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Histogram Equalization with Cell Broadband Engine™

Histogram Equalization with Cell Broadband Engine™. Content. Overview: Histogram Equalization Definitions Assumptions, Highlights Approach: Histogram Computation Approach: Transform Image Performance Results. Overview: Histogram Equalization.

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Histogram Equalization with Cell Broadband Engine™

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  1. Histogram Equalization with Cell Broadband Engine™ IBM Confidential

  2. Content • Overview: Histogram Equalization • Definitions • Assumptions, Highlights • Approach: Histogram Computation • Approach: Transform Image • Performance Results IBM Confidential

  3. Overview: Histogram Equalization • One of the most significant part of Image Processing • Improves contrast by redistributing intensity distributions • Compute a uniform histogram Three stages: • Compute • Normalize • Transform IBM Confidential

  4. Definitions First Stage: Computing the Histogram • Parse the input image • Count each distinct pixel value in the image • Ex. for 8-bit pixels, the Max Pixel Value is 255, and array size is 256. Second Stage: Computing the normalized sum of histogram • Store the sum of all the histogram values • normalize by multiplying each element by (maximum-pixel-value/number of pixels). Third Stage: Transforming input image into output image • Use the normalized array as a look up table for mapping the input image pixel value to the new set of values from stage IBM Confidential

  5. Assumptions, Highlights Assumptions for demo: • 8-bit color scale Approach Highlights: • Parallelize • Reduce dependencies • Loop unroll • SIMDize the code using vectors and SPE intrinsics IBM Confidential

  6. #define ROUND(v) (int)((v) + 0.5) //!-- Round it to the closest integer #define __min(a,b) ( ((a) < (b)) ? (a) : (b) ) #define __max(a,b) ( ((a) > (b)) ? (a) : (b) ) #define BOUND(v) (unsigned char)(__min(255, __max((v), 0))) // 0-255 { int size = PIXEL_DATA_SIZE; unsigned char map[size]; unsigned char src[size]; unsigned char dest[size]; unsigned int counts[256]; double sc; long v; int i, index; unsigned int sum=0; for(i=0; i < size; i++) { counts[i] = 0; src[i] = random() & 0xFF; } for (i=0; i<size; i++) { counts[src[i]]++; } sc = PIXEL_MAX_VALUE / (double) IMAGE_SIZE; for (i = 0; i < size; i++) { sum += counts[i]; v = ROUND(sc * sum); map[i] = BOUND(v); } for (i = 0; i < size; i++) { dest[i] = map[src[i]]; } } Scalar Code Flow Compute Histogram Normalized sum of Histogram Transform Histogram IBM Confidential

  7. 00 01 10 11 00 00 00 01 01 01 10 10 10 11 11 11 Histogram Computation Vector unsigned char - load 16 bytes at a time to use the 128 bit register boundary Data Array Byte 0 Byte F 2B 3B 4B 1B 1B 0 1 2 3 4 5 6 7 For ex. 110000 10 These 6 bits determine which of the 64 element array index it should go to These two bits decide which slot to go into Counter0[48] Slot ’10’ – 3rd slot 64 64 64 64 Counter 0 Counter 1 Counter 2 Counter 3 vector unsigned int vector unsigned int vector unsigned int vector unsigned int 64 element vector(128 bits) arrays – each containing 4 32 bit counters 4 of them are created to enable parallel computation and loop unrolling Slots containing 32 bit counter value IBM Confidential

