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CAIS June 18, 2006 Santa Barbara, CA. Marc Prensky. [email protected] www.marcprensky.com. © 2006 Marc Prensky. © 2006 Marc Prensky. Education Credentials. Master of Arts in Teaching (Yale) MBA (Harvard) Taught High School Math (5 yrs) Ran a Street Academy

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CAIS

June 18, 2006

Santa Barbara, CA

Marc Prensky

[email protected]

www.marcprensky.com

© 2006 Marc Prensky

© 2006 Marc Prensky


Education Credentials

  • Master of Arts in Teaching (Yale)

  • MBA (Harvard)

  • Taught High School Math (5 yrs)

  • Ran a Street Academy

  • Taught Elementary School French

  • Taught College Music

  • Still Tutor Math

© 2006 Marc Prensky


Serious training

in a game environment

© 2003 Marc Prensky

© 2006 Marc Prensky


RecentProjects

Higher Ed

Military

  • Stability Operations:

  • Winning the Peace

  • The Battle of the Brains

  • Financial Literacy

  • Dinner Party with History

K-12

Business

  • Games In A Flash

  • Chemistry Game (MeCHeM)

  • FL, LA Virtual Schools Courses

  • Algebra Game (The Algebots)

  • Physics Game (Space Junk)

  • Cell Phone Game (Elemental)

  • Reading Teacher Game

  • Insurance Game

  • Pharmaceutical Game

  • Cell Phone Game

© 2006 Marc Prensky


RecentProjects

K-12

  • Games in a Flash

  • FL, LA Virtual Schools Courses

  • Chemistry Game (MeCHeM)

  • Physics Game (Waste of Space)

  • Periodic Table Cell Phone Game

  • (EleMental)

  • Algebra Game (The Algebots)

  • Reading Teacher Game

© 2006 Marc Prensky


I’ll be going at

(slides will be available)

© 2006 Marc Prensky


Sky Takemura-Sora Prensky

b. April 26, 2005

© 2006 Marc Prensky

© 2006 Marc Prensky


Helping Our Students

Learn and Succeed

© 2006 Marc Prensky


in a

21st century

world…

© 2006 Marc Prensky


…BEFORE the end

of the

21st century!

© 2006 Marc Prensky


What if we don’t?

© 2006 Marc Prensky


© 2006 Marc Prensky


Five Keys

To Helping Kids Learn

and Succeed

In the 21st Century

© 2006 Marc Prensky


Our Students

Understanding

Generating

Engagement

Dealing With

Change

Sharing

Achieving

Our Successes

MUTUAL RESPECT

© 2006 Marc Prensky

Generating


Theme#1

Understanding

Our Students

© 2006 Marc Prensky


Why are we educators

having such problems?

© 2006 Marc Prensky

© 2003 Marc Prensky


What’s so

DIFFERENT

about the21st century?

© 2006 Marc Prensky


Why educators

are having problems

  • The world is changing

© 2006 Marc Prensky

© 2003 Marc Prensky


Question 1

What percent of theworld’s population isunder 25?

© 2006 Marc Prensky


Percentage Under Age 25?

A 20 percent B 30 percentC 40 percentD 50 percent

© 2006 Marc Prensky


% Under 25?

50%

© 2006 Marc Prensky


Question 2

What percentage of our teachersare under 25?

© 2006 Marc Prensky


Question 3

What percentage of people in this roomare under 25?

© 2006 Marc Prensky


We have to involve our studentsin everything we do!

© 2006 Marc Prensky


Why educators

are having problems:

  • The world is changing

  • Students are changing

© 2006 Marc Prensky

© 2003 Marc Prensky


Today’s younger learners

are NOT the ones our

systems (and teachers)

were designed and trained

to teach!

© 2006 Marc Prensky

© 2003 Marc Prensky


Today’s Students aredifferent

© 2006 Marc Prensky


Why?

