and protect the QB by moving the pocket. It is can be run from 1-Back or 2-Back sets from the gun or under-center . The concept of the protection is to attack the edge of the defense.

NOTES:

slide111

DASH

$

$

F

F

BLACK (4-3)

BLACK (4-3)

C

C

C

C

S

S

M

M

W

W

E

T

T

T

T

E

E

E

“50”

“40”

GUN JACKS LT

DASH LT COMEBACK

GUN JOKER RT DASH RT FLOOD

NOTES:

Dash allows us to attack the defense and protect the QB by moving the pocket. It is primarily run from 1-Back sets from the Gun. The concept of the protection is to “suck” the defense in by making it initially look like drop-back pass, and then get to the edge.

slide113

BLACK (4-3)

OKIE

$

$

F

F

C

C

C

C

M

S

W

M

D

S

W

E

T

T

E

T

N

T

GUN QUEENS LT

68 SLIP SCREEN LT

GUN SPREAD LT

61 SLIP SCREEN RT

SLIP SCREEN

Slip Screen is a misdirection play that tries to take advantage of a defense that is over-rotating or very aggressive. It is run off of 61/68 protection. Slip screen can be run from 1-Back sets or 2-Back sets, to the A or to the B. We will tag the play with “B-Screen” if we want the FB to run the screen.

NOTES:

slide114

BLACK (4-3)

STACK (3-3)

$

$

F

F

C

C

C

M

C

S

W

M

D

S

W

T

T

E

E

T

N

T

GUN TRIPS LT FAR

51 DOUBLE SCREEN RT

GUN JACKS RT

51 DOUBLE SCREEN RT

DOUBLE SCREEN

Double Screen is a play that tries to take advantage of a defense that is very aggressive. It is run off of 51/58 protection. Double screen is run from any 1-Back set, and will only be run to the right with a right-handed QB. The QB has two options based on what the defense does.

NOTES:

slide115

$

F

$

OKIE

F

BLACK (4-3)

C

C

C

C

M

W

D

M

S

#0

S

#0

E

T

T

E

T

N

W

T

JACKS RT FLIP

BUBBLE RT

TRIPS LT BUBBLE LT

BUBBLE SCREEN

Bubble Screen is a fast-hitting play meant to outflank the defense. It is run primarily from 1-back formations, and will always be run to the inside receiver on the call-side (#3 in Trips). The line will block 14/15 Zone Bubble Screen may be choiced to a specific side or packaged with another play.

NOTES:

slide116

$

$

F

F

BLACK (4-3)

BLACK (4-3)

C

C

C

C

S

S

M

M

W

W

T

T

E

T

T

E

E

E

“50”

“40”

GUN JACKS RT

DASH RT Y-SCREEN LT

GUN SPREAD RT

SPRINT RT A-SCREEN LT

DASH/SPRINT SCREEN

Dash/Sprint Screen allows us to attack the defense by using their over-pursuit against them. It will be run from Spread, Jacks, or Kings with either the A or Y catching the screen.

NOTES:

slide117

BLACK (4-3)

OKIE

$

F

$

F

C

C

C

C

M

W

S

D

M

S

W

E

T

T

E

T

N

T

GUN TRIPS LT

61 MIDDLE SCREEN

GUN QUEENS RT

61 MIDDLE SCREEN

MIDDLE SCREEN

Middle Screen is a play meant to take advantage of a defense that is vacating the middle of the field in pass-game. It will primarily be run from 1-Back sets.

NOTES:

slide119

41

X

K

Z

SS#2

WS#1

SS#1

slide120

41

QUEENS RT 41

ACE RT 41

W

X

X

K

Z

Z

JACKS RT 41

KINGS RT 41

X

X

Z

K

K

Z

PRO RT 41

SPREAD RT 41

X

W

X

Z

Z

ACE TRIPS RT 41

TWINS RT 41

X

X

Z

Z

slide121

44

X

K

Z

SS#2

WS#1

SS#1

slide122

44

QUEENS RT 44

ACE RT 44

W

X

X

K

Z

Z

JACKS RT 44

KINGS RT 44

X

X

Z

K

Z

K

PRO RT 44

SPREAD RT 44

X

W

X

Z

Z

ACE TRIPS RT 44

TWINS RT 44

X

X

Z

Z

slide123

46

X

W

K

Z

SS#2

WS#1

K

WS#2

SS#1

SS#3

slide124

46

QUEENS RT 46

TRIPS RT 46

W

W

X

X

K

K

Z

Z

JACKS RT 46

TENS RT 46

X

X

K

Z

Z

K

JOKER RT 46

KINGS RT 46

X

X

K

K

Z

Z

SPREAD RT 46

TWINS RT 46

X

W

X

Z

Z

slide125

48

X

W

K

Z

SS#2

WS#1

K

WS#2

SS#1

SS#3

slide126

48

QUEENS RT 48

TRIPS RT 48

W

W

X

X

K

K

Z

Z

JACKS RT 48

TENS RT 48

X

X

K

Z

Z

K

JOKER RT 48

KINGS RT 48

X

X

K

K

Z

Z

SPREAD RT 48

TWINS RT 48

X

W

X

Z

Z

slide127

49

X

Z

WS#1

SS#1

slide128

49

QUEENS RT 49

ACE RT 49-COMEBACK

W

X

X

K

Z

Z

JACKS RT 49

KINGS RT 49

X

X

Z

K

Z

K

PRO RT 49

SPREAD RT 49

X

W

X

Z

Z

ACE TRIPS RT 49

TWINS RT 49

X

X

Z

Z

slide130

87 - CORNER

X

Z

WS#1

SS#1

slide131

87

PRO LT 87

PRO RT 87

X

X

Z

Z

ACE LT 87

ACE RT 87

X

X

Z

Z

TWINS LT 87

TWINS RT 87

X

X

Z

Z

ACE TRIPS LT 87

ACE TRIPS RT 87

X

X

Z

Z

slide132

88 – POST

X

Z

WS#1

SS#1

slide133

88

PRO LT 88

PRO RT 88

X

X

Z

Z

ACE LT 88

ACE RT 88

X

X

Z

Z

TWINS LT 88

TWINS RT 88

X

X

Z

Z

ACE TRIPS LT 88

ACE TRIPS RT 88

X

X

Z

Z

slide134

89 – FADE

X

Z

WS#1

SS#1

slide135

89

PRO LT 89

PRO RT 89

X

X

Z

Z

ACE LT 89

ACE RT 89-COMEBACK

X

X

Z

Z

TWINS LT 89

TWINS RT 89-COMEBACK

X

X

Z

Z

ACE TRIPS LT 89

ACE TRIPS RT 89

X

X

Z

Z

slide137

PLAY-ACTION PACKAGE

  • We can use our play-action protections in conjunction with any of our base drop-back route combinations.
  • However, there are certain route combinations that we will use most of the time. We can utilize both 6-
  • man play action protection from 1-Back sets and 7-man play action protection from 2-Back sets.
  • Here are some examples of some common play action routes in our offense:
    • Dig/Back Dig
    • Post/Back Post
    • Back Corner
    • Jet
  • We also have routes in our offense that we will ONLY run with play-action:
    • Power Pass
    • Flag
    • Stretch

ACE RT 461 BACK DIG

Example: ACE RT 461 BACK DIG

In this example, we are using our 6-man play-action protection off of 14/15 Zone with one of our most common play action route concepts.