  8. unsigned int idx_0, idx_1, idx_2, idx_3; int slot_0, slot_1, slot_2, slot_3; vector unsigned char in; vector unsigned char *vdata; vector unsigned int *vcounts; vector unsigned int in_0, in_1, in_2, in_3; vector unsigned int cnts_0[64]; vector unsigned int cnts_1[64]; vector unsigned int cnts_2[64]; vector unsigned int cnts_3[64]; vdata = (vector unsigned char *)(data); for (i=15; i<size; i+=16) { in = *vdata++; //!-- Loop Unroll 1: //!-- Handle the first 16 bytes from the input string in_0 = spu_and((vector unsigned int)(in), 0xFF); in_1 = spu_and(spu_rlmask((vector unsigned int)(in), -8), 0xFF); in_2 = spu_and(spu_rlmask((vector unsigned int)(in), -16), 0xFF); in_3 = spu_rlmask((vector unsigned int)(in), -24); idx_0 = spu_extract(in_0, 0); idx_1 = spu_extract(in_1, 0); idx_2 = spu_extract(in_2, 0); idx_3 = spu_extract(in_3, 0); slot_0 = (0 - idx_0) << 2; slot_1 = (0 - idx_1) << 2; slot_2 = (0 - idx_2) << 2; slot_3 = (0 - idx_3) << 2; idx_0 >>= 2; idx_1 >>= 2; idx_2 >>= 2; idx_3 >>= 2; cnts_0[idx_0] = spu_add(cnts_0[idx_0], spu_rlqwbyte(one, slot_0)); cnts_1[idx_1] = spu_add(cnts_1[idx_1], spu_rlqwbyte(one, slot_1)); cnts_2[idx_2] = spu_add(cnts_2[idx_2], spu_rlqwbyte(one, slot_2)); cnts_3[idx_3] = spu_add(cnts_3[idx_3], spu_rlqwbyte(one, slot_3)); //!– Repeat for 1, 2, 3, //!– Loop Unroll 2: - - - } Code sections for Histogram computation /* Roll the counters into the overall (external) count array. */ for (i=0; i<64; i+=4) { vector unsigned int sum0, sum1, sum2, sum3; sum0 = spu_add(cnts_0[i], cnts_1[i]); sum1 = spu_add(cnts_0[i+1], cnts_1[i+1]); sum2 = spu_add(cnts_0[i+2], cnts_1[i+2]); sum3 = spu_add(cnts_0[i+3], cnts_1[i+3]); sum0 = spu_add(sum0, cnts_2[i]); sum1 = spu_add(sum1, cnts_2[i+1]); sum2 = spu_add(sum2, cnts_2[i+2]); sum3 = spu_add(sum3, cnts_2[i+3]); vcounts[i] = spu_add(sum0, cnts_3[i]); vcounts[i+1] = spu_add(sum1, cnts_3[i+1]); vcounts[i+2] = spu_add(sum2, cnts_3[i+2]); vcounts[i+3] = spu_add(sum3, cnts_3[i+3]); } This is repeated four times The above code section rolls the 4 counters into one counter IBM Confidential

  9. float sc = PIXEL_MAX_VALUE/ (float) IMAGE_SIZE; vector float vc = spu_splats((float)sc); float scr = 0.5; vector float vr = spu_splats((float) scr); vector float vf1, vf2; vector unsigned char splat0 = (vector unsigned char) {0,1,2,3, 0,1,2,3, 0,1,2,3, 0,1,2,3}; vector unsigned char splat1 = (vector unsigned char) {128,128,128,128, 4,5,6,7, 4,5,6,7, 4,5,6,7}; vector unsigned char splat2 = (vector unsigned char){128,128,128,128, 128,128,128,128, 8,9,10,11, 8,9,10,11}; vector unsigned char splat3 = (vector unsigned char){12,13,14,15, 12,13,14,15, 12,13,14,15, 12,13,14,15}; vector unsigned int mask3 = (vector unsigned int){0,0,0,-1} //!-- TODO: Convert it so the computation is pipelined. TRACE("Print the final character map: \n"); for(i=0; i<size; i++) { v = counts[i]; sum = spu_shuffle(sum, sum, splat3); v0 = spu_shuffle(v, v, splat0); v1 = spu_shuffle(v, v, splat1); v2 = spu_shuffle(v, v, splat2); v3 = spu_and(v, mask3); sum = spu_add(spu_add(spu_add(sum, v3), v2), spu_add(v1, v0)); //!-- Normalize, round it vf2 = spu_convtf(sum, 0); vf1 = spu_madd(vf2, vc, vr); mapvi[i] = spu_convtu(vf1, 0); for(j=0; j<4; j++) { var = spu_extract(mapvi[i], j); map[k] = BOUND(var); //!-- TODO vectorize this TRACE("%d ", map[k]); k++; } Normalized Sum v = count[i] v0 v0 v0 v0 + v = count[i] 1. Compute the sum for the 64 vector entries 2. Multiply with the normalization constant 3. Clamp it to be 0-255 4. Store in an character map LUT X v1 v1 v1 + v = count[i] X X v2 v2 + v = count[i] X X X v3 IBM Confidential

  10. Transform the image 0 - 15 16 - 31 32 - 47 48 - 63 64 - 79 80 - 95 96 - 111 112 - 127 234 - 239 240 - 255 Byte Shuffle using the MSB 5 bits Select using index bit 2 Select using index bit 1 Select using index bit 0 0 1 2 3 4 5 6 7 IBM Confidential

  11. Performance Results • Environment: • Benchmark was written in C and using xlc compiler. • IBM Systemsim & Cell Blade was used to collect performance numbers. • Sample grayscale image (pieh2.pgm) • Configuration: • Cell blade is running at 3.2GHz. • DMA operations are not counted in the calculation. • Performance numbers are derived from the cycles count collected on a single SPE. • Performance numbers: • Histogram computation & image mapping(stage 1, 2, 3) combined at 0.50 Gigapixels/second for 100K IBM Confidential

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