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Exploring Computer Graphics with André Thomas: The Intersection of Movies and Games

Dive into the innovative world of computer graphics with André Thomas, a Computer Graphics Supervisor at EA Sports. This presentation explores the foundational elements of making movies and games, covering key concepts such as system variables, data fetching, and graphics rendering techniques. Through practical examples and insights, learn how computer graphics are crafted to create immersive experiences in gaming and film. Ideal for enthusiasts and professionals alike, this session offers a blend of technical details and creative exploration in digital artistry.

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Exploring Computer Graphics with André Thomas: The Intersection of Movies and Games

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  1. Making Movies & Games André Thomas Computer Graphics Supervisor EA Sports

  2. In the Beginning LD BC,($4026) ; (20) fetch possible previous key value from ; CH_ADD LD ($4026),HL ; (16) put the fresh key value in CH_ADD. LD A,B ; ( 4) fetch high byte. ADD A,$02 ; ( 7) test for $FF, no-key which will set ; carry. SBC HL,BC ; (15) subtract the two raw keys. EX DE,HL ; ( 4) result, possibly zero, to DE. LD HL,$4022 ; (10) now address system variable RESULT. LD A,(HL) ; ( 7) load A from RESULT_lo. OR D ; ( 4) check the OR E ; ( 4) subtraction result. RET Z ; ( 5,11) return if all three zero

  3. Tool & Die Maker • Restaurant Manager • Hotel Manager

  4. Live Action

  5. CG Features

  6. CG Features

  7. Questions?

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