  • 5-10,000 hours Video Games

  • 250,000 emails and IMs

  • 10,000 hours on cell phones

  • 20,000 hours TV (incl. MTV)

  • 500,000 commercials

  • < 5,000 hours book reading

© 2006 Marc Prensky


Digital Natives

  • 2 billion ring tones per year

  • 2 billion songs per month

  • 6 billion text messages per day

© 2006 Marc Prensky


“Brains like ours alter profoundly to fit the technologies and practices that surround them.”

-Andy Clark

Director, Cognitive Sciences Program.Indiana University

© 2006 Marc Prensky


Digital Immigrants

Digital Natives

Conventional Speed

Step-by-Step

Linear Processing

Text First

Work-Oriented

Stand-Alone

© 2006 Marc Prensky


“Students are not just using technology differently today, but are approaching their life and their daily activities differently because of the technology.”

--Net Day “Speak-up Day” Summary

© 2006 Marc Prensky


The e-Life

Digital Natives

  • Coordinating

    • Projects, workgroups, MMORPGs

  • Evaluating

    • Reputation systems–Epinions, Amazon, Slashdot

  • Gaming

    • Solo, 1-on-1, small & large groups

  • Learning

    • About stuff that interests them

  • Evolving

    • Peripheral, emergent behaviors

  • Searching

    • Info, connections, people

  • Analyzing

    • SETI, drug molecules

  • Reporting

    • Moblogs, photos

  • Programming

    • Open systems, mods search

  • Socializing

    • Learning social behavior, influence

  • Growing Up

    • Exploring, transgressing

  • Communicating

    • IM, chat

  • Sharing

    • Blogs, MySpace

  • Buying & Selling

    • ebay, papers

  • Exchanging

    • P2P

  • Creating

    • sites, avatars, mods

  • Meeting

    • 3D chat rooms, dating

  • Collecting

    • mp3, video, sensor data

REFERENCE

© 2006 Marc Prensky


The e-Life

Digital Natives

  • Coordinating

    • Projects, workgroups, MMORPGs

  • Evaluating

    • Reputation systems–Epinions, Amazon, Slashdot

  • Gaming

    • Solo, 1-on-1, small & large groups

  • Learning

    • About stuff that interests them

  • Evolving

    • Peripheral, emergent behaviors

  • Searching

    • Info, connections, people

  • Analyzing

    • SETI, drug molecules

  • Reporting

    • Moblogs, photos

  • Programming

    • Open systems, mods search

  • Socializing

    • Learning social behavior, influence

  • Growing Up

    • Exploring, transgressing

  • Communicating

    • IM, chat

  • Sharing

    • Blogs, MySpace

  • Buying & Selling

    • ebay, papers

  • Exchanging

    • P2P

  • Creating

    • sites, avatars, mods

  • Meeting

    • 3D chat rooms, dating

  • Collecting

    • mp3, video, sensor data

© 2006 Marc Prensky


“ [ Technologies are] re-writing the rules of adolescence.”

-- a mother

© 2006 Marc Prensky


Digital Natives

Digital Immigrants

© 2006 Marc Prensky


We have a

“Digital Immigrant Accent”

  • Printing out our e-mails

  • Not Going to the Internet First for info

  • Needing a printed copy for editing

  • Not Using (or liking) IM

  • Thinking “Real Life” happens only off-line

  • Assuming teaching equals learning

© 2006 Marc Prensky


Teaching=Learning

© 2006 Marc Prensky


21st Century Learning is unlikely to be created through PUSH from teachers

It has to be “PULL!”

© 2006 Marc Prensky


i.e.Students have toWANTto do it

© 2006 Marc Prensky


Theme#2

Generating

Engagement

© 2006 Marc Prensky


Engagement

(= motivation, passion)

© 2006 Marc Prensky


“Without motivation there is no learning”

– James Paul Gee

© 2006 Marc Prensky


“If a learner is motivated, there’s no stopping him”

– Will Wright

© 2006 Marc Prensky


“Learning

comes from

passion,

not discipline”

– Nicholas Negroponte


Why educators

are having problems:

  • The world is changing

  • Students are changing

  • Engagement is changing

© 2006 Marc Prensky

© 2003 Marc Prensky


“Learning Takes Work”

Disagree?

