nintendo a go go computer games learning tools for the digital native l.
Download
Skip this Video
Loading SlideShow in 5 Seconds..
Nintendo a go-go Computer games: Learning tools for the digital native? PowerPoint Presentation
Download Presentation
Nintendo a go-go Computer games: Learning tools for the digital native?

Loading in 2 Seconds...

play fullscreen
1 / 25

Nintendo a go-go Computer games: Learning tools for the digital native? - PowerPoint PPT Presentation


  • 296 Views
  • Uploaded on

Nintendo a go-go Computer games: Learning tools for the digital native?. Derek P Robertson Learning Teaching Scotland New Technologies for Learning Development Officer. Young people are spending their time in a space which adults find difficult to supervise or understand -DEMOS Jan 2007.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Nintendo a go-go Computer games: Learning tools for the digital native?' - MartaAdara


Download Now An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
nintendo a go go computer games learning tools for the digital native

Nintendo a go-goComputer games:Learning tools for the digital native?

Derek P Robertson

Learning Teaching Scotland

New Technologies for Learning Development Officer

slide2

Young people are spending their time in a space which adults find difficult to supervise or understand

-DEMOS Jan 2007

our new learning space
Our new learning space…
  • Successful learners
  • Confident Individuals
  • Responsible citizens
  • Effective Contributors
prensky s digital native
Prensky’s digital native?
  • What is a digital native?
    • Modern technology is now embedded in, and integral to, young learners lives:
  • digital interactive TV
  • the internet
  • Music downloads
  • computer games
  • cell phones
  • instant messaging
  • blogs
  • ebay
  • online avatars
  • MMORPG
  • instant messaging
  • sharing media
digital natives what differs
Digital natives: what differs?
  • Does the digital learner learn in a different way?
    • They are used to receiving information at high speed
    • They like to parallel process/multi-task
    • They prefer graphics before text
    • They prefer random access (i.e. hypertext)
    • They work very well when networked
    • They thrive on instant gratification and frequent rewards
    • They prefer games to ‘serious’ work
prensky s digital immigrant
Prensky’s digital immigrant?
  • Have had to adapt to the ever increasing influence of technology on society
  • Retain their ‘accent’
    • print out e-mails
    • write on word processing documents rather than do it on screen
    • refer to the manual first
    • ‘Did you get my e-mail?’ phone call
communication breakdown
Communication breakdown?
  • Do teachers (digital immigrants) speak a different language from young learners (digital natives)?
  • Is our methodology still based on how immigrants were socialised to learn?
    • slowly, step-by-step, linear, individually, seriously
  • Do immigrants implicitly assume that learners learn, and will continue to learn, the way they always have?
a theoretical framework
A theoretical framework?
  • Social constructivism
    • Find out about what children already know and can do, value it and use this a s the foundation upon which future learning can be built
    • Importance of talk and collaboration in the learning process - a shared experience
    • Importance of cultural relevance and resonance
why computer games
Why computer games?
  • Whitfield Primary, Dundee, 1997-1999
    • Games at Christmas
    • Problem solving with the Zoombinis
    • Using the Nintendo 64 to promote creative writing
      • Pupils were motivated and stimulated to learn
      • Encouraged and facilitated collaboration
      • Encouraged and facilitated learner reflection
      • A climate of active and knowledgeable participation
      • No fear in the approach to their learning
why computer games10
Why computer games?
  • Wider reading and research:
    • Futurelab
      • Games and Learning (2005)
      • Teaching with Games (2006)
    • ELSPA
      • Unlimited Learning (2006)
    • Mark Prensky
    • James Paul Gee
    • Stephen Johnson
    • Gerard Jones
    • John Kirriemuir
enhanced learning
Enhanced learning?
  • Powerful motivational context
  • Enhanced learning through games
    • Science model
    • Problem solving
    • Knowledge about other curricular areas
  • Metacognitive development
  • Collaborative contexts
  • Affective domain
why games engage us
Why games engage us?

Games haverepresentation and story.

That gives usemotion.