H

Y

X

Z

Example: SPREAD RT P24 BACK DIG

In this example, we are using our 7-man play-action protection off of 24/25 Iso with one of our most common play action route concepts.

SPREAD RT P24 BACK DIG

X

Z

SPREAD LT P24 SMASH BIG

Example: SPREAD LT P24 SMASH BIG

In this example we have paired our 7-man play-action protection with one of our base route concepts (Smash Big).

X

Z

slide138

POWER PASS

X

Y

Z

WS#1

SS#2

SS#1

B

SS#3

slide139

POWER PASS

PRO LT P27 POWER PASS

WK FLO TO PRO RT STR P22 POWER PASS

X

Y

Y

X

Z

Z

B

B

ACE LT H-FLO P27 POWER PASS

WING FLOP TO PRO RT STR P22 POWER PASS

Y

X

Y

Z

Z

X

H

B

SPREAD LT P27 POWER PASS

WK SLOT FLO TO SPREAD RT STR P22 POWER PASS

X

X

W

W

Z

Z

B

B

FLANK LT STR P27 POWER PASS

WK FLO TO FLANK RT STR P22 POWER PASS

Y

Y

Z

Z

B

B

slide140

FLAG

X

Y

Z

SS#2

WS#1

SS#1

B

WS#2

slide141

FLAG

PRO RT P27 FLAG

STR FLO TO SPREAD LT WK 461 FLAG

W

X

Y

X

Z

Z

B

B

ACE TRIPS RT Y-FLO P27 FLAG

WING FLOP TO TWINS LT WK P22 FLAG

Y

X

H

X

Z

Z

Y

B

TWINS RT 568 FLAG

SLOT FLO TO TWINS LT WK 461 FLAG

X

X

Y

Y

Z

Z

B

B

FLANK RT P27 FLAG

STR FLO TO FLANK LT WK P22 FLAG

Y

H

Y

H

Z

Z

B

B

slide142

STRETCH

X

Y

Z

SS#2

WS#1

SS#1

B

WS#2

slide143

STRETCH

PRO RT P27 STRETCH

STR FLO TO SPREAD LT WK 461 STRETCH

W

X

Y

X

Z

Z

B

B

ACE TRIPS RT Y-FLO 568 STRETCH

WING FLOP TO TWINS LT WK P22 STRETCH

Y

X

H

X

Z

Z

Y

B

TWINS RT P27 STRETCH

SLOT FLO TO TWINS LT WK 461 STRETCH

X

X

Y

Y

Z

Z

B

B

FLANK RT 568 STRETCH

STR FLO TO FLANK LT WK P22 STRETCH

Y

H

Y

H

Z

Z

B

B

slide145

CLEAR (WEAKSIDE)

Z

X

A

T

SS#1

WS#1

WS#2

SS#2

slide147

NAKED PACKAGE

  • We will use NAKED bootleg as a hard play-action off of our 14/15 ZONE play. Our NAKED package
  • can be done from multiple personnel groups and multiple formations. The play is called by indicating
  • which ZONE play we are running it off of, followed by the number 1 or 8 which indicates the front-side
  • of the route. The route is defined by “components” that work from the front-side across the formation.
  • Example: “15 NAKED 1” – We are booting off of 15 ZONE, and the front-side of the route is to the right (1).
  • There are at least 3, and sometimes 4 Components to the boot:
    • VERTICAL COMPONENT
    • 2-3YD COMPONENT
    • 10-12YD COMPONENT
    • BACKSIDE POST (Only applicable to certain formations)

ACE RT 15 NAKED 1

Example: ACE RT 15 NAKED 1

In this example, the rules are standard. The “1” indicates that the front-side of the route is to the right. Therefore, we work the components across the formation from right to left.

10-12 YD

2-3 YD

POST

VERTICAL

Example: PRO RT 15 NAKED 1

RULE: IN ANY 2-BACK SETS, THE 2-3YD COMPONENT ALWAYS COMES FROM THE BACKFIELD.

In this example, the “1” indicates that the front-side of the route is to the right. Therefore, we work the components across the formation from right to left. PRO is a 2-back set, therefore the 2-3yd component comes from the backfield.

PRO RT 15 NAKED 1

10-12 YD

POST

VERTICAL

2-3 YD

2-BACK SET

JACKS RT 15 NAKED 1

Example: JACKS RT 15 NAKED 1

RULE: IN ANY SETS WHERE THERE ARE “TWINS” RECEIVERS TO THE CALLSIDE, THE VERTICAL COMPONENT IS COMPRISED OF BOTH WRs.

In this example, the “1” indicates that the front-side of the route is to the right. Therefore, we work the components across the formation from right to left. There are “twins” WRs to the front-side of the route, therefore they both count as the vertical component.