Agree?

© 2006 Marc Prensky


Yes, Learning takes

Effort, but

© 2006 Marc Prensky


Effort for learning can FEEL LIKEWORK

OR

Effort for learning can FEEL LIKEPLAY

© 2006 Marc Prensky


Learning feels like play

when you have

ENGAGEMENT

=

Motivation, passion

© 2006 Marc Prensky


Today’s kids

UNDERSTAND

ENGAGEMENT

© 2006 Marc Prensky


When I was a kid

IT WAS BORING

© 2006 Marc Prensky


Today’s kids

GO ONLINE

© 2006 Marc Prensky


“I could have nothing to do and I can always find something on the Internet.”

– A High School Student

© 2006 Marc Prensky


“On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.”

– A High School Student

Yahoo

Born

to be

Wired

Conference

© 2006 Marc Prensky


The e-Life

Digital Natives

  • Coordinating

    • Projects, workgroups, MMORPGs

  • Evaluating

    • Reputation systems–Epinions, Amazon, Slashdot

  • Gaming

    • Solo, 1-on-1, small & large groups

  • Learning

    • About stuff that interests them

  • Evolving

    • Peripheral, emergent behaviors

  • Searching

    • Info, connections, people

  • Analyzing

    • SETI, drug molecules

  • Reporting

    • Moblogs, photos

  • Programming

    • Open systems, mods search

  • Socializing

    • Learning social behavior, influence

  • Growing Up

    • Exploring, transgressing

  • Communicating

    • email, IM, chat

  • Sharing

    • Blogs, MySpace

  • Buying & Selling

    • ebay, papers

  • Exchanging

    • p2p

  • Creating

    • sites, avatars, mods

  • Meeting

    • 3D chat rooms, dating

  • Collecting

    • mp3, video, sensor data

REFERENCE

© 2006 Marc Prensky


Today’s kids

know what engagement

feels like

© 2006 Marc Prensky


They want to

feel engaged

all the time

© 2006 Marc Prensky


Especially

when they are

learning!

© 2006 Marc Prensky


But much of our educationis SO BORING…

© 2006 Marc Prensky


…that it feels like we’re putting depressantsin their food!

© 2006 Marc Prensky


evenWITHtechnology!

© 2006 Marc Prensky


“Whenever I go to school I have to ‘power down’”

– a high school student

© 2006 Marc Prensky

© 2003 Marc Prensky


“You do have to slow down when you’re talking to teachers.”

– a Liverpool student

© 2006 Marc Prensky

© 2003 Marc Prensky


For today’s students to learn,

ENGAGEMENT

Is

MORE IMPORTANT

than Content

© 2006 Marc Prensky


Why?

© 2006 Marc Prensky


Content

Will Change!

© 2006 Marc Prensky


Content won’t help

students continue to learn

throughout their lives, but

ENGAGEMENT

WILL!

© 2006 Marc Prensky


Outside of formal learning…

© 2006 Marc Prensky


Today’s StudentsareEmpowered

© 2006 Marc Prensky


“I want to do things that conform to

my time frame,

not someone else's."-- Matthew Kahlil, a senior at U.C.L.A., who goes to the movies less often than he used to.

© 2006 Marc Prensky


“Kids want to

put their own mark

on the site.”

– Deborah Schwartz, MOMA

© 2006 Marc Prensky


Today’s StudentshaveTools

© 2006 Marc Prensky


What’s different about the new technology is that it is

programmable.

– Alan Kay

© 2006 Marc Prensky


Today’s StudentsareHands-On

© 2006 Marc Prensky


“Players are producing as much as they are consuming

– perhaps more.”