Games are a form offun.

That gives usenjoyment and pleasure.

Games haveconflict/challenge/opposition.

That gives usadrenaline.

Games haveoutcomes and feedback.

That gives uslearning.

Games haverules. That gives usstructure.

Games areadaptive. That gives usflow.

Games areinteractive. That gives usdoing.

Games haveproblem solving.

That sparks ourcreativity.

Games havegoals. That gives usmotivation.

Games havewin states.

That gives usego gratification.

Games are a form ofplay.

That gives usintense and passionate involvement.

Games haveinteraction. That gives ussocial groups.

slide13

It is time to garrotte the Game Boy and paralyse the PlayStation, and it is about time, as a society, that we admitted the catastrophic effect these blasted gizmos are having on the literacy and the prospects of young males…

slide14

We demand that teachers provide our children with reading skills; we expect the schools to fill them with a love of books; and yet at home we let them slump in front of the consoles. They become like blinking lizards, motionless, absorbed, only the twitching of their hands showing they are still conscious.

- Boris Johnson December 2006

a new moral panic
A new moral panic?

promotes aggression

social isolation

causes obesity

encourages sedentary lifestyle

desensitises children

cognitive stagnation

established standards challenged

the consolarium
The Consolarium
  • Scottish Centre for Games in Education:
    • Comprehensive range of commercial consoles and games
      • PS2, PSP, Xbox360, DS, Wii,
    • Alienware PC
    • Intel Mac
    • Interactive whiteboard
    • Wi-fi access
      • Some pictures
what it aims to do
What it aims to do
  • Promote games and learning
  • Act as a centre that teachers and educational managers can visit
  • Develop a community of interested partners
    • Education, academic & industry
  • Nurture, support and celebrate effective and innovative practice with games
  • Address cynicism and ‘moral panic’ associated with games based learning
  • Embed games and learning in ACfE
literacy through games
Literacy through games
  • Text driven narratives encouraging reading and writing
    • Phoenix Wright, Hotel Dusk
      • Tracey Beaker, Shobna, Jungle Adventure
    • Myst with Tim Rylands
    • Developing a game character
  • Exploiting games related contexts
    • Crazy Talk
  • A little bit more adventurous…
    • Guitar Hero/Singstar thematic approach
numeracy and games
Numeracy and games
  • Increasing range of games that present cognitive challenge
    • Nintendo Touch Generations
      • Doctor Kawashima, Big Brain Academy
    • St Columba’s PS Nintendo project
      • 3 schools: one with Nintendo DS, one with Brain Gym, one control group
      • 10 week treatment period
      • Pre and post tests: Burnett Self Scale and age appropriate Maths test
new technologies
New Technologies
  • Games are incorporating the full range of new technologies to enhance the game experience:
    • Eye Toy
    • Dance Mats
      • Sonica Spanish
      • Ramba Studios: Phonics dance mat
    • Nintendo Wii
    • Buzz
game play in politics
Game play in politics
  • Music, literature, art used as vehicles for political protest…now games :
    • Madrid
    • September 12th
    • Darfur is Dying
  • Learning about citizenship and politics?
    • Prime Minister election simulator
  • Games in History
    • David McDivitt
power to create games
Power to create games!
  • An ethos of creation and not just consumption is required:
    • Gamemaker
    • Thinking Worlds
    • Missionmaker
    • Neverwinter Nightsnew
  • Microsoft
    • Opening up Xbox coding
get involved
Get involved!
  • Aberdeenshire is planning three pilot projects:
    • Star Qualities
    • Myst
    • Crazy Talk
  • If interested, contact Anna Rossvoll
  • Let me know if you do anything independent, ‘games’ related activity
let s be realistic
Let’s be realistic…
  • Successful learners require good teachers
  • This is another way through which we can engage digital natives
  • We need to explore this medium but we need to be open-minded
  • Schools needs to appreciate the changing societal landscape and evolve accordingly
thank you
Thank you

d.robertson@ltscotland.org.uk

http://hotmilkydrink.typepad.com