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SIG-Game

SIG-Game. Game Design Implementation. November 27 th Two groups Hacking Work on whatever you want (i.e. programs, applications) Game Jam (Theme: 15 seconds) Collaboration Work with the people there and collaborate on a singular experience Individual Game Jams

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SIG-Game

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  1. SIG-Game Game Design Implementation

  2. November 27th • Two groups • Hacking • Work on whatever you want (i.e. programs, applications) • Game Jam (Theme: 15 seconds) • Collaboration • Work with the people there and collaborate on a singular experience • Individual Game Jams • Work by yourself and make any game you want (has to fit theme to compete) • All games will be judges, prizes Hackajam

  3. Next meeting: 5 – 6 p.m., Mac Lab • Tom Sakkos: Works for NetherRealms as a programmer • Mortal Kombat • Presentation + Q&A NetherRealm

  4. Poll

  5. Game Design Demo

  6. Question 1: What is the idea you want your game to express • Fun • Political Issue • Emotions Abstract Idea

  7. Question 2: What game system will fit your idea in the best way • RPG • Platformer • Puzzle • Something new (to fit your idea)/Hybrid Design Structure

  8. Question 3: What mechanics can be added to core structure to enhance gameplay • Examples • Zelda’s equipment progression • Megaman’s suit progression • Kingdom Hearts/Final Fantasy area progression Mechanics

  9. Question 4: What is the aesthetic, or artistic, theme what will be consistent throughout your game • Art direction/design • Music • Narrative Consistent Theme

  10. End

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