2-3 YD

10-12 YD

VERTICAL

“TWINS” SET

slide148

14/15 NAKED 8/1

Y

H

X

Z

#2

#3

#4

#1

ACE RT 15 NAKED 1

slide149

14 NAKED 8 15 NAKED 1

ACE RT 15 NAKED 1

ACE RT 14 NAKED 8

Y

H

Y

H

X

X

Z

Z

PRO RT 14 NAKED 8

PRO LT WING 15 NAKED 1

Y

Y

X

X

B

Z

Z

B

TWINS RT 15 NAKED 1

TWINS RT 14 NAKED 8

X

Y

X

Y

Z

Z

B

B

JOKER RT 15 NAKED 1

JOKER RT 14 NAKED 8

Y

Y

X

X

K

K

Z

Z

slide150

14 NAKED 8 15 NAKED 1

QUEENS RT 14 NAKED 8

QUEENS RT 15 NAKED 1

W

W

X

X

K

K

Z

Z

JACKS RT 14 NAKED 8

JACKS RT 15 NAKED 1

Y

X

Y

X

Z

K

Z

K

TENS RT 15 NAKED 1

TENS RT 14 NAKED 8

X

X

Y

Y

K

K

Z

Z

SPREAD RT 14 NAKED 8

SPREAD RT 15 NAKED 1

X

X

W

W

Z

Z

B

B

slide151

NAKED COMEBACK

X

Y

Z

#1

#3

#1

B

#2

TWINS RT 15 NAKED 1 COMEBACK

slide152

14 NAKED 8 COMEBACK 15 NAKED 1 COMEBACK

TWINS LT 14 NAKED 8 COMEBACK

TWINS RT 15 NAKED 1 COMEBACK

X

X

Y

Y

Z

Z

B

B

JOKER RT 15 NAKED 1 COMEBACK

ACE TRIPS LT 14 NAKED 8 COMEBACK

Y

Y

X

H

K

X

Z

Z

QUEENS RT 14 NAKED 8 COMEBACK

QUEENS RT 15 NAKED 1 COMEBACK

W

W

X

X

K

K

Z

Z

JACKS LT 14 NAKED 8 COMEBACK

SPREAD RT 15 NAKED 1 COMEBACK

X

X

Y

W

K

Z

Z

B

slide153

NAKED FLOOD

X

Y

Z

#1

#3

#1

B

#2

TWINS RT 15 NAKED 1 FLOOD

slide154

14 NAKED 8 FLOOD 15 NAKED 1 FLOOD

TWINS LT 14 NAKED 8 FLOOD

TWINS RT 15 NAKED 1 FLOOD

X

X

Y

Y

Z

Z

B

B

JOKER RT 15 NAKED 1 FLOOD

ACE TRIPS LT 14 NAKED 8 FLOOD

Y

Y

X

H

K

X

Z

Z

QUEENS RT 14 NAKED 8 FLOOD

QUEENS RT 15 NAKED 1 FLOOD

W

W

X

X

K

K

Z

Z

JACKS LT 14 NAKED 8 FLOOD

SPREAD RT 15 NAKED 1 FLOOD

X

X

Y

W

K

Z

Z

B

slide156

WAGGLE SMASH

X

Y

Z

SS#2

WS#1

SS#1

slide157

WAGGLE SMASH

TWINS LT 22 WAGGLE 8 - SMASH

TWINS RT 27 WAGGLE 1 - SMASH

Y

Y

X

X

Z

Z

SPREAD LT 22 WAGGLE 8 – SMASH

SPREAD RT 27 WAGGLE 1 – SMASH

X

X

W

W

Z

Z

ACE TRIPS LT 22 WAGGLE 8 - SMASH

ACE TRIPS RT 27 WAGGLE 1 - SMASH

H

H

X

X

Z

Z

ACE TRIPS LT Y-FLOP

22 WAGGLE 8 - SMASH

ACE TRIPS RT Y-FLOP

27 WAGGLE 1 - SMASH

H

H

X

X

Z

Z

slide158

WAGGLE FLOOD

X

Y

Z

SS#2

WS#1

SS#1

slide159

WAGGLE FLOOD

TWINS RT 27 WAGGLE 1 - FLOOD

TWINS LT 22 WAGGLE 8 - FLOOD

Y

Y

X

X

Z

Z

SPREAD RT 27 WAGGLE 1 – FLOOD

SPREAD LT 22 WAGGLE 8 – FLOOD

X

X

W

W

Z

Z

ACE TRIPS RT 27 WAGGLE 1 - FLOOD

ACE TRIPS LT 22 WAGGLE 8 - FLOOD

H

H

X

X

Z

Z

ACE TRIPS RT Y-FLOP

27 WAGGLE 1 - FLOOD

ACE TRIPS LT Y-FLOP

22 WAGGLE 8 - FLOOD

H

H

X

X

Z

Z

slide160

WAGGLE COMEBACK

X

Y

Z

SS#2

WS#1

SS#1

slide161

WAGGLE COMEBACK

TWINS LT

22 WAGGLE 8 - COMEBACK

TWINS RT 27

WAGGLE 1 - COMEBACK

Y

Y

X

X

Z

Z

SPREAD LT

22 WAGGLE 8 – COMEBACK

SPREAD RT

27 WAGGLE 1 – COMEBACK

X

X

W

W

Z

Z

ACE TRIPS LT

22 WAGGLE 8 - COMEBACK

ACE TRIPS RT

27 WAGGLE 1 - COMEBACK

H

H

X

X

Z

Z

ACE TRIPS LT Y-FLOP

22 WAGGLE 8 - COMEBACK

ACE TRIPS RT Y-FLOP

27 WAGGLE 1 - COMEBACK

H

H

X

X

Z

Z

slide162

WAGGLE OUT

X

Y

Z

SS#2

WS#1

SS#1

slide163

WAGGLE OUT

TWINS LT 22 WAGGLE 8 - OUT

TWINS RT 27 WAGGLE 1 - OUT

Y

Y

X

X

Z

Z

SPREAD LT 22 WAGGLE 8 – OUT

SPREAD RT 27 WAGGLE 1 – OUT

X

X

W

W

Z

Z

ACE TRIPS LT 22 WAGGLE 8 - OUT

ACE TRIPS RT 27 WAGGLE 1 - OUT

H

H

X

X

Z

Z

ACE TRIPS RT Y-FLOP

27 WAGGLE 1 - OUT

ACE TRIPS LT Y-FLOP

22 WAGGLE 8 - OUT

H

H

X

X

Z

Z

slide164

WAGGLE DIVIDE

X

Y

Z

SS#2

WS#1

SS#1

slide165

WAGGLE DIVIDE

TWINS LT 22 WAGGLE 8 - DIVIDE

TWINS RT 27 WAGGLE 1 - DIVIDE

Y

Y

X

X

Z

Z

SPREAD LT 22 WAGGLE 8 – DIVIDE

SPREAD RT 27 WAGGLE 1 – DIVIDE

X

X

W

W

Z

Z

ACE TRIPS LT 22 WAGGLE 8 - DIVIDE

ACE TRIPS RT 27 WAGGLE 1 - DIVIDE

H

H

X

X

Z

Z

ACE TRIPS LT Y-FLOP

22 WAGGLE 8 - DIVIDE

ACE TRIPS RT Y-FLOP

27 WAGGLE 1 - DIVIDE

H

H

X

X

Z

Z

slide167

COMEBACK (3x1)

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide168

COMEBACK (2x2)

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide169

COMEBACK

GUN K-ZAC TO QUEENS RT

SPRINT RT COMEBACK

GUN QUEENS LT DASH LT COMEBACK

W

W

X

X

K

K

Z

Z

GUN JACKS LT DASH LT COMEBACK

GUN K-ZAC TO TRIPS RT

SPRINT RT COMEBACK

W

Y

X

X

Z

Z

K

K

GUN JOKER LT DASH LT COMEBACK

GUN K-ZAC TO JOKER RT

SPRINT RT COMEBACK

Y

Y

X

X

K

K

Z

Z

TWINS RT STR SPRINT RT COMEBACK

GUN SPREAD LT DASH LT COMEBACK

W

Y

X

X

Z

Z

slide170

FLOOD (3x1)

