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Robocup ve USARSIM

Robocup ve USARSIM. Dr. Muhammet Balcılar. an international research and education initiative an attempt to foster AI and intelligent robotics research by providing a standard problem for this purpose, a soccer game was chosen as the primary domain Why Soccer? Soccer is the world’s game.

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Robocup ve USARSIM

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  1. Robocup ve USARSIM Dr. Muhammet Balcılar

  2. an international research and education initiative an attempt to foster AI and intelligent robotics research by providing a standard problem for this purpose, a soccer game was chosen as the primary domain Why Soccer? Soccer is the world’s game. RoboCup is a task for a team of multiple fast-moving robots under a dynamic environment in order for a robot team to actually play soccer, various technologies must be incorporated, such as: autonomous agents, multi-agent collaboration, strategy acquisition, and real-time reasoning What is RoboCup?

  3. A New Standard Problem? • a standard problem is a clearly-defined, realistic and affordable challenge that can be used to evaluate and compare various algorithms, theories, and architectures • Turing proposed chess as a standard problem for AI (because chess is hard) • It is proposed that RoboCup should be a new standard problem for intelligent robotics

  4. A New Standard Problem:Why RoboCup? Well, Deep Blue already defeated human Grand Master Garry Kasparov. The chess problem is (virtually) solved and has become “too simple” to spur innovation, whereas RoboCup is cutting-edge:

  5. Robocup Official Site: http://www.robocup.org/

  6. Robocup Soccer Ligleri • Soccer Humanoid League Teen Size • Soccer Humanoid League Kid Size • Soccer Humanoid League Adult Size • Soccer Middle Size League • Soccer Small Size League • Soccer Standard Platform League • Soccer 2D Simulation League • Soccer 3D Simulation League

  7. Robocup Rescue Ligleri • Rescue Robot League • Rescue Virtual Robot Simulation League • Rescue Agent Simulation League

  8. Robocup @Home Ligleri • RoboCup@Home league

  9. Robocup Junior Ligleri • Junior Soccer League • Junior Rescue League • Junior Dance League

  10. The RoboCup Leagues Soccer Mid Size Soccer Simulation Soccer Small Size Soccer Standard Platform Soccer Humanoid Rescue Real Robot Rescue Simulation RoboCup@Home RoboCupJunior

  11. Simulator League

  12. Small Robot League

  13. Middle Size Robot League

  14. Humanoid League

  15. Rescue Robot LeagueResearch Challenges High degree of mobility Simultaneous Localization And Mapping (SLAM) Victim detection Autonomy!

  16. Yellow (top), orange (middle) and red (bottom) areas at the 2009 German open competition.

  17. Competition settingSimulated victimsSigns of life: human form, motion, heat, sound, CO2 VISUAL IMAGE Signs of life: form, motion, heat, sound, CO2 THERMAL IMAGE

  18. AriAnA & AVA • A joint team from Iran and Malaysia, AriAnA & AVA use two robots, shown in Figure 4. • The left robot is fitted with a gimballed LIDAR supported by two servo motors, and an inclined LIDAR at the front. At the front left and right are TPA81 Devantech thermal sensors, which can be panned by servo motors.

  19. Rescue Virtual CompetitionUSARSim • Based on the Unreal game engine (UT2004, Epic Games) • Realistic models of USAR environments, robots (Pioneer2 DX, Sony AIBO), and sensors (Laser Range Finder, Color Camera, IMU, Wheel Odometry) • Multiple heterogeneous agents can be placed in the simulation environment • High fidelity simulation of up to 12 robots

  20. Rescue Virtual CompetitionIntroduction cont. Command Unreal Client Sensor data Unreal Server Sonar Sensor message

  21. Rescue Virtual CompetitionPerformance Metrics (Her sene değişiyor) • Victim discovery • Victims are detected by a simplified sensor retuning ID/state depending on distance • Victim ID (10pt), Victim status (20pt), victim location (10pt), additional information (20pt) • Self Localization and Mapping (SLAM) • Metric quality (50pt): How close are reported locations to ground truth? • Multi-robot fusion: Bonus for maps generated by multiple robots • Exploration • Max. 50pt if exploring the whole area • NEW: Explored areas have to be marked as “cleared” • Penalization • Robot-Victim collision (-5pt) • Teleoperation: Division of total score by (1+N)2 • NEW: One mandatory operator for each team

  22. Rescue Virtual CompetitionMore new features • GeoTIFF format for maps • Maps will be overlaid on and compared to ground truth • Teams must specify areas “cleared” • Points deducted for victims in “cleared” areas Improved robot models for realistic mobility

  23. Rescue Agent Competition Introduction • Large scale disaster simulation • Simulators for earthquake, fire, civilians, and traffic • The task is to develop software agents with different roles, that • make roads passable (police) • extinguish the fires (fire brigades) • rescue all civilians (ambulances) • Difference to Soccer Simulation: A challenging Multi-Agent Problem since Agents must cooperate

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