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Video. Games. Development. Aug 17, 2005. Why?. Video games is high growth industry Austin is a national hub Build the community skill base Young, vibrant industry … Maturing stage Lots of opportunity Entertainment is fun!. Factoids. Global Digital market growth [2001 to 2006]

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  1. Video Games Development Aug 17, 2005

  2. Why? • Video games is high growth industry • Austin is a national hub • Build the community skill base • Young, vibrant industry … Maturing stage • Lots of opportunity • Entertainment is fun!

  3. Factoids • Global Digital market growth [2001 to 2006] • $50B to $86B [71%] • Nearly half of companies surveyed will hire within next year • Salaries • Starting: Mid $30s to mid $40s • Experienced: $quite high • Skills development is critical Source: Digital Games: A Technology Forecast, Feb 2004, TSTC & UT IC2

  4. What? • Continuing Education Certificate • Curriculum specialization • Programming • Art • Design • Production • Industry leaders designed & developed • Advisory Board • Directors • Instructors

  5. What it’s not • College credit program • A “Sit & listen” environment • Guarantee of a job

  6. Who? • Video Game enthusiasts • Enrolled in a credit program • Need game specific skill • Career changers • Skill transferals • Unemployed – seeking an opportunity • Enjoy a challenge!

  7. What to expect • Hard work • Projects, Projects, Projects • Instructors from industry • Make contacts • Have fun!

  8. Advisory Board • Rich Vogel Independent • Gordon WaltonIndependent • Warren Spector Junction Point • Richard Garriott NCSoft • Aaron Thibault UT IC2/SMU Guildhall • Rodney Gibbs Amaze Entertainment • Bill Louden Independent • Craig Galley Midway • Robin McShaffryMary-Margaret.com • Billy Cain Critical Mass Interactive • Paul Trowe Pulse Interactive • Chris Sherman Austin Game Initiative • Ariel Comstock Women Game Developers

  9. Directors • Tony Bratton Digital Anvil • Andrew Collins Sony Online • Damion Schubert Wolfpack • Billy Cain Critical Mass Interactive

  10. What’s needed • Understand your skills & interests • Expand your skills • Understand the “total” game development process • Develop team psychology • Construct your portfolio • Build a game!

  11. Industry • Video Game Industry • Business of Video Games • Video Game Development

  12. Programming • Video Game Programming • Game Programming & Graphics • Tools Programming • Advanced Game Programming • Multiplayer Programming I • Multiplayer Programming II • Console Programming • Mobile Programming • Audio Programming • AI/Pathfinding • Mathematics in Games • Engines

  13. Art • Video Game Art • 2D Art for 2D Games • Creating a Look & Feel • Characters & Storyboarding • UI for Art • Object & Camera Animation • Character Setup & Animation • Advanced Character Animation • Lighting, Texturing & Rendering • Worldbuilding for Artists • Advanced Surface & Organic Modeling • Technical Art • Cinematography • Particle Systems & Composing Effects • Advanced Photoshop

  14. Design • Video Game Design • Practical Game Design • Advanced Game Design • Game Design Practicum • Interactive Writing I • Interactive Writing I • Interactive Audio

  15. Production • Video Game Production • People & Culture • Development I - Creation • Development II - Building • Development III – Getting It Done • Publisher Relations • Quality Assurance • Game Document Management • Creative Collaboration • Localization 

  16. Cross Discipline • Asset Management • Shaders

  17. Seminars • FREE! • Topics vary • See Video Game Development web site for details • Fall schedule:

  18. CertificateRequirements • Completion of 12 courses • “C” Average or better • Course Requirements • 3 required industry courses • 4 required specialization base courses • 5 specialization electives • Completion of Capstone project

  19. Portfolio • Critical to demonstrating your credentials • Every class • Every assignment • Continue to build & improve • Capstone project will be a major add • Start it today!

  20. CapstoneProject • 4-person teams from each discipline • Assigned to a team • A Team Mentor • Industry panel evaluators • Set milestones & completion dates • Individual & Team Evaluations • Presentation to a “Publisher” • Students “own” completed projects

  21. When? • Now! • Fall semester courses: • Industry • Programming • Art • Design • Production • Registration is open now!

  22. Where? • Highland Business Center • Northridge Campus • Eastview Campus

  23. Contact? • Bob McGoldrick – Coordinator • Telephone: 223-7662 • Email: rmcgoldr@austincc.edu • Web site: www.austincc.edu/techcert/Video_Games

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