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Create A Visual Studio Template. For OpenGL Application. Don’t waste time on adding references, copying files & writing the same code again & again. Get to the real programming immediately. Create a template for the things which are recurrent. Launch Microsoft Visual Studio.

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create a visual studio template

Create A Visual Studio Template

For OpenGL Application

slide2

Don’t waste time on adding references, copying files & writing the same code again & again. Get to the real programming immediately. Create a template for the things which are recurrent.

slide9

Write the following code inside the class Form1. You may write all the code you wish to be prewritten at the time of creation of a new application.

slide13

In the Build Events tab of Project Properties, write the following command in the Post-build event command line box…

copy “PATH” “$(TargetDir)”

In place of PATH, paste the previously copied path and add \csgl.native.dll at the end, so the whole command looks like:

copy “F:\CsGL\GL\csgl1.4.1.dll\lib\csgl.native.dll” “$(TargetDir)”

slide17

Now when you create a new project in visual studio, a new project type will be available under My Templates. Select that, write a project name, and click ok. All the code will be prewritten & reference to csgl.dll added by default.

slide18

Once the template has been created, do not change the location of the lib folder or csgl.dll, or else you will have to add the reference again every time.If it is necessary to change the location, then the template must be recreated for the new location of csgl.dll.

slide19

You have to do this whole procedure only ONCE. Afterwards, you can use the template to create an OpenGL project. Now you don’t have to…1. Add reference to csgl.dll every time you create an OpenGL Application.2. Write the statement using CsGL.OpenGL;3. Create the View class every time.4. Copy the csgl.native.dll to output folder.

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