– JC Herz

© 2006 Marc Prensky


Today’s StudentsEmbrace Complexity

© 2006 Marc Prensky


“[They are] living in dataspace, begging to handle more simultaneous data streams than their parents ever imagined.”

-- Beck and Wade: Got Game

© 2006 Marc Prensky


Today’s Studentswant things to beFun

© 2006 Marc Prensky


“Fun is the act of mastering a

problem

mentally.”

-- Rafe Kotter: A Theory of Fun

© 2006 Marc Prensky


Today’s students areNOT“ADD”but rather“EOE”

© 2006 Marc Prensky


“ENGAGE MEorENRAGE ME”

© 2006 Marc Prensky


It’s not attention deficit –

I’m just not listening!

© 2006 Marc Prensky

© 2006 Marc Prensky


One Place to Go For Engagement

© 2006 Marc Prensky


… in their pocket!

Almost EVERY student already

has a powerful computer…

© 2006 Marc Prensky


We should be

USING them!

© 2006 Marc Prensky


Mobile Phones Are

Powerful Computers

Inexpensive

Always in their pocket

Optimized for Communication

Full of Useful Add-ons

e.g. Cameras, GPS, internet

Easy to download to

Attachable to External input/output

Missing? Imagination!

© 2006 Marc Prensky


We Can Use Mobile Phones for Learning:

Skills.

Languages.

Poetry.

Literature.

Public Speaking.

Writing.

Storytelling.

History.

Surveys.

Polls.

Match-ups.

Testing.

Communication.

Memory aids.

Blogging.

…and even

assessment

© 2003 Marc Prensky

© 2006 Marc Prensky


Theme #3Understandingand Dealing With

Change

© 2006 Marc Prensky


“Email is for

old people”

– A student

© 2006 Marc Prensky


Discontinuity:

Digital Technology

We are here

Our Lives

CHANGE

TIME

© 2006 Marc Prensky

© 2006 Marc Prensky


“Nothing ever wears out”

– A teacher

© 2006 Marc Prensky


Tool switching is already close to instantaneous

Yahoo Google Email IMiPod vPodmp3 wmaGameBoy DS, PSP

© 2006 Marc Prensky


Our Students’ Lives

CHANGE

TIME

© 2006 Marc Prensky

© 2006 Marc Prensky


The change that is THREATENINGto the Immigrants…

© 2006 Marc Prensky


“Most of us prefer to walk backward into the future, a posture which maybe uncomfortable but which at least allows us to keep on looking at familiar things as long as we can.”

-- Charles Handy

© 2006 Marc Prensky


The change that is THREATENINGto the immigrants…

…isEMPOWERINGto the natives!

© 2006 Marc Prensky


My New Book:

© 2006 Marc Prensky


© 2006 Marc Prensky


IT power isdoublingevery year

© 2006 Marc Prensky


Sky Takemura-Sora Prensky

b. April 26, 2006

© 2006 Marc Prensky

© 2006 Marc Prensky


Question 4

In 2036,How much more powerful will IT bethan it is today?

© 2006 Marc Prensky


How many times more powerful will IT be?

A one million times B ten million timesC one hundred million timesD one billion times

© 2006 Marc Prensky


Sky will be working with technology that is1 billion timesmore powerful than today!

© 2006 Marc Prensky


230

= 1,073,741,824

© 2006 Marc Prensky


What Does That Mean?????????

© 2006 Marc Prensky


Pre - 21st Century

Solving problemswith the tools we have

21st Century+

Inventing new toolsto solve problems

© 2006 Marc Prensky


They’d better be

learning

PROGRAMMING

© 2006 Marc Prensky


When

will all this change

END!??

© 2006 Marc Prensky


IT WON’T !!!