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide171

FLOOD (2x2)

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide172

FLOOD

GUN K-ZAC TO QUEENS RT SPRINT RT FLOOD

GUN QUEENS LT DASH LT FLOOD

W

W

X

X

K

K

Z

Z

GUN JACKS LT DASH LT FLOOD

GUN K-ZAC TO TRIPS RT SPRINT RT FLOOD

W

Y

X

X

Z

Z

K

K

GUN JOKER LT DASH LT FLOOD

GUN K-ZAC TO JOKER RT SPRINT RT FLOOD

Y

Y

X

X

K

K

Z

Z

TWINS RT STR SPRINT RT FLOOD

GUN SPREAD LT DASH LT FLOOD

W

Y

X

X

Z

Z

slide173

SWITCH (3x1)

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide174

SWITCH (2x2)

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide175

SWITCH-SIT (2x2)

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide176

SWITCH / SWITCH-SIT

GUN K-ZAC TO QUEENS RT SPRINT RT SWITCH

GUN QUEENS LT DASH LT SWITCH

W

W

X

X

K

K

Z

Z

GUN JACKS LT DASH LT SWITCH

GUN K-ZAC TO TRIPS RT SPRINT RT SWITCH

W

Y

X

X

Z

Z

K

K

GUN JOKER LT DASH LT SWITCH-SIT

GUN K-ZAC TO JOKER RT SPRINT RT SWITCH

Y

Y

X

X

K

K

Z

Z

TWINS RT STR SPRINT RT SWITCH

GUN SPREAD LT DASH LT SWITCH

W

Y

X

X

Z

Z

slide177

CURL

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide178

CURL

GUN K-ZAC TO QUEENS RT SPRINT RT CURL

GUN QUEENS LT DASH LT CURL

W

W

X

X

K

K

Z

Z

GUN JACKS LT DASH LT CURL

GUN K-ZAC TO TRIPS RT SPRINT RT CURL K-OPT

W

Y

X

X

Z

Z

K

K

GUN JOKER LT SPRINT LT CURL

GUN K-ZAC TO TENS RT DASH RT CURL

Y

Y

X

X

K

K

Z

Z

GUN SPREAD LT DASH LT CURL

TWINS RT STR SPRINT RT CURL

W

X

Y

X

Z

Z

slide179

THROWBACK

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide180

“MULE” / “ARMY” (3x1)

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide181

“MULE” / “ARMY” (2x2)

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide182

“MULE” / “ARMY”

GUN TRIPS LT

“MULE”

GUN TRIPS RT

“ARMY”

W

W

X

X

Z

Z

K

K

GUN TRIPS LT FAR

“ARMY”

GUN TRIPS RT FAR

“MULE”

W

W

X

X

Z

Z

K

K

GUN JACKS RT

“ARMY”

GUN JACKS LT

“MULE”

Y

Y

X

X

K

K

Z

Z

GUN JACKS RT FAR

“MULE”

GUN JACKS LT FAR

“ARMY”

Y

Y

X

X

K

K

Z

Z

slide183

“MULE” / “ARMY”

GUN QUEENS LT

“MULE”

GUN QUEENS RT

“ARMY”

W

W

X

X

K

K

Z

Z

GUN QUEENS RT FAR

“MULE”

GUN QUEENS LT FAR

“ARMY”

W

X

W

K

X

K

Z

Z

GUN JOKER RT

“ARMY”

GUN JOKER RT FAR

“MULE”

Y

Y

X

X

K

Z

K

Z

GUN SPREAD LT

“MULE”

TWINS RT STR

“ARMY”

W

X

Y

X

Z

Z

slide185

JET X (2x2)

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide186

JET X (3x1)

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide187

JET BREAKERS

BREAKERS: We will tag almost all JET routes with a “Breaker.” The Breaker will adjust his route based on the coverage the defense is in.

Versus a 2-High coverage (Cover 4, 2, 6), the breaker will break off his route at 12yds to attack the void in the middle of the zone.

Versus a 1-High coverage (Cover 3) or a rotational zone coverage that turns into a 1-High look (Zone Pressure, Cover 8), the Breaker will stay on his normal Landmark Takeoff to attack the seam of the zone.

Example: GUN QUEENS RT 61 JET X (X is the Breaker)

F

$

F

C

C

C

C

D

M

D

W

S

M

W

$

T

N

T

T

N

T

S

COVER 4

COVER 3

F

$

F

$

C

C

D

M

W

C

D

S

M

C

W

S

T

N

T

T

N

T

ZONE PRESSURE

COVER 2

F

$

F

$

C

C

C

D

M

D

W

S

M

C

S

T

N

T

W

T

N

T

COVER 6

COVER 8

slide188

JET SERIES

QUEENS RT 51 JET X A-VEE

GUN K-ZAC TO QUEENS RT 61 JET K

W

W

X

X

K

K

Z

Z

A

GUN JACKS RT FAR 58 JET X A-SWING

GUN K-ZAC TO TRIPS RT 61 JET X

W

X

Y

X

Z

Z

K

K

A

GUN JOKER RT 51 JET K A-VEE

GUN K-ZAC TO JOKER RT 61 JET K

Y

Y

X

X

K

K

Z

Z

A

QUEENS RT 61 JET X COMEBACK

GUN EMPTY LT 58 JET X

X

W

W

X

K

Z

K

A

Z

slide189

STICK (2x2)

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide190

STICK (3x1)

