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ABSTRACT

ABSTRACT.

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ABSTRACT

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  1. ABSTRACT When an individual dies, there is a sense of loss within his or her community and inner social circle. However, what happens to them – their identity – in the digital community? With modern society’s utilization of technology, there is now the transparency between the physical and digital realms. Social media, in particular, doesn’t necessarily trivialize an individual’s death but rather maintains a person’s essence and persona indefinitely… so much so that though the physical body ceases to exist, we are immortal in the virtual.

  2. PREVIOUS WORK: SOCIAL, CONCEPTUAL, METHODOLOGICAL COMMON THREAD: IDENTITY IN SOCIAL MEDIA

  3. QUESTIONS What happens to a person’s online identity after death? Can a person genuinely die in the “virtual” sense? What is the extent of information stored and archived online? Are our identities “digitally immortal?” In case of physical death, what are ways can we be memorialized online?

  4. DOMAINS & KEY WORDS • Identity • Psychology • Social Media/Internet Communications • “Virtual Immortality” (Archived Information & Data) • Death (Physical/Virtual)

  5. THESIS STATEMENT "______ will explore the concept of death – both physical and virtual – and its effect on social media and its communities.”

  6. RESEARCH & PRECEDENTS: DUBAR’S NUMBER “Grooming, Gossip, and the Evolution of Language” by Robin Dunbar DEFINITION OF DUNBAR’S NUMBER Number close, stable social relationships a single person has: estimated to be 150 people. Used in the study of internet communities such as Facebook, MySpace, and the Ultima Online gaming community.

  7. RESEARCH & PRECEDENTS: DEATH & IDENTITY “Human Identity & Bioethics” by David DeGrazia • DEFINITION OF DEATH • Physical Death: Cessation of circulatory/respiratory system. • Brain Death: End of cerebral/CNS activity. • Cognitive Death: Unable to continue self-narrative. DEFINITION OF IDENTITY Sentience, consciousness, history/memory, interaction Though the physical, mental, and/or cognitive may die, identity may still exist…

  8. RESEARCH & PRECEDENTS: DEATH IN REALITY/VIRTUAL SPHERE World of WarCraft Funeral, Subsequent Raid, and Online Ethics URL: http://tinyurl.com/pr-parsons-wow

  9. RESEARCH & PRECEDENTS: USER RIGHTS Terms of Service, Physical Death, & Deactivation vs. Deletion “Virtual Immortality”: Almost everything on the Internet is archived and lasts forever.

  10. RESEARCH & PRECEDENTS: MEMORIAM ON FACEBOOK Using Social Media in New Ways Digital Memoriams on Facebook

  11. RESEARCH & PRECEDENTS: WILLING VIRTUAL DEATH Destroying One’s Internet Presence Intentionally Seppukoo and Web 2.0 Suicide Machine: Banned By Facebook

  12. PERFORMANCE/METHOD EXPERIMENTATION: “Goodbye Cruel World Wide Web” Open-EndedSocial Experiment: What would happen to online identity? Effects on online/real-life community? Accessibility/communication with the absent? Continued/“immortalization” of Self-Narrative by other users? Fade away? Known Obstacles: Still physically alive. Won’t elicit emotional response. Personally enjoys using social media as a form of self-expression and communication.

  13. PROTOTYPE ONE: VISUALIZING AND QUANTIFYING FACEBOOK Is content on Facebook genuinely archived? Yes. Digital Biography from October ‘04 to October ’10 (Facebook launched in February ‘04) 746 Pages (not including expanded comments) 3.5 Hours of Clicking “See Older Posts” Would cost $74.60 to print “Virtual Immortality”: Facebook does archive user content, beginning from the very first post Reflection of one’s life: from small niche of real-life friends to rapid, internet globalization From HTML to PDF...

  14. PROTOTYPE TWO: VISUALIZING AND QUANTIFYING FACEBOOK Making a tangible object in the physical realm From PDF to Paper…

  15. PROTOTYPE THREE: THE GHOST TAPE Acting as a memoriam: putting an entire online history into a physical artifact From HTML to Text File to Terminal Ghost Tape contains 6 years worth of personal social media data Length is indeterminate: after 5 hours of listening, still in September 2010 Gold represents “value,” “preciousness” Inspired by old school audio systems and paranormal EVPs

  16. PROTOTYPE FOUR: GHOST TAPE VIA MAX/MSP Combining Audio and Moving Image to create memory object

  17. THANK YOU.

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