© 2006 Marc Prensky


There’s no Destination!(Only the fast train)

© 2006 Marc Prensky


No One In educationgets this yet

© 2006 Marc Prensky


Except, of course…

© 2006 Marc Prensky


Our Students

© 2006 Marc Prensky


…their technology changes monthly!e.g. PHONES: text, cameras, videos, motion sensors, diodes, sky tunes

© 2006 Marc Prensky


From now on,

Tools Will COME FAST…

  • Blogs

  • Wikis

  • Wikipedia

  • Podcasting

  • Polling Devices

  • Speed Enhancers

  • Cell Phones

  • Games

…and GO FAST

  • Wires

© 2006 Marc Prensky


In fact, too fast to master!

© 2006 Marc Prensky


Today’s teachersneed to know

© 2006 Marc Prensky


How to Teach Using ToolsThat are Unfamiliar, and That We Can’t Fully Master!

© 2006 Marc Prensky


My answer…

© 2006 Marc Prensky


It’s important that teachers

DON’T WASTE TIME

Learning to Use New Tools,

© 2006 Marc Prensky


Because…

© 2006 Marc Prensky


The kids can do that!

(and they want to)

© 2006 Marc Prensky


“Don’t try to keep up with the technology

-- you can’t”

– A 14 year old girl

© 2006 Marc Prensky


“You’ll only look stupid.”

– A 14 year old girl

© 2006 Marc Prensky


Teachers Need to:

© 2006 Marc Prensky


UNDERSTAND

New Technologies

© 2006 Marc Prensky


SO THEY CANHELP KIDS EVALUATE

THEM

© 2006 Marc Prensky


AND SO THEY CANTEACHKEY LESSONS

ABOUT THEM

© 2006 Marc Prensky


Recent New Tools

  • Email

  • Search

  • IM

  • Blogs

  • Wikis

  • Wikipedia

  • Podcasting

  • Polling Devices

  • P2P

  • Games

  • Networking

  • Augmented Reality

  • Texting

  • Cameras

  • GPS

  • Speed Enhancers

© 2006 Marc Prensky


How Teachers Should Use New Tools

Assign

Evaluate

Teach

  • Search vs. Research

  • Fair Use vs. Plagiarism

Design

a Wikipedia

Entry for…

Wikipedia

  • Communication

  • Journalism

  • Use of MM

  • Creativity

  • Communication

  • Journalism

  • Use of MM

  • Creativity

Make a

Podcast

About…

  • Oral vs. Written

    Communication

Podcasts

IM

Design a

Class using

only IM

  • Usefulness

  • Breadth

  • Depth

  • Originality

  • Informal vs. Formal

    Language

Phone-based

cameras

Take and

Photoshop

To best

Illustrate…

  • Communication

  • Originality

  • Artistry

  • Technique

  • Pictures vs. Words

  • Appropriate vs. In-

    appropriate

  • Truth vs.

    Manipulation

© 2006 Marc Prensky


Theme#4Achieving

MUTUAL RESPECT

© 2006 Marc Prensky


Interestingly,

vis-à-vis

the future,

© 2006 Marc Prensky


Most Educators

DISRESPECT

Our students

© 2006 Marc Prensky


…although

few of us

would admit it.

© 2006 Marc Prensky


Still, we say (or think)

things like

© 2006 Marc Prensky


“Stop playing those games and get to useful learning”

© 2006 Marc Prensky


“Your games are a waste of your time money and brain cells.”

– A parent

© 2006 Marc Prensky


This really

disrespects and hurts

the students…

© 2006 Marc Prensky


…who work enormously

hard for the results

they get

© 2006 Marc Prensky


“When I heard that, it broke my heart.”

– A kid

© 2006 Marc Prensky


And so, in turn…

© 2006 Marc Prensky


Students

DISRESPECT

Educators

© 2006 Marc Prensky


We teach them almost

nothing

about the future

© 2006 Marc Prensky


Which they have to

learn about

on their own --

After school

© 2006 Marc Prensky


Today’s Education is

Bifurcating

“School”

(Credentials)

Legacy Stuff

Irrelevant

PUSHED ON THEM

= Boring

“After School”

(21st century learning)

Future learning

Stuff they Know they Need

PULLED BY THEM

= exciting

© 2006 Marc Prensky


And since they know

technology

is the new literacy

© 2006 Marc Prensky


They see most of their teachers as

ILLITERATE

© 2006 Marc Prensky


And They Don’t Bother

Listening

© 2006 Marc Prensky


A recent Pew study

found 1/3 of college

students interviewed

admitted playing

games during class

© 2006 Marc Prensky


Even Their Parents

DISRESPECT

Educators

© 2006 Marc Prensky


“The cookies on my daughter’s computer know more about her interests than her teachers do.”

