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CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

By: Daniel Maciolek Josh Oziemski. CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”. Exectutive Summary: Story Abstract.

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CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”

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  1. By: Daniel Maciolek Josh Oziemski CIS 487: Game Pitch“Three Plus an Undefined Number of Levels”

  2. Exectutive Summary: Story Abstract • The forces of Evil capture the princess of the kingdom Endlessia, and a valiant knight steps forward to do battle. Little does he know that he is trapped in a fold of space and time that will make their quest impossible. • “Three Plus an Undefined Number of Levels” is a overhead action game that takes place in a medieval fantasy setting.

  3. Game Play Look and Feel: Appearance • Core Design • Overhead-view action game • Levels composed of walls, enemies, and items • Simple player and enemy sprites and animations • Aesthetics • Changing level designs • Medieval castle/dungeon theme to level design • Basic animation for attacks and enemies

  4. Game Play Look and Feel: Player Roles • The player assumes the role of a valiant hero • The Knight has the ability to cast a basic lightning spell, which is his only means of defending himself • Can pick up health potions to recover his life • Can pick up mana potions to continue attacking

  5. Game Play Look and Feel: Player Actions • Movement • Overhead four-directional control via the arrow keys • Attacks • Lightning Spell

  6. Game Play Look and Feel: Player Actions • Leveling Up • Heroes gain experience points by killing enemies, and can spend them in order to level up between stages • Health • Defense • Attack • Magic • Speed

  7. Game Play Look and Feel: Game Play • Goals • Reach the Mystic Portal to progress • Increase arcade-style score by killing enemies, collecting items, and clearing levels

  8. Game Play Look and Feel: Level Summary • 3 Main Levels that are repeated • Dungeon-like feel to the levels • Primarily designed around fighting off large numbers of simple enemies • Items are available to pick up in each area

  9. Game Play Look and Feel: Story Progression • Story is comprised of: • A brief introduction at the start of the game, informing that their quest is futile (which it is) • A single-line after death, reminding them that the quest was futile in the first place

  10. Development Specification:Hardware • Very low hardware requirements by today's standards • Should be able to run on integrated graphics • 1 GB or RAM or less

  11. Development Specification:Software • A modern web browser with the Flash plug-in, capable of running a SWF • Firefox • Google Chrome • Internet Explorer (People use this?)

  12. Development Specification:Algorithm Style • Standard Game Algorithm • Start at title screen • Loop game until victory or failure conditions are met • Display ending/game over scenario • Return to title screen

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