Agile Methodology in Game Development: Year 3 Clinton Keith CTO, High Moon Studios What We’ll Talk About: History of Agile at High Moon What is Agile ? Why use it? Overview of Scrum , one Agile Methodology Agile Planning We’ll touch on eXtreme Programming (XP)
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High Moon Studios
This is about what we experienced, not the “Right Way” to make games
Other industries have used Agile to develop better products faster. Can we?
The roots of Agile go back 60 years for product dev (in Japan) and 30+ years for software dev.
The Agile Manifesto (modified for game dev):
CertaintyWasted Effort Can Come From “Noise”…and it influences what methodology we use
Source: Strategic Management and Organizational Dynamics by Ralph Staceyin Agile Software Development with Scrum by Ken Schwaber and Mike Beedle.
Not fun yet?
Product Backlog as prioritized by Product Owner
Defined as User Stories with conditions of satisfaction
Estimated with relative User Story Points
that help track progress
Sprint Backlog broken out by team
(Vertical Slice Added)
Review and Planning
Jump Input Control
Double Jump Option
Drag works against velocity
Slope = Velocity
Must hit zero hours by end