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide191

STICK

QUEENS RT 61 STICK

GUN K-ZAC TO TRIPS RT 61 STICK

W

W

X

X

K

K

Z

Z

JACKS RT 61 STICK

GUN ZAC TO JACKS RT 61 STICK

X

Y

Y

X

Z

Z

K

K

JOKER RT 61 STICK

GUN SPREAD RT 71 STICK

X

W

X

Y

Z

K

Z

ACE RT 61 STICK

GUN X-ZAC TO QUEENS RT FLIP 61 STICK

W

H

Z

Y

X

K

X

Z

slide192

MESH

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide193

MESH

QUEENS RT 51 MESH

GUN K-ZAC TO QUEENS RT 51 MESH

W

W

X

X

K

K

Z

Z

JACKS RT 51 MESH

GUN ZAC TO JACKS RT 61 MESH

X

Y

Y

X

Z

Z

K

K

TENS RT 51 MESH

GUN EMPTY RT 51 MESH

X

X

X

Y

A

K

Z

K

Z

ACE RT 61 MESH

GUN X-ZAC TO QUEENS RT FLIP 51 MESH

W

H

Z

Y

X

K

X

Z

slide195

SMASH

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide196

SMASH BIG

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide197

SMASH

QUEENS RT 61 SMASH

GUN K-ZAC TO QUEENS RT 61 SMASH BIG-SWAP

W

W

X

X

K

K

Z

Z

JACKS RT 61 SMASH BIG

GUN SPREAD RT 71 SMASH BIG-SWAP

Y

X

X

W

Z

K

Z

TENS RT 61 SMASH BIG

GUN SPREAD RT 61 SMASH BIG

X

W

X

Y

Z

K

Z

A

ACE RT 61 SMASH BIG-SWAP

GUN EMPTY LT 58 SMASH

X

H

W

Y

Z

X

A

K

Z

slide198

SMASH SHAKE

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide199

HITCH & GO

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide200

SMASH-SHAKE / HITCH & GO

QUEENS RT 61 SMASH-SHAKE

GUN K-ZAC TO QUEENS RT 61 SMASH-SHAKE SWAP

W

W

X

X

K

K

Z

Z

A

JACKS RT 61 SMASH-SHAKE

GUN ZAC TO JACKS RT 61 SMASH-SHAKE SWAP

X

Y

Y

X

Z

Z

K

K

QUEENS RT 61 HITCH & GO

GUN SPREAD RT 71 SMASH-SHAKE SWAP

X

W

W

X

K

Z

Z

A

JACKS RT 61 HITCH & GO

GUN X-ZAC TO QUEENS RT FLIP 61 SMASH SHAKE

Y

X

W

Z

Z

K

K

X

slide201

FOX

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide202

FOX

QUEENS RT 61 FOX

GUN K-ZAC TO QUEENS RT 61 FOX

W

W

X

X

K

K

Z

Z

JACKS RT 61 FOX

GUN ZAC TO JACKS RT 61 FOX

X

Y

Y

X

Z

Z

K

K

GUN SPREAD RT 71 FOX

TENS RT 61 FOX

X

Y

K

X

W

Z

Z

GUN X-ZAC TO QUEENS RT FLIP 61 FOX

ACE LT 68 RABBIT

W

Y

Z

H

Z

K

X

X

slide203

CURL

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide204

CURL BIG

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide205

CURL

QUEENS RT 61 CURL BIG

GUN K-ZAC TO QUEENS RT 61 CURL

W

W

X

X

K

K

Z

Z

JACKS RT 61 CURL BIG-SWAP

GUN SPREAD RT 71 CURL

X

Y

W

X

Z

Z

K

TENS RT 61 CURL BIG-SWAP

GUN SPREAD RT 61 CURL BIG

X

X

W

Y

K

Z

Z

A

JOKER RT 61 CURL-CLEAR

GUN X-ZAC TO QUEENS RT FLIP 61 CURL BIG

W

Z

X

Y

K

K

Z

X

slide206

SPEED-OUT

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide207

SPEED-OUT BIG

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide208

SPEED-OUT

QUEENS RT 61 SPEED-OUT

GUN K-ZAC TO QUEENS RT 51 SPEED-OUT A-CLEAR

W

W

X

X

K

K

Z

Z

A

JACKS RT 61 SPEED-OUT BIG

GUN SPREAD RT 71 SPEED-OUT BIG-SWAP

W

Y

X

X

Z

Z

K

TENS RT 61 SPEED-OUT BIG

GUN SPREAD RT 61 SPEED-OUT BIG

W

X

X

Y

Z

K

Z

A

ACE RT 61 SPEED-OUT BIG-SWAP

GUN EMPTY LT 58 SPEED-OUT

X

H

W

Y

Z

X

A

K

Z

slide209

DIG

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide210

BACK DIG (WEAKSIDE)

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide211

DIG / BACK DIG

QUEENS RT 61 DIG

GUN K-ZAC TO QUEENS RT 61 BACK DIG

W

W

X

X

K

K

Z

Z

JACKS RT 61 DIG

GUN EMPTY RT 51 DIG

X

Y

W

X

Z

K

A

Z

K

SPREAD RT 71 DIG

SPREAD RT 61 DIG

X

X

W

W

Z

Z

A

ACE RT 61 BACK DIG H-STAY

SPREAD RT 71 BACK DIG

X

W

H

Y

X

Z

Z

slide212

BACK CORNER (WEAKSIDE)

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide213

BACK CORNER

QUEENS RT 61 BACK CORNER

GUN K-ZAC TO QUEENS RT 61 BACK CORNER

W

W

X

X

K

K

Z

Z

JACKS RT 61 BACK CORNER

PRO RT 71 BACK CORNER

X

Y

Y

X

K

Z

Z

TENS RT 61 BACK CORNER

SPREAD RT 71 BACK CORNER

X

W

X

Y

Z

K

Z

ACE RT 61 BACK CORNER H-STAY

GUN FLEX PRO RT 71 BACK CORNER

Y

X

H

Y

X

Z

Z

slide214

FLAG BIG (WEAKSIDE)

X

Y

Z

SS#2

WS#1

SS#1

B

WS#2

slide215

FLAG BIG

PRO RT 68 FLAG BIG

STR FLO TO SPREAD RT WK 68 FLAG BIG

W

X

Y

X

Z

Z

B

B

ACE TRIPS LT Y-FLO 61 FLAG BIG

TWINS LT WING 61 FLAG BIG

Y

X

H

X

B

Z

Z

Y

TWINS RT 68 FLAG BIG

SLOT FLO TO TWINS RT WK 68 FLAG BIG

X

X

Y

Y

Z

Z

B

B

FLANK RT 568 FLAG BIG

STR FLO TO FLANK RT WK 568 FLAG BIG

Y

H

Y

H

Z

Z

B

B

slide216

CLEAR (WEAKSIDE)

