cosc 324 001 usability in game design l.
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COSC.324.001 Usability in Game Design Lesson 9 Serious Games Serious Games? A serious game is one used for instruction via either game play or simulation. Game technology transfers well. Nintendo Surgeons MIT Technology Review reports:

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serious games
Serious Games?
  • A serious game is one used for instruction via either game play or simulation.
  • Game technology transfers well.

K. Harmeyer, UB, Spring 2005

nintendo surgeons
Nintendo Surgeons
  • MIT Technology Review reports:

Surgeons who play video games three hours a week have 37 percent fewer errors and accomplish tasks 27 percent faster

K. Harmeyer, UB, Spring 2005

anti fatigue training
Anti-Fatigue Training
  • Tony Hawk Pro Skater for the Playstation
    • used to help individuals improve their own behavior during periods of listlessness
    • NASA team hooked gamers up to an electroencephalograph machines to monitor and track the brain’s electrical signals. They then altered the controllers so that maximum steering control was only available if the player produced a necessary brainwave.

K. Harmeyer, UB, Spring 2005

genesis of serious games
Genesis of Serious Games
  • Not all serious games started out that way
  • Kurt Squire at Firaxis Web site:
    • http://www.firaxis.com/community/teachers-spk.php#
  • Myst – Middle School Writing Classroom

K. Harmeyer, UB, Spring 2005

genesis of serious games6
Genesis of Serious Games
  • Many Did
    • Will Interactive
      • Video in Director
    • Breakaway Federal Systems
      • Incident Commander – Code Orange
      • Lockheed Trainer

K. Harmeyer, UB, Spring 2005

new literature
New Literature
  • Chris Clark, Breakaway Federal Systems
    • “Game Based Learning”
  • Marc Prensky, Games2Train
    • Digital Game-Based Learning
  • Kurt Squire, U. Wisconsin
    • Video Games and the Future of Learning
  • James Gee
    • What Video Games Have to Tell Us About Learning and Literacy

K. Harmeyer, UB, Spring 2005

usability and serious games
Usability and Serious Games
  • What are the considerations for this conjunction?
    • Who plays games?
    • Why don’t other people play games?
    • How does usability play into the new crop of game players

K. Harmeyer, UB, Spring 2005