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Chapter 6 Teaching with Multimedia and Hypermedia Tools. M. D. Roblyer Integrating Educational Technology into Teaching , 4/E Copyright © 2006 by Pearson Education, Inc. Upper Saddle River, New Jersey 07458 All rights reserved. Technology Integration Example: Interactive Multimedia Storybooks.

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chapter 6 teaching with multimedia and hypermedia tools

Chapter 6Teaching with Multimedia and Hypermedia Tools

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

technology integration example interactive multimedia storybooks
Technology Integration Example:Interactive Multimedia Storybooks
  • Phase 1: Relative advantage
  • Phase 2: Objectives and Assessments
  • Phase 3: Integration Strategies
  • Phase 4: Instructional Environment
  • Phase 5: Evaluating and Revising

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

how do they differ
How Do They Differ?

Multimedia

Hypermedia

  • Many Media
  • Stills, sound, video, animation, text
  • Linked Media
  • Hypertext, browsers

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

types of systems
Types of Systems
  • Commercial Hypermedia Software
  • Authoring Tools
    • Presentation Software
    • Video Production and Editing
    • Hypermedia Authoring
    • Virtual Reality (VR)

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

current future impact
Current & Future Impact
  • Increases motivation
  • Flexible learning modes
  • Develops creative and critical thinking skills
  • Improves writing and process skills

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

research two areas impact and design use
Impact

Ability to offer multiple channels for processing information

Increased creative solutions with problem solving

Greater comprehension and retention

Concerns

Impact on higher level skills

Learner style

Design/Use

Instructional design elements

Screen design

Interaction and feedback

Navigation

Learner control

Color

Graphics

Animation

Audio

Video

Research Two Areas: Impact and Design/Use

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

recent developments
Recent Developments
  • “Vanishing videodisc”
  • Convergence of offline (disc) and online (Internet) development
  • Increasing ease of use

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

commercial hypermedia
Commercial Hypermedia
  • Instructional Software
    • Tutorials
    • Drill and Practice
    • Simulation
    • Instructional Games
    • Problem Solving

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

commercial hypermedia continued
Commercial Hypermedia(continued)
  • Interactive Books
    • Storybooks
    • ebooks
  • Reference Materials
    • Encyclopedias
    • Almanacs
    • Atlases
    • Newspapers and newsletters
    • Proceedings and conference materials

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

commercial product evaluation
Commercial Product Evaluation
  • Instructional Planning
  • Support
  • Instructional Design
  • Content
  • Clear, Concise, & Unbiased Language
  • Interface Design & Navigation
  • Feedback & Interactivity

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

integration strategies for multimedia hypermedia
Integration Strategies for Multimedia/Hypermedia
  • Instructional Software
    • see Chapter 3: Teaching with Instructional Software
  • Software Tools
    • see Chapter 4: Teaching with the Basic Three Software Tools: Word Processing, Spreadsheet, and Database Programs
    • see Chapter 5: Teaching with Software Tools: Beyond the Basic Programs

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

authoring systems
Authoring Systems
  • Presentation Software
  • Video Production & Editing Software
  • Hypermedia Authoring Software
  • Virtual Reality Systems

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

authoring resources
Authoring Resources
  • Audio
  • Video
  • Photographs
  • Graphic Images
  • Text

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

hardware requirements
Hardware Requirements
  • Computer
  • Digital camera
  • Scanner
  • Video digitizer
  • Camcorder and other video input
  • Microphones
  • Speakers

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

authoring procedures
Authoring Procedures
  • Review others’ products
  • Do research first
  • Storyboard
  • Develop individual frames
  • Add links and/or scripts
  • Test and revise

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

authoring skills
Authoring Skills
  • Media Literacy
  • Using Music & Art
  • Design Principles
    • Print
    • Video
  • Creative & Novel Thinking
  • Consider Audience

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

evaluating multimedia hypermedia products
Evaluating Multimedia/Hypermedia Products
  • See rubric on DVD titled “Multimedia Software Evaluation Checklist ”
  • Add link to website http://www.prenhall.com/roblyer

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

classroom integration strategies for presentation software
Classroom Integration Strategies for Presentation Software
  • Presentations
  • Practice screens
  • Assessment screens
  • Brief tutorials
  • Book reports
  • Student-created presentations

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

classroom integration strategies for video production
Classroom Integration Strategies forVideo Production
  • Demonstrations of procedures
  • Student-created presentations
  • Video lectures
  • Video portfolios
  • Video decision-making and problem-solving simulations
  • Documenting school activities
  • Visual literacy instruction
  • Teaching video production

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

classroom integration strategies for hypermedia authoring
Classroom Integration Strategies forHypermedia Authoring
  • Brief tutorials
  • Student-created presentations
  • Interactive storybooks

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

classroom integration strategies for virtual reality and other immersion tools
Classroom Integration Strategies for Virtual Reality and Other Immersion Tools
  • Full immersive systems
    • Head-mounted display (HMD)
  • Web-based VR
  • 3-D models
  • QuickTime VR (QTVR)

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

classroom integration strategies for virtual reality and other immersion tools22
Classroom Integration Strategies for Virtual Reality and Other Immersion Tools
  • Imaging for virtual field trips
  • 3D models to illustrate how systems work
  • Immersive learning environments for exploration and practice

M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.