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Multimedia Terapan RIF12343

Multimedia Terapan RIF12343. SAP. Teguh Pribadi AKN Bojonegoro. Informasi Kuliah. Nama Matakuliah Multimedia Terapan Kode Matakuliah RIF12343 SKS / JS 4 sks / 8 js  7 jam per minggu Semester Sajian 3 ( ganjil ) – 2013/2014 Jadwal Kuliah TI 2 : senin (4-7), kamis (1-3)

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Multimedia Terapan RIF12343

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  1. Multimedia Terapan RIF12343 SAP Teguh Pribadi AKN Bojonegoro

  2. Informasi Kuliah • NamaMatakuliah Multimedia Terapan • KodeMatakuliah RIF12343 • SKS / JS 4sks / 8 js 7 jam per minggu • Semester Sajian 3 (ganjil) – 2013/2014 • JadwalKuliah TI 2 : senin (4-7), kamis(1-3) TI 3 : senin (1-3), kamis (4-7) TI 4 : rabu (2-3), sabtu (2-6)

  3. Tujuan “Mahasiswamampu memahami penerapan konsep multimedia dalam proses pengembangan aplikasi berbasis multimedia

  4. Materi (1) • Konsep Pengolahan gambar/citra • Operasi dasar pengolahan citra • Konsep pengolahan audio • Konsep pengolahan video • Teknik animasi digital • Teknik pengolahan grafis 3D • Pemrograman game

  5. Materi (2) • Gambar • Pengenalan gambar • Pengambilan gambar • Pengolahan gambar • Suara • Pengenalan suara • Pengolahan suara • Video • Pengenalan video • Pengolahan Video

  6. Materi (3) • Animasi • Pengenalan animasi • Pembuatan Animasi • 3D • Pengenalan 3D • Pembuatan primitive object • Pemrograman Game • Pengenalan game • Flash, Jquery/JavaScript

  7. Pustaka • Rafael C Gonzales.“Digital Image Processing Second Edition”. Addison Wesley publishing company. • J.R. Parker. “Algorithms For Image Processing And Computer Vision”. Wiley Computer Publishing. • Ir. Balza Achmad, M.Sc.E. “Teknik Pengolahan Citra Digital Menggunakan Delphi”. Ardi Publishing • Dwi Astuti. “Teknik Membuat Animasi Profesional Menggunakan Macromedia Flash 8”. Penetbit Andi:2006 • Zeembry. “Animasi Kartun dengan Flash 8”. Penerbit Elex Media Komputindo:2005 • David Brackeen, Bret Barker, Laurence Vanhelsuwe. “Developping Games In Java”. 2004 • Andrew Davison. “Killer Game Programming In Java”. 2005 • Jonathan S. Harbour. “Beginning Java Game Programming Second Edition”. 2007. • Wahan Komputer. “Panduan Praktis Pinnacle 12 untuk Pengolahan Video”. Penerbit Andi:Yogyakarta. • Kelly L. Murdock. “3DS Max 2012”. Bible.

  8. Kewajiban Mahasiswa • Membaca dan menelaah buku-buku/bahan-bahan yang relevan • Hadir, berpartisipasi aktif, dan mengerjakan tugas-tugas dalam perkuliahan • Mengikuti kuis • Mengikuti Ujian Tengah Semester • Mengikuti Ujian Akhir Semester

  9. Penilaian • Ujian Tengah Semester (UTS) : 25% • Ujian Akhir Semester (UAS) : 35% • Tugas, Quiz: 30% • Partisipasi (kehadiran, keaktifan, dst) : 10%

  10. Aturan • Keterlambatan maksimal 15 menit. • Berbusana sopan dan rapi, serta tidak bersandal. • Minimal kehadiran 80%. • Batas minimal kehadiran menjadi syarat mengikuti UAS. • Materi, tugas, dan info lainnya(termasuk ketika dosen tidak hadir) bisa dilihat di saleroo.wordpress.com. • Keterlambatan pengumpulan tugas menyebabkan nilai maksimal berkurang (nilai maksimal=60). • Email pengumpulan softfile tugas =pribbadi@gmail.com (subject jelas)

  11. Contact • TeguhPribadi (0857 3600 3963) • Email : pribadi.teguh90@gmail.com pribbadi@gmail.com

  12. TI3 • Hari kamis: masuk 16.15

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