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Agenda. Event. Our Session Today. You can add rigor, depth and complexity to existing projects through a variety of techniques.. You can look at rubrics and desired products to establish expectations of project.. You can work from generalizations to structure your project and set goals for what you'd like to achieve..
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3. Timeline
4. Focus: Student-driven Projects embedded with Technology Explorations
Prompt: http://www.nisd.net/rhodes/TIPPALessons/Explorations/Explorations.html
Student Produced Website: http://rhodesalpha.pbworks.com/Explorations
Alphabiomeology
Prompt:http://www.nisd.net/rhodes/TIPPALessons/Alphabiomology/AlphaBiomeology.html
Student Produced Website: http://alphabiomeology.wikispaces.com/
Hear Ye! Hear Ye!
Prompt: http://www.nisd.net/rhodes/TIPPALessons/Ecosystems/Ecosystems.htm
Student Produced Product:Student Product
5. Focus: Student-driven Projects embedded with Technology Working Backward
Rubrics- Guides to Great Projects
TIPPA
DMF- Wiki/Blogs
DMF- Digital Storytelling
DMF- Multimedia
DMF Web 2.0
Products (a few….. more later)
Wiki Page/Website
Blog
Blabberize
Extranormal
Videos
6. Brainstorming the Topic: Developing Generalizations
7. Structuring the Project After brainstorming and developing the generalizations we want students to learn/understand, we began to structure the project around those generalizations.
A variety of thinking maps could be used individually or better yet in combination:
For more information on Thinking Maps go to:
http://www.thinkingmaps.com/
8. Structuring the Project In our projects, we used the Bubble map to describe the scope of our project
We used the Tree map to classify the different parts of our project.
Occasionally we needed to define different parts of the project. For those occasions we used the Brace map.
Finally, when we had determined all the parts of the project we put them on a flow map to determine what had to happen first, second, etc. Recognize that while you may require some products from the basic research, these ARE NOT your final products. This is what separates good projects from great ones. (See the Exploration Wiki)
9. Doing the Research After you and your class have devised a structure for your project- even if it is still open-ended, you can begin your lower level work researching your topics.
In Explorations, we researched both explorers and different discoveries for our Task 1 activities.
Let’s use our maps from our structuring activities to see what we will be researching. Decide in which direction you would like to lead your students.
Also, think about which components of depth and complexity you might be using. Remember, despite it being the first task of the project, you can still incorporate several of these. Think rigor, rigor, rigor.
View maps done on slide 7View maps done on slide 7
10. Products for Research Glogster
Webpages
Blabberize
Extranormal
Videos
PowerPoints- Linear/Non-linear
Microsoft Product Activities- Postcard
Link to Product Choice Page
Sample Microsoft Office Product File (Included)
11. Use Critical Thinking- (the meat of your project!) This is the part of your project that will set it apart from others. After you basic research is done, use that information to have students construct their own knowledge from it.
You might use the following thinking maps:
Or even revisiting these to go beyond obvious
12. Practice Structuring Get into four groups.
Using the assigned Thinking Map, do an appropriate structuring map for the unit on Structures.
To direct you, use the generalizations we devised as a group. When done, brainstorm a product to which you can display the thinking found on your map.
13. Use Critical Thinking- (the meat of your project!) But more importantly, look at the depth and complexity that relate to those maps:
14. Use Critical Thinking- (the meat of your project!) Other ways to add depth and complexity to your project:
Multiple Intelligences
Learning Styles
Brain Based Learning
Various Problem-solving Skills (including webquests and project based learning
Active learning.
15. Task: Choosing Critical Thinking Activities for Structures Draw your own tree map.
Put each of the critical thinking maps as the categories.
Brainstorm all the activities you could do within the Structures study for each map.
See sample- next slide
16. Sample of Various Critical Thinking Activities using Thinking Maps
17. Sample Products to Showcase Critical Thinking Multi-Flow
Microsoft word with drawing in cause and effect boxes showing how 1 architect effected construction
3 part digital video (photostory) showing causes and effects of 1 product on building trades
Analogies
Video with structures detailing how/what they influenced
Blabberize video with buildings telling how their structure similarly influenced structures
Double Bubble
Extranormal video of talk show with architects that talk about what they do- then audience must guess how they are alike.
Nonlinear Powerpoint
18. More Products to Showcase Critical Thinking Multiple Intelligences/Learning Styles
Webquests geared to the intelligences
Choices of products geared to learning style (ie, musical, video, storytelling, buildings, etc)
Brain based Learning
Wikis, blogs
Graphic-based web 2.0-sites- Glogster (must organize info to
Digital Portfolios
Digital Art/Music
Problem solving/ Project Based
Webquests, Scavenger Hunts to answer a question
Wikis that showcase the “journey” to knowledge
19. The Final Product- A Way to Showcase the Study Wikis- showing change/development over time
Individual Blogs- showing growth in thought
Compound Web 2.0 Pages- incorporating webpages, wiki pages, blogs, glogsters and integrating lower task products in blabberize, extranormal, etc.
The most powerful final product is one that shows the journey not just the ending- for it is in the journey that we can see the learning.
20. Resources for Projects
Product page
Rubric Info
Blank TIPPA
How to find various DMF rubrics (Click on the category and scroll down to see rubric.)
How to Find out more on “Thinking Maps”
http://www.thinkingmaps.com/
For info on Einstruction Mobis
http://www.einstruction.com/products/interactive_teaching/mobi/index.html
21. Credits Hyerle, David, Ed. D. and Yeager, Chris, M. Ed. “A Language for Learning” From Thinking Maps® Cary, NC: 2007.
Rusbult, Craig. “ Problem Solving Skills in Education and Life.” 04 June 2010. <http://www.asa3.org/ASA/education/think/methods.htm#problem-solving-methods>
Wilson, Leslie Owen. “Overview of Brain Based Education.” 04 June 2010. <http://www.uwsp.edu/education/lwilson/brain/bboverview.htm>