– Henry Kelly, President, FAS

© 2006 Marc Prensky


I believe…

© 2006 Marc Prensky


Disrespecting

each other

is the root of many of our problems

© 2006 Marc Prensky


To Get students to Listen…

They Have To Know

Teachers Respect Them!

© 2006 Marc Prensky


So…

© 2006 Marc Prensky


How Do We Get

RESPECT

For each other?

© 2006 Marc Prensky


  • We should

  • Foster the Message:

We Are All Learners

We Are All Teachers

© 2006 Marc Prensky


2. We should

Give them work

That is worth respecting!

© 2006 Marc Prensky


3. We should

Respect what the

kids find valuable…

Especially their games!

© 2006 Marc Prensky


If you only listened

to the Press…

© 2006 Marc Prensky


…you might think

Computer and

Video games…

© 2006 Marc Prensky


… were the worst

things in the world

for kids.

© 2006 Marc Prensky


But the TRUTH

Is that

© 2006 Marc Prensky


Games produce LEARNINGWITHENGAGEMENT

© 2006 Marc Prensky


“I love getting level-ups – knowing I’m getting better. I started at level one and now I’m on 40. Now I can do more things. I can keep going and it’s really fun.”

– Tyler, Age 10

© 2006 Marc Prensky


Kids play games

NOT because they are games,

but because they’re the

most engaging intellectual

thing they have

© 2006 Marc Prensky


Learning

is the real reason

they play!

(Shhh!)

© 2006 Marc Prensky


and the

Game System

Reviews

Official

sites

Fan sites

games

Mags

Blogs

IM/chat

is a big part of the

learning process

© 2006 Marc Prensky


Today’s Games:

Complexity Matters

“Mini”

5 min-2hours

TRIVIAL

Or, at best,

One-Noted

“Complex”

8-100 hours

NOT TRIVIAL

Complex Games take the same amount of

time as a course (30-100 hours)

© 2006 Marc Prensky


Dark Age of Camelot


Today’s complex

Games are more like

INTELLECTUAL

SPORTS

© 2006 Marc Prensky


complex

What Kids Learn from Games

To cooperate, collaborate & work in teams,

i.e. to work effectively with others

To make effective decisions under stress

To take prudent risks in pursuit of objectives

To make ethical and moral decisions

To employ scientific deduction

To quickly master & apply new skills and information

To think laterally and strategically

To persist and solve difficult problems

To understand and deal with foreign

environments and cultures

To manage business and people

© 2006 Marc Prensky


And many people in their 20’s

attribute their success in

Leadership

Business

Medicine

Law

Military Roles

To their game playing

© 2006 Marc Prensky


“I remember my parents yelling at me for playing games. They never know I had a 300 person guild to manage.”

-- Successful entrepreneur

© 2006 Marc Prensky


Game Training

For Laparoscopic Surgery

Dr. James Rosser, Beth Israel Hospital NYC


“Gamers have amassed thousands of hours of rapidly analyzing new situations, interacting with characters they don’t really know, and solving problems quickly and independently.”

-- Beck and Wade, Got Game

© 2006 Marc Prensky


Gamer Attitudes

Beck and Wade: Got Game

  • Be a Hero

  • Immerse Yourself in Data

  • Make the Tough Calls

  • Take different perspectives

  • Make Things Better

  • Don’t be Afraid to Fail –

  • Take risks to get rewards

  • Winning Matters

  • Work in Teams

  • Take Responsibility

  • Add Value

© 2003 Marc Prensky

© 2006 Marc Prensky


Respecting Games:

  • Who plays a game that relates

  • to what we are discussing?

