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Marc Prensky

GOVERNOR’S INSTITUTE FOR INNOVATION IN EDUCATION EDUCATION AND LEARNING IN THE 21 ST CENTURY How, Why and What We Need to Do Differently December 19, 2007 State College, PA. Marc Prensky. marc@games2train.com www.marcprensky.com. © 2007 Marc Prensky. © 2007 Marc Prensky. 01.

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Marc Prensky

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  1. GOVERNOR’S INSTITUTE FOR INNOVATION IN EDUCATION EDUCATION AND LEARNING IN THE 21ST CENTURY How, Why and What We Need to Do Differently December 19, 2007 State College, PA Marc Prensky marc@games2train.com www.marcprensky.com © 2007 Marc Prensky © 2007 Marc Prensky 01

  2. 21st century kids… © 2007 Marc Prensky

  3. Who ARE these people, anyway! © 2007 Marc Prensky

  4. not “little us’s” anymore! © 2007 Marc Prensky

  5. © 2007 Marc Prensky

  6. Today’s younger learners are NOT the ones our systems (and teachers) were designed and trained to teach! © 2007 Marc Prensky © 2003 Marc Prensky

  7. Why? • 5-10,000 hours Video Games • 250,000 emails and IMs • 10,000 hours on cell phones • 20,000 hours TV (incl. You tube) • 500,000 commercials • < 5,000 hours book reading © 2007 Marc Prensky

  8. Digital Natives • 2 billion ring tones per year • 2 billion songs per month • 6 billion text messages per day © 2007 Marc Prensky

  9. The e-Life Digital Natives • Coordinating • Projects, workgroups, MMORPGs • Evaluating • Reputation systems–Epinions, Amazon, Slashdot • Collecting • Mp3s videos, sensor data • Creating • Sites, avatars, mods • Evolving • Peripheral, emergent behaviors • Searching • Info, connections, people • Analyzing • SETI, drug molecules • Reporting • Moblogs, photos • Programming • Open systems, mods search • Socializing • Learning social behavior, influence • Growing Up • Exploring, transgressing • Communicating • IM, chat • Sharing • Blogs, MySpace, Facebook • Buying & Selling • ebay, craigslist • Exchanging • peer-to-peer • Learning • Wikipedia, You Tube, search • Meeting • Second Life • Gaming • Online, MMORPGs, Cell Phones © 2007 Marc Prensky

  10. In the 21st centuryLearning can’t be dropped on kids They have to WANT To learn © 2007 Marc Prensky

  11. In the 21st century We can no longer just TELLstudents what is right/best We also have toASK! © 2007 Marc Prensky

  12. In the 21st century We can no longer justhand students “content” They have to find it WORTHWHILE! © 2007 Marc Prensky

  13. In the 21st century We can no longer justhand students “content” They have to helpdecide how we present it! © 2007 Marc Prensky

  14. We have to equip our kids with Twenty-first Century Skills! © 2007 Marc Prensky

  15. 21st Century Skills © 2007 Marc Prensky

  16. 21st Century Skills • 1. Knowing the right thing to do • Behaving Ethically • Critical Thinking • Decision Making • Problem Solving • Judgment © 2007 Marc Prensky

  17. 21st Century Skills • 2. Getting it done • Goal Setting • Planning • Self-Direction • Self-Evaluation © 2007 Marc Prensky

  18. 21st Century Skills • 3. Doing it with others • Communicating/Interacting: • With individuals & groups • (especially using technol.) • Communicating/Interacting: • With Machines (= Programming) • Communicating/Interacting: • With a World Audience © 2007 Marc Prensky

  19. 21st Century Skills • 4. Doing it creatively • Creative thinking • Designing • Playing • Finding your voice © 2007 Marc Prensky

  20. 21st Century Skills • 5. Constantly doing it better • Being proactive • Prudent risk-taking • Thinking long-term • Continually improving • through learning © 2007 Marc Prensky

  21. Digital Natives Digital Immigrants teach by learn from • Delivering content • Being Engaged • Presenting & Telling • Doing & Gameplay • Random Access & • Exploring Options • Linear Stories • One Thing at a Time • Multi-tasking • One size fits all • Lots of Choices • Face-to-face • Going Online • Going relatively slowly • Going really quickly © 2007 Marc Prensky

  22. http://mabryonline.org/archives/mtv Immigration

  23. Game Caveats Learning games exist BUT Useful games are hard to find Games are hard to use (especially complex games) and may not interest all students Games are only a small part of the solution Don’t focus on games; focus on ENGAGING WITH STUDENTS © 2007 Marc Prensky

  24. “DimensionM” Math - Algebra www.tabuladigita.com/ © 2007 Marc Prensky

  25. “Waste of Space” Science – Space Physics www.hagames.com/ © 2007 Marc Prensky

  26. “The Grammar of Doom” English - Grammar www.english-online.org.uk/games/grofdoom/advisory.htm © 2007 Marc Prensky

  27. “Darfur is Dying” Social Studies www.darfurisdying.com/ © 2007 Marc Prensky

  28. “Food Force” Social Studies www.food-force.com/ © 2007 Marc Prensky

  29. “PeaceMaker” Social Studies www.peacemakergame.com/ © 2007 Marc Prensky

  30. Business: Basic Concepts “Disney’s Hot Shot Business” disney.go.com/hotshot/index.html © 2007 Marc Prensky

  31. Microeconomics ECON 201 web.uncg.edu/dcl/econ201/trailer.html © 2007 Marc Prensky

  32. Practical Steps To Take Boards Add a student (or two) Sup’ts Teachers Parents Kids Prin’ls • Listen to a wide mix of kids • Encourage a • Faster pace • Figure out how to Compete with after-school Meet w/kids more often around big issues Work with the younger teachers Give more responsibility to students Allow Kids to teach teachers Allow themselves to be taught by kids Share their successes Volunteer for classroom videocams Come to big meetings with kids, teachers and adminis-trators Understand the need for a 21st c. education vs. a 20th c. one Get involved helping teachers Ask them to ask you Help them make videos of good practices © 2007 Marc Prensky

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