1 / 61

The Object

The Object. Object Identity. OBJECT. Attributes contained in data structures. Object State. Procedures which can operate on the data structures. Object behaviour. UML and OO Design. Some Object Oriented Terminology.

pasqualea
Download Presentation

The Object

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Object Object Identity OBJECT Attributes contained in data structures Object State Procedures which can operate on the data structures Object behaviour

  2. UML and OO Design

  3. Some Object Oriented Terminology • The following characteristics are generally understood to be included • Identity: Two Objects with the same attribute values are distinct. • Classification: Objects with the same attributes and behaviour are grouped into Classes. • Polymorphism: The same procedure name may be used by different Classes to invoke different code. • Inheritance: Allows a Class to be defined as a sub-type of another Class. • Encapsulation: Separates the external interface of an Object from its internal implementation details.

  4. Conventional “Structured Programming” Approach Data Access Data Method Call Method

  5. Program Modifications • Modifications to Procedures usually require modifications to data and vice versa. • When the application is designed around the procedural aspects of the users business, then the structure of the application must change as the business practice changes.

  6. Benefits of OO Design • Objects are more stable building blocks for systems than traditional procedures. • Objects are extensible. • Objects are more reusable than procedures alone because they can be more independent of program context. • End users may relate easily to Object concept. • Object Oriented development reduces project risk by spreading integration across the project life cycle.

  7. Layered Software Development Applications System using PCBs Models PCB using ICs Classes IC

  8. OO State Of The Art • Object Oriented programming languages have matured over 20 years (Smalltalk, C++, Object-Pascal, Java). • Development of GUIs like Windows and X have accelerated interest in Object Oriented techniques. • Increasing desire for reusability increases interest in OO. • Object Oriented databases still not widely accepted. • Analysis and Design methodologies in a constant state of flux. At present a very big effort is being made to develop a standardised notation, the UML, under the auspices of the OMG.

  9. Second Generation Fusion (Coleman) Syntropy (Cook & Daniels) Third Generation Catalysis (Desouza & Wills) OO Methods (Later…) • First Generation • OMT (Rumbaugh) • Booch (Booch) • Objectory (Jacobson)

  10. OO Development Processes • UML is not a process, it is a set of related notations. • Rational promote Objectory as the process for UML, there are others (three amigos). • Process is related to environment, it must also encourage rigour.

  11. UML Overview • UML Models • Views Provided by Models. • UML Diagram Notation Unified Modelling Language

  12. UML Models • Nine different Diagram types providing... • Functionality Model • Static Models • Dynamic Models • Provide different (orthogonal and overlapping) views of the system being modelled.

  13. Views Provided by Models • UML provides rich set of modelling tools. • Different views of systemsupported by models. • Models provide differing perspectives. • Use-case view (externally perceived functionality). • Logical view (internal functionality). • Component view (organisational). • Concurrency view (comms. & synch.). • Deployment view (physical architecture).

  14. UML Diagram Notations • The Diagrams • Use-case Diagram • Class Diagram • Object Diagram • State Diagram • Sequence Diagram • Collaboration Diagram • Activity Diagram • Component Diagram • Deployment Diagram Unified Modelling Language

  15. Use Case Diagram(Mainly used in Analysis) Take out policy Sales stats. Customer Insurance Salesperson Customer stats.

  16. Use-case Notations • Describe functionality requirements of the system, i.e. functional spec. • May be described in plain text. • May be supported by activity diagrams or state diagrams.

  17. Class Diagram 1..* 1..* 1 1 owns handles Customer Portfolio Trader 0..* contains 0..* Instrument Bond Stock Stock Option

  18. Class Diagram Notation • Depicts static structure of classes. • Development of Entity-Relationship Diagrams • Classes represent things in the system. • Classes may be related in many ways… • Associated • Dependant • Specialised • Packaged

  19. State Diagram Go up(floor) On first floor Moving up Arrive first floor Go up(floor) arrived Moving to first floor arrived Moving down idle Go down(floor) timeout

  20. State Diagram Notation • Styled on work of David Harel. • Used also in OMT, Syntropy and most other OO methods. • Each Class may be modelled with a STD, if important dynamic behaviour is exhibited by that Class.

  21. Sequence Diagram :Computer :PrintServer :Printer :Queue Print(file) [printer free]print(file) [printer busy]store(file)

  22. Sequence Diagram Notation • Developed from ITU standard X.100 State Transition Diagram (STD) notation. • Portrays dynamic collaboration between objects. • Objects shown in boxes across top. • Time marches down the page.

  23. Engineering Process for Allocation of Responsibility • Process will lay down rules for timing of allocation of responsibilities to classes. • May use domain analysis, find classes & relationships, then allocate from use cases. • May find classes from use cases.

  24. Domain Analysis • Use Natural Language Natural Language Problem Domain

  25. Natural Language • Nouns suggest candidate Classes. • Not every noun is an Object Class. • Some are attributes of another Class. • Some are irrelevant, outside the scope of the application. • Verb phrases suggest class associations • some relationships are irrelevant (caution). • Proper nouns suggest Objects of a Class type. Beware of singular nouns.