  • Can you think of an example

  • of this in your games?

  • How would we design

  • a game about this?

© 2006 Marc Prensky


Respecting Games:

Use Complex Games’Design Principlesto createengaging instruction

© 2006 Marc Prensky


Eye Candy

Seven Key Things To Take From Complex Game Design:

Gameplay!

Goals

Engagement

Decisions

Adaptivity

Leveling-up

Iteration

© 2006 Marc Prensky


Seven Key Things To Take From Complex Game Design:

  • Focus on keeping players engaged every second

  • Limit Frills & Eye Candy, Go For Gameplay, i.e

  • Create goals important to the player (Be a Hero)

  • Add continuous, important decisions w/feedback

  • Employ “Leveling up” (to encourage practice)

  • Adapt continually to each individual on-the-fly

  • Forget theory -- try and iterate!

(Digital Immigrant Version)

© 2006 Marc Prensky


Respecting Kids?

“Whenever you add an instructional designer, they suck the fun out”

– A Game Designer

© 2006 Marc Prensky


Respecting Kids Means

“DON’T suck the fun out”

– The Kids

© 2006 Marc Prensky


Students

(Digital Natives)

prefer

ENGAGEMENT

Teachers/

Curriculum Designers

(Digital Immigrants)

are used to

  • Content First

  • Engagement First

  • Presentation

  • Gameplay

  • Few Decisions

  • Frequent Decisions

  • One Thing at a Time

  • Multiple Data Streams

  • In Person

  • Online

  • Once-and-done

  • Iterative

© 2006 Marc Prensky


Theme#5

Sharing

Our Successes

© 2006 Marc Prensky


Today’s Young Learnerslove toShare

© 2006 Marc Prensky


Digital Natives

“Sharing Is Power”Be the First to Post It

Digital Immigrants

“Knowledge is Power”Keep Information to yourself

© 2006 Marc Prensky


Many Teachers and Schools

are doing

Great Things!

© 2006 Marc Prensky


and yet…

© 2006 Marc Prensky


So Much

GOES TOWASTE

from being used by only

One Teacher,

In One Classroom

© 2006 Marc Prensky


If we could just

capture, access and re-use work already done,

we would be

HALFWAY THERE

© 2006 Marc Prensky


How?

© 2006 Marc Prensky


Use the

most powerful

technology tool

in the world

© 2006 Marc Prensky


Google!

© 2006 Marc Prensky


Put it on the Web

!!!

© 2006 Marc Prensky


Do all teachers have

an easy way to put on the Web

an HTML page, a Video,

a Wiki and a Blog?

If not,

make it happen now!

© 2006 Marc Prensky


www.TimRylands.com

© 2006 Marc Prensky


Bottom Line:What Can I Do?

© 2006 Marc Prensky


(Just Kidding)