X

W

K

Z

SS#2

WS#1

WS#2

SS#1

slide217

CLEAR

QUEENS RT 61 CLEAR

GUN K-ZAC TO QUEENS RT 61 CLEAR

W

W

X

X

K

K

Z

Z

JACKS RT 61 CLEAR

GUN ZAC TO JACKS RT 61 CLEAR

X

Y

Y

X

Z

Z

K

K

TENS RT 61 CLEAR

GUN K-ZAC TO TENS RT 61 CLEAR

Y

X

X

Y

K

Z

K

Z

DOUBLE SLOT RT 461 CLEAR

GUN X-ZAC TO QUEENS RT FLIP 61 CLEAR

W

Z

X

Z

T

A

K

X

slide219

SPOT

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide220

SPOT

TRIPS RT 61 SPOT

GUN K-ZAC TO TRIPS RT 61 SPOT-BUBBLE

W

W

X

X

K

K

Z

Z

JOKER RT 61 SPOT

GUN ZIN TO SPREAD RT 461 SPOT

X

Y

W

X

Z

K

Z

B

GUN JACKS RT 51 SPOT

GUN K-ZAC TO KINGS RT 61 SPOT-BUBBLE

Y

X

Y

X

K

Z

Z

K

A

GUN SAIL TO SPREAD RT A-TRIPS

61 SPOT-BUBBLE

ACE TRIPS RT 61 SPOT

W

H

Y

X

A

Z

Z

X

slide221

BICEP

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide222

BICEP

TRIPS RT 61 BICEP

GUN K-ZAC TO TRIPS RT 61 BICEP

W

W

X

X

K

K

Z

Z

JOKER RT 61 BICEP

GUN QUEENS RT 51 BICEP

X

Y

W

X

K

Z

Z

K

A

GUN K-ZAC TO KINGS RT 61 BICEP

GUN SPREAD RT 461 BICEP

Y

X

W

K

Z

X

Z

B

GUN SAIL TO SPREAD RT TRIPS

61 BICEP

ACE TRIPS RT 61 BICEP

H

Y

W

X

Z

X

A

Z

slide223

CHOICE

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide224

CHOICE

TRIPS RT 61 CHOICE

GUN K-ZAC TO TRIPS RT 61 CHOICE

W

W

X

X

K

K

Z

Z

JOKER RT 61 CHOICE

GUN QUEENS RT 51 CHOICE

X

Y

W

X

Z

K

Z

K

A

GUN K-ZAC TO KINGS RT 61 CHOICE

GUN SPREAD RT 461 CHOICE

Y

X

W

K

Z

X

Z

B

GUN SAIL TO SPREAD RT A-TRIPS

61 CHOICE

ACE TRIPS RT 61 CHOICE

H

Y

W

X

Z

X

A

Z

slide225

UNDER

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide226

UNDER

TRIPS RT 61 UNDER

GUN K-ZAC TO TRIPS RT 61 UNDER

W

W

X

X

K

K

Z

Z

JOKER RT 61 UNDER

BUNCH RT 61 UNDER

X

Y

W

X

Z

K

K

Z

GUN DIAMOND RT 51 UNDER

GUN K-ZAC TO KINGS RT 61 UNDER

W

X

Y

X

K

Z

K

Z

A

GUN SAIL TO SPREAD RT A-TRIPS

61 UNDER

ACE TRIPS RT 61 UNDER

W

H

Y

X

A

Z

Z

X

slide227

FOLD

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide228

FOLD

TRIPS RT 61 FOLD

GUN K-ZAC TO TRIPS RT 61 FOLD

W

W

X

X

K

K

Z

Z

JOKER RT 61 FOLD

BUNCH RT 61 FOLD

X

Y

W

X

Z

K

K

Z

GUN DIAMOND RT 51 FOLD

GUN K-ZAC TO KINGS RT 61 FOLD

W

X

Y

X

K

Z

K

Z

A

GUN SAIL TO SPREAD RT A-TRIPS

61 FOLD

ACE TRIPS RT 61 FOLD

W

H

Y

X

A

Z

Z

X

slide229

INDY

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide230

INDY

TRIPS RT 61 INDY

GUN K-ZAC TO TRIPS RT 61 INDY

W

W

X

X

K

K

Z

Z

JOKER RT 61 INDY

BUNCH RT 61 INDY

X

Y

W

X

Z

K

K

Z

GUN DIAMOND RT 51 INDY

GUN K-ZAC TO KINGS RT 61 INDY

W

X

Y

X

K

Z

K

Z

A

GUN SAIL TO SPREAD RT A-TRIPS

61 INDY

ACE TRIPS RT 61 INDY

W

H

Y

X

A

Z

Z

X

slide231

TORNADO

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide232

TORNADO

TRIPS RT 61 TORNADO

GUN K-ZAC TO TRIPS RT 61 TORNADO

W

W

X

X

K

K

Z

Z

JOKER RT 61 TORNADO

BUNCH RT 61 TORNADO

X

Y

W

X

Z

K

K

Z

GUN DIAMOND RT 51 TORNADO

GUN K-ZAC TO KINGS RT 61 TORNADO

W

X

Y

X

K

Z

K

Z

A

GUN SAIL TO SPREAD RT A-TRIPS

61 TORNADO

ACE TRIPS RT 61 TORNADO

W

H

Y

X

A

Z

Z

X

slide233

WHEEL

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide234

WHEEL

TRIPS RT 61 WHEEL

GUN K-ZAC TO TRIPS RT 61 WHEEL

W

W

X

X

K

K

Z

Z

GUN X-ZAC TO TRIPS RT FLIP 61 WHEEL

GUN ZAC TO TRIPS RT 61 WHEEL

X

W

W

Z

K

K

X

Z

KINGS RT 61 WHEEL

GUN K-ZAC TO KINGS RT 61 WHEEL

Y

X

Y

X

K

Z

Z

K

GUN SPREAD RT A-TRIPS 61 WHEEL

GUN SAIL TO SPREAD RT A-TRIPS 61 WHEEL

W

W

X

X

A

A

Z

Z

slide236

FOX - CLEAR

W

X

Z

K

WS#1

SS#2

SS#1

SS#3

FORMATIONS

3x1: TRIPS, JOKER, KINGS, ACE TRIPS, SPREAD TRIPS

PROTECTIONS

60

READS

STRONGSIDE ROUTE: Read Strongside underneath defender (OSLB, SS).

vs. MAN – Look to shallow In now.