  26. Class Description • Develop a Class description, either in textual prose or some other structured form. E.G. using a customer in a Bank • Customer: a holder of one or more accounts in a Bank. A customer can consist of one or more persons or companies. A customer can: make withdrawals; deposit money; transfer money between their accounts or to another account; query their accounts.

  27. Structured Class Description Class Name: Customer Description: Personal or company details Superclass: User Name: Name Description: Customer’s name Type: String (max. 12 chars) Cardinality: 1 Name: Owns Description: Details of bank accounts Type: Account Cardinality: Many

  28. Structured Class Description (cont..) Public Methods: Name: Pay_bill Parameters: amount, date, destination, account. Description: Customer may pay bills through the Bank.

  29. Structured Class Description (cont..) Private Methods: Name: Transfer Parameters: amount, from_account, to_account. Description: Allow transfers from owned accounts to any others.

  30. Static Modelling Classes and Relationships

  31. Static Modelling • 1 Classes & Objects • 2 The Class Diagram • 3 Associations • 4 Aggregation & Composition • 5 Generalisation

  32. Classes and Objects • Classes, Objects and their relationships are the primary modelling elements in the OO paradigm. • A class is to a type as an object is to an instance. • Classification has been around for a long time, we apply it now to programs.

  33. The Class Diagram Classname attribute: datatype OR Classname operation (args: type): type

  34. Finding Classes • Use domain analysis as before. • Derive them from the use cases (descriptions). • Look for data which must be stored or analysed. • Are there external systems? • Are there any devices under the control of the system? • Are there any organisational parts?

  35. Attributes • Describe the state and characteristics of the object. • Must be typed, primitives like integer, real, Boolean, point, area, enumeration, these are primitives. May be language specific. • Visibility may be public (+), private (-) or protected (#).

  36. Class variables have scope across every instance of class, change one changes all (C++ static). • Property strings may be used to define allowable properties of an attribute. Used for enumeration types. • Syntax • visibility name : type-expression = initial-value {property-string} • Only name and type are mandatory.

  37. Example UML Class Name, bold Public, typed Invoice + amount :Real + date : Date = Current_date + customer : String + specification : String - administrator: String = “Unspecified” - number_of_invoices: Integer + status: Status = unpaid {paid, unpaid} Default value Private, typed, default value Class variable Property

  38. Example in Java public class Invoice { public double amount; public Date date = new Date(); public String customer; static private int number_of _invoices = 0; //constructor public Invoice() { number_of_invoices++; } };

  39. Example in C++ class Invoice { public Invoice( ); ~Invoice( ); double amount; Date date; char customer[25]; private static int number_of _invoices = 0; };

  40. Operations • Operations manipulate attributes and perform other tasks. • Scope is the Class. • Operation signature is composed of name, parameters and return type. • name(parameter-list) return-type-expression • Scope and visibility rules apply.

  41. Syntactic Constructs • Formal syntax is as follows • visibility name(parameter-list) return-type-expression {property-string} • parameter-list specified as … • name: type-expression=default-value • All operations must have unique signature. • Default values on parameters are Ok.

  42. On the Class Diagram Figure Signatures ? Class scope ? Defaults ? - size: Size - pos: Position + figureCounter: Integer + draw( ) + resize(percentX: Integer=25, percentY=30) + returnPosition( ): Position + incrementCounter( ): Integer percentX=10, percentY=10 percentX=27, percentY=30 percentX=25, percentY=30 MyFigure.resize(10,10) MyFigure.resize(27) MyFigure.resize()

  43. Associations • Associations model Class relationships. • Associations should be named where appropriate. Usual to use verbs from the problem domain. • Roles played by classes may also be named. • Associations have a cardinality. • Rules from programming about sensible names apply.

  44. Associations & Cardinality Association Name Class1 Class2 Class Exactly One (default) * Class Zero or more 0..1 Class Optional (zero or one) 1.. * One or more Class 1..5,8 Numerically specified Class

  45. Cardinality Examples Employee Dept 1..* Name:String Number:EmpNo Name:Name * Rent 0..1 Member Video Has Customer Account AccNo:Account Balance: Real

  46. Class & Object Representation 0..1 * Rent Member Video Chocolate: Video BrianStone: Member Enemy at the gate: Video

  47. Navigable Associations • Used to indicate responsibility, later may be translated into pointer mechanism. • May be bi-directional. owns 0..* Person Car

  48. Roles • Useful for indicating context of a class. • Optional construct. • Part of the association, not the class * Works for Company Person employee employer

  49. Recursion • Self referential construct. • Complex construct, may not be supported by target language. * owner User container Directory * * 0..1 authorised user * contents

  50. Aggregation & Composition • Special type of association, “consists of”, “contains”, “part of” identify it. • Two types • Shared Aggregation. • Composition Aggregation. • Many notations available.

More Related