© 2006 Marc Prensky


Make aREAL effort to

© 2006 Marc Prensky


Understand

Your Students

© 2006 Marc Prensky


The e-Life

Digital Natives

  • Coordinating

    • Projects, workgroups, MMORPGs

  • Evaluating

    • Reputation systems–Epinions, Amazon, Slashdot

  • Gaming

    • Solo, 1-on-1, small & large groups

  • Learning

    • About stuff that interests them

  • Evolving

    • Peripheral, emergent behaviors

  • Searching

    • Info, connections, people

  • Analyzing

    • SETI, drug molecules

  • Reporting

    • Moblogs, photos

  • Programming

    • Open systems, mods search

  • Socializing

    • Learning social behavior, influence

  • Growing Up

    • Exploring, transgressing

  • Communicating

    • email, IM, chat

  • Sharing

    • Blogs, webcams

  • Buying & Selling

    • ebay, papers

  • Exchanging

    • music, movies, humor

  • Creating

    • sites, avatars, mods

  • Meeting

    • 3D chat rooms, dating

  • Collecting

    • mp3, video, sensor data

© 2006 Marc Prensky


Generate

Engagement

© 2006 Marc Prensky


ENGAGEMENT

Is

MORE IMPORTANT

than Content

© 2006 Marc Prensky


Deal with

Change

© 2006 Marc Prensky


…In the RIGHT way

Assign

Evaluate

Teach

  • Search vs. Research

  • Fair Use vs. Plagiarism

Design

a Wikipedia

Entry for…

Wikipedia

  • Communication

  • Journalism

  • Use of MM

  • Creativity

  • Communication

  • Journalism

  • Use of MM

  • Creativity

Make a

Podcast

About…

  • Oral vs. Written

    Communication

Podcasts

IM

Design a

Class using

only IM

  • Usefulness

  • Breadth

  • Depth

  • Originality

  • Informal vs. Formal

    Language

Phone-based

cameras

Take and

Photoshop

To best

Illustrate…

  • Communication

  • Originality

  • Artistry

  • Technique

  • Pictures vs. Words

  • Appropriate vs. In-

    appropriate

  • Truth vs.

    Manipulation

© 2006 Marc Prensky


Achieving

MUTUAL RESPECT

© 2006 Marc Prensky


We Are All Learners

We Are All Teachers

© 2006 Marc Prensky


Sharing Successes

© 2006 Marc Prensky


Put it on the Web!!!

© 2006 Marc Prensky


How do I do all that in this era of

Standards and Assessments?

© 2006 Marc Prensky


YOU DON’T!!

© 2006 Marc Prensky


You let the kidsdo it!

© 2006 Marc Prensky


“The Prensky Challenge”

  • Let’s prepare a fabulous future curriculum (nanotech, genetics, protomics, robotics, bioethics, etc.) for the second half of the year

  • Which the kids can have IFF they complete the entire year’s standard curriculum in just half a year, AND

  • Everybody passes the standard tests (i.e. the faster students bring the slower ones along.)


Keep Asking the Key Questions

© 2006 Marc Prensky


“How much

of what I am teaching

will my students use

in the future?”

© 2006 Marc Prensky


“Would my students

even be here

if they didn’t have to?”

© 2006 Marc Prensky


WE CAN

ENGAGE

OUR STUDENTS…

© 2006 Marc Prensky


and

HELP THEM

LEARN!

© 2006 Marc Prensky


No one says it’s

EASY,

© 2006 Marc Prensky


But that’s why they’ll

Thank Us

When we succeed

© 2006 Marc Prensky


and

We’ll Be Happier

too!

© 2006 Marc Prensky


They’re our students

© 2006 Marc Prensky


We owe them

the best!

© 2006 Marc Prensky


so…

© 2006 Marc Prensky


Let's Go Do It!

© 2006 Marc Prensky


Thank You!


email:[email protected]

web sites:

www.marcprensky.com

www.socialimpactgames.com

www.gamesparentsteachers.com

www.games2train.com

·

·

© 2003 Marc Prensky

© 2006 Marc Prensky


CAIS - Day 2 Agenda

Marc Prensky

1.Feedback: Opinions, Affirmations, Dissents, Rants, Discussion, etc.

(with Digital Natives)

  • 1 Hour?

BREAK

  • 1 Hour?

  • 2. What Can/Should we do? Creative thinking based on the five keys

© 2003 Marc Prensky

© 2006 Marc Prensky


Take your best shot

at Prensky!

© 2006 Marc Prensky

© 2003 Marc Prensky


Our Students

Understanding

Generating

Engagement

Dealing With

Change

Sharing

Achieving

Our Successes

MUTUAL RESPECT

© 2006 Marc Prensky

Generating


Eye Candy

Seven Key Things To Take From Complex Game Design:

Gameplay!

Goals

Engagement

Decisions

Adaptivity

Leveling-up

Iteration

© 2006 Marc Prensky


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