PREF. COVERAGES

Any Zone

slide237

FOX - CLEAR

TRIPS RT 61 FOX-CLEAR

GUN K-ZAC TO TRIPS RT 61 FOX-CLEAR

W

W

X

X

K

K

Z

Z

JOKER RT 61 FOX-CLEAR

BUNCH RT 61 FOX-CLEAR

X

Y

W

X

Z

K

K

Z

GUN DIAMOND RT 51 FOX-CLEAR

GUN K-ZAC TO KINGS RT 61 FOX-CLEAR

W

X

Y

X

K

Z

K

Z

A

GUN SAIL TO SPREAD RT A-TRIPS

61 FOX-CLEAR

ACE TRIPS RT 61 FOX-CLEAR

H

Y

W

X

Z

X

A

Z

slide238

BACK CORNER - CLEAR

X

W

K

Z

WS#1

SS#2

SS#1

SS#3

slide239

BACK CORNER - CLEAR

TRIPS RT 68 BACK CORNER - CLR

GUN K-ZAC TO TRIPS RT 68 BACK CORNER - CLR

W

X

W

X

K

Z

K

Z

JOKER RT 68 BACK CORNER - CLR

BUNCH RT 68 BACK CORNER - CLR

X

Y

W

X

Z

K

K

Z

TRIPS LT 61 BACK CORNER - CLR

GUN K-ZAC TO TRIPS LT 61 BACK CORNER - CLR

W

X

X

W

K

Z

K

Z

GUN SAIL TO SPREAD RT A-TRIPS

68 BACK CORNER - CLR

JOKER LT 61 BACK CORNER - CLR

W

Y

X

X

A

Z

Z

K

slide240

BACK DIG - CLEAR

X

W

K

Z

WS#1

SS#2

SS#1

SS#3

slide241

BACK DIG - CLEAR

TRIPS RT 68 BACK DIG - CLR

GUN K-ZAC TO TRIPS RT 68 BACK DIG - CLR

W

X

W

X

K

Z

K

Z

JOKER RT 68 BACK DIG - CLR

BUNCH RT 68 BACK DIG - CLR

X

Y

W

X

Z

K

K

Z

TRIPS LT 61 BACK DIG - CLR

GUN K-ZAC TO TRIPS LT 61 BACK DIG - CLR

W

X

X

W

K

Z

K

Z

GUN SAIL TO SPREAD RT A-TRIPS

68 BACK DIG - CLR

JOKER LT 61 BACK DIG - CLR

Y

X

W

X

Z

K

A

Z

slide242

CURL - CLEAR

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide243

CURL - CLEAR

TRIPS RT 61 CURL-CLEAR

GUN K-ZAC TO TRIPS RT 61 CURL-CLEAR

W

X

W

X

K

Z

K

Z

JOKER RT 61 CURL-CLEAR

GUN SPREAD RT TRIPS 61 CURL-CLEAR

X

Y

W

X

Z

K

B

Z

TRIPS LT 68 CURL-CLEAR

GUN K-ZAC TO TRIPS LT 68 CURL-CLEAR

W

X

X

K

W

Z

K

Z

GUN SAIL TO SPREAD RT A-TRIPS

61 CURL-CLEAR

JOKER LT 68 CURL-CLEAR

W

Y

X

X

A

Z

Z

K

slide244

DIG-FLAT

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide245

DIG-WHIP

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

slide246

DIG – FLAT / WHIP

TRIPS RT 61 DIG-FLAT

GUN K-ZAC TO TRIPS RT 61 DIG-WHIP

W

W

X

X

K

K

Z

Z

JOKER RT 61 DIG-WHIP

JOKER RT 61 DIG-FLAT

X

Y

X

Y

Z

K

Z

K

GUN SPREAD RT TRIPS 61 DIG-FLAT

GUN SPREAD RT TRIPS 61 DIG-WHIP

W

W

X

X

B

Z

Z

B

GUN SAIL TO SPREAD RT A-TRIPS

61 DIG-FLAT

GUN SAIL TO SPREAD RT A-TRIPS

61 DIG-WHIP

W

W

X

X

A

A

Z

Z

slide248

CURL (EMPTY)

X

W

A

Z

K

WS#1

SS#2

WS#2

SS#1

SS#3

slide249

CURL (EMPTY)

EMPTY LT 58 CURL

EMPTY RT 51 CURL

W

W

X

X

A

A

K

K

Z

Z

GUN SAIL TO EMPTY LT 58 CURL

GUN SAIL TO EMPTY RT 51 CURL

W

W

X

X

A

A

K

K

Z

Z

GUN SQUIRM TO EMPTY LT 58 CURL

GUN SQUIRM TO EMPTY RT 51 CURL

W

W

X

X

A

A

K

K

Z

Z

GUN A-ZAC TO EMPTY LT 58 CURL

GUN A-ZAC TO EMPTY RT 51 CURL

W

W

X

X

A

A

K

K

Z

Z

slide250

SPEED-OUT (EMPTY)

X

W

A

Z

K

WS#1

SS#2

WS#2

SS#1

SS#3

slide251

SPEED-OUT (EMPTY)

EMPTY LT 58 SPEED-OUT

EMPTY RT 51 SPEED-OUT

W

W

X

X

A

A

K

K

Z

Z

GUN SAIL TO EMPTY LT 58 SPEED-OUT

GUN SAIL TO EMPTY RT 51 SPEED-OUT

W

W

X

X

A

A

K

K

Z

Z

GUN SQUIRM TO EMPTY LT 58 SPEED-OUT

GUN SQUIRM TO EMPTY RT 51 SPEED-OUT

W

W

X

X

A

A

K

K

Z

Z

GUN A-ZAC TO EMPTY LT 58 SPEED-OUT

GUN A-ZAC TO EMPTY RT 51 SPEED-OUT

W

W

X

X

A

A

K

K

Z

Z

slide252

SMASH (EMPTY)

X

W

A

Z

K

WS#1

SS#2

WS#2

SS#1

SS#3

slide253

SMASH (EMPTY)

EMPTY LT 58 SMASH

EMPTY RT 51 SMASH

W

W

X

X

A

A

K

K

Z

Z

GUN SAIL TO EMPTY LT 58 SMASH

GUN SAIL TO EMPTY RT 51 SMASH

W

W

X

X

A

A

K

K

Z

Z

GUN SQUIRM TO EMPTY LT 58 SMASH

GUN SQUIRM TO EMPTY RT 51 SMASH

W

W

X

X

A

A

K

K

Z

Z

GUN A-ZAC TO EMPTY LT 58 SMASH

GUN A-ZAC TO EMPTY RT 51 SMASH

W

W

X

X

A

A

K

K

Z

Z

slide254

JET X (EMPTY)

X

W

A

Z

K

WS#1

SS#2

WS#2

SS#1

SS#3

slide255

JET SERIES (EMPTY)

EMPTY LT 58 JET K

EMPTY RT 51 JET X

W

W

X

X

A

A

K

K

Z

Z

GUN SAIL TO EMPTY LT 58 JET X

GUN SAIL TO EMPTY RT 51 JET K

W

W

X

X

A

A

K

K

Z

Z

GUN SQUIRM TO EMPTY LT 58 JET K

GUN SQUIRM TO EMPTY RT 51 JET X

W

W

X

X

A

A

K

K

Z

Z

GUN A-ZAC TO EMPTY LT 58 JET X

GUN A-ZAC TO EMPTY RT 51 JET K

W

W

X

X

A

A

K

K

Z

Z

slide256

DIG (EMPTY)

X

W

A

Z

K

WS#1

SS#2

WS#2

SS#1

SS#3

slide257

DIG (EMPTY)

EMPTY LT 58 DIG

EMPTY RT 51 DIG

W

W

X

X

A

A

K

K

Z

Z

GUN SAIL TO EMPTY LT 58 DIG

GUN SAIL TO EMPTY RT 51 DIG

W

W

X

X

A

A

K

K

Z

Z

GUN SQUIRM TO EMPTY LT 58 DIG

GUN SQUIRM TO EMPTY RT 51 DIG

W

W

X

X

A

A

K

K

Z

Z

GUN A-ZAC TO EMPTY LT 58 DIG

GUN A-ZAC TO EMPTY RT 51 DIG

W

W

X

X

A

A

K

K

Z

Z

slide258

MESH (EMPTY)

