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Daedalus Attaching Wings to Icarus Pyotr Sokolov 1753-1791

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Daedalus Attaching Wings to Icarus Pyotr Sokolov 1753-1791. 3. 10. 5. 16. Icarus. 8. If even, then halve it. If odd, then triple it and add one. 4. 2. 1. 3. 8. Daedalus. 4. If even, then halve it. If odd, then triple it and subtract one. 2. 1. 3. 3. 8. 10. Icarus.

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Presentation Transcript
slide1

Daedalus Attaching Wings to Icarus

Pyotr Sokolov

1753-1791

slide2

3

10

5

16

Icarus

8

If even, then halve it.

If odd, then triple it and add one.

4

2

1

slide3

3

8

Daedalus

4

If even, then halve it.

If odd, then triple it and subtract one.

2

1

slide4

3

3

8

10

Icarus

Daedalus

4

5

16

If even, then halve it.

If odd, then triple it and add one.

If even, then halve it.

If odd, then triple it and subtract one.

2

8

1

4

2

1

slide5

3

10

5

16

8

4

2

1

7

Icarus

If even, then halve it.

If odd, then triple it and add one.

7

22

11

34

17

52

26

13

40

20

slide6

3

10

5

16

8

4

2

1

7

22

Icarus

If even, then halve it.

If odd, then triple it and add one.

11

34

17

52

26

13

40

20

10

5

16

8

4

2

1

7

22

11

34

17

52

26

13

40

20

slide7

3

8

4

2

1

15

Daedalus

If even, then halve it.

If odd, then triple it and subtract one.

7

22

11

34

17

52

26

13

40

20

slide8

3

8

4

2

1

15

44

Daedalus

If even, then halve it.

If odd, then triple it and subtract one.

22

11

32

16

8

4

2

1

7

22

11

34

17

52

26

13

40

20

slide9

Icarus

Daedalus

If even, then halve it.

If odd, then triple it and add one.

If even, then halve it.

If odd, then triple it and subtract one.

40

20

10

5

14

7

20

10

5

14

slide10

40

Icarus

Daedalus

20

If even, then halve it.

If odd, then triple it and add one.

If even, then halve it.

If odd, then triple it and subtract one.

10

5

14

7

20

10

5

14

7

20

10

5

14

7

20

10

5

14

7

20

10

5

14

7

slide11

40

Icarus

Daedalus

20

If even, then halve it.

If odd, then triple it and add one.

If even, then halve it.

If odd, then triple it and subtract one.

10

5

14

7

20

10

5

14

7

20

10

5

14

7

20

10

5

14

7

20

10

5

14

7

slide12

Icarus

Daedalus

If even, then halve it.

If odd, then triple it and add one.

If even, then halve it.

If odd, then triple it and subtract one.

40

20

7

10

14

5

slide13

Icarus

Daedalus

If even, then halve it.

If odd, then triple it and add one.

If even, then halve it.

If odd, then triple it and subtract one.

slide14

Icarus

Daedalus

If even, then halve it.

If odd, then triple it and add one.

If even, then halve it.

If odd, then triple it and subtract one.

100

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