Animation in the Interface Reading assignment: This section based on 4 papers Principles of traditional animation (derived from Disney and translated for geeks):
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John Lasseter, “Principles of Traditional Animation Applied to 3D Computer Animation”, Proceedings of SIGGRAPH ’87, pp.35-44, July 1987.
Bay-Wei Chang, David Ungar, “Animation: From Cartoons to the User Interface”, Proceedings of UIST’ 93, pp.45-55, Nov. 1993.
Scott E. Hudson, John T. Stasko, “Animation Support in a User Interface Toolkit: Flexible, Robust and Reusable Abstractions”, Proceedings of UIST ‘93, pp.57-67, Nov. 1993.
Brad A. Myers , Robert C. Miller , Rich McDaniel , Alan Ferrency, “Easily Adding Animations to Interfaces Using Constraints”, Proceedings of UIST ’96, pp. 119-128, Nov 1996.
By John Lasseter et al.
From: Thomas & Johnston “The Illusion of Life: Disney Animation”, Hyperion, 1981
From: Thomas & Johnston“The Illusion of Life: Disney Animation”, Hyperion, 1981