X

W

A

Z

K

WS#1

SS#2

WS#2

SS#1

SS#3

slide259

MESH (EMPTY)

EMPTY RT 51 MESH

EMPTY LT 58 MESH

W

W

X

X

A

A

K

K

Z

Z

GUN SAIL TO EMPTY RT 51 MESH

GUN SAIL TO EMPTY LT 58 MESH

W

W

X

X

A

A

K

K

Z

Z

GUN SQUIRM TO EMPTY RT 51 MESH

GUN SQUIRM TO EMPTY LT 58 MESH

W

W

X

X

A

A

K

K

Z

Z

GUN A-ZAC TO EMPTY RT 51 MESH

GUN A-ZAC TO EMPTY LT 58 MESH

W

W

X

X

A

A

K

K

Z

Z

slide262

11/18 BOSS

BLACK (4-3)

UNDER (4-3)

$

F

$

F

#0

C

M

W

S

M

W

C

#0

C

C

E

T

T

E

S

E

T

T

E

“FORCE”

“SCOOP”

“BASE”

FLANK RT 11 BOSS

FLANK LT STR 18 BOSS

11/18 Boss is an under-blocked outside stretch play run to a TE from multiple sets. We will utilize both Zone and Man blocking schemes based on the front.

NOTES:

slide263

18 BOSS 11 BOSS

OKIE

OKIE

$

F

F

C

M

D

C

$

D

M

C

C

#0

#0

S

T

N

T

T

N

W

W

T

S

“SCOOP”

“ZORRO”

60

60

F

F

C

C

C

C

M

M

W

D

#0

#0

T

T

T

T

W

E

S

E

N

N

N

N

“SCOOP”

“SCOOP”

** Center makes a “50” call & identifies the NG in the front-side A-gap as #0.

DOUBLE EAGLE

DOUBLE EAGLE

F

F

$

$

C

M

D

C

C

D

M

C

#0

#0

T

N

N

T

S

S

T

T

W

W

“ZORRO”

“ZORRO”

COWBOY (3-3)

COWBOY (3-3)

F

F

C

C

C

C

M

D

D

M

$

$

#0

#0

T

N

N

T

T

T

S

S

W

W

“SCOOP”

“SCOOP”

slide264

BLACK (4-3)

UNDER (4-3)

$

F

$

F

#0

M

W

C

M

W

#0

C

S

C

E

T

T

C

E

E

T

T

E

S

“FORCE”

“SCOOP”

GUN JOKER LT FAR

11 OPTION

FLANK LT STR 18 OPTION

11/18 OPTION

11/18 Option is an under-blocked zone play to attack the edge. It can be run from the gun or under center, to a TE or an open side (split-end), & can be run from 1-Back or 2-Back sets. Option may be choiced or packaged. We will option EMOL (End Man On the Line) unless the play is tagged (11/18 Option-LB).

NOTES:

slide265

18 OPTION 11 OPTION

OKIE

OKIE

$

F

$

F

C

M

D

C

C

C

M

D

#0

#0

S

T

N

W

N

T

T

T

W

S

“SCOOP”

“SCOOP”

60

60

F

F

C

C

C

C

M

W

M

D

#0

#0

T

T

T

T

W

E

S

E

N

N

N

N

“SCOOP”

“SCOOP”

** Center makes a “50” call & identifies the NG in the front-side A-gap as #0.

DOUBLE EAGLE

DOUBLE EAGLE

F

F

$

C

$

D

C

M

D

C

M

C

#0

#0

N

T

W

T

N

S

T

T

W

S

COWBOY (3-3)

COWBOY (3-3)

F

F

C

C

C

C

D

M

M

D

$

$

#0

#0

N

T

T

N

T

T

S

S

W

W

“SCOOP”

“SCOOP”

slide266

22/27 POWER

BLACK (4-3)

UNDER (4-3)

$

F

$

F

#2

#1

#2

C

C

M

W

S

M

W

C

#1

C

E

T

T

E

S

E

T

T

E

FLANK LT 27 POWER

PRO RT 22 POWER

22/27 Power is a GAP scheme with a double team at the point of attack to move the line of scrimmage. Power can be run to either the TE side or split end side of the formation.

NOTES:

slide267

27 POWER 22 POWER

OKIE

OKIE

$

F

F

#2

D

M

C

C

M

D

#2

C

C

$

#1

#1

T

N

T

W

S

T

N

S

T

W

“TACO”

60

60

F

F

C

C

#2

C

#2

C

M

M

D

D

#1

#1

T

T

T

T

W

W

S

S

N

N

N

N

DOUBLE EAGLE

DOUBLE EAGLE

F

F

C

M

D

C

C

D

M

C

#2

#2

$

$

#1

#1

T

N

S

N

T

S

T

T

W

W

“TACO”

“TACO”

COWBOY (3-3)

COWBOY (3-3)

F

F

C

C

C

C

#2

#2

M

D

D

M

$

$

#1

#1

T

N

N

T

S

S

T

T

W

W

“TACO”

“TACO”

slide269

44

X

K

Z

SS#2

WS#1

SS#1

slide270

49

X

Z

WS#1

SS#1

slide271

49-COMEBACK

X

Z

WS#1

SS#1

slide272

POWER PASS

H

Y

Z

WS#1

SS#2

SS#1

B

SS#3

slide273

FLAG

Y

H

Z

SS#2

WS#1

SS#1

B

WS#2

slide274

MESH

Y

H

Z

X

SS#2

WS#2

WS#1

SS#1

slide275

FOX

Y

H

Z

X

SS#2

WS#2

WS#1

SS#1

slide276

UNDER

Y

H

X

Z

WS#1

SS#3

SS#1

SS#2

slide277

UNDER X-CORNER

Y

H

X

Z

WS#1

SS#3

SS#1

SS#2

slide278

SPOT

Y

H

X

Z

WS#1

SS#3

SS#2

SS#1

slide279

SPIN (“SPOT-IN”)

Y

H

X

Z

WS#1

SS#3

SS#2

SS#1

slide280

SPIN

BUNCH RT 61 SPIN

FLANK RT WING 61 SPIN

W

H

X

Y

K

B

Z

Z

FLANK RT BUNCH 61 SPIN

GUN ZIN TO SPREAD RT 61 SPIN

W

X

H

Y

Z

B

Z

B

GUN ACE RT 51 SPIN

JUMBO RT STR 61 SPIN

Y

H

H

Y

Z

X

R

B

A

ACE TRIPS RT 61 SPIN

JUMBO RT WING 61 SPIN

H

Y

H

Y

Z

X

R

B

slide282

DESPERATION

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

A

slide283

HAIL MARY

X

W

K

Z

SS#2

WS#1

SS